Jump to content

I just found out where kerbin came from... and it blew my mind!


zekes

Recommended Posts

Ok ok, so this sounds stupid, but i was reading the wiki and it says, for version 7.3:

So I clicked the link, and I saw this:

worldmap.jpg

But then I went down! and the textures!

mountainmed.jpg

So, my question is: Firstoff, Did Squad really just kind of mirror copy this planet? And if they did, why can't we have those kind of textures?

Link to comment
Share on other sites

Astounding! We must send a team of research monkeys to investigate the dates of both the software and Kerbin's first appearance to verify the order of events!

Pretty cool find nonetheless!

Link to comment
Share on other sites

I know that river, It's visible from orbit and in map view. It ends near the KSC 2 I think.

Also as someone who makes extra planets there must have been a rectangular texture there, like this:

AC8igPT.png

There's also height maps for planets and normal maps.

Link to comment
Share on other sites

That doesn't look anything like Kerbin. It may have been that at one time but it's not now.

It's flipped. Here, look when I mirror the image:

tGducjF.png

and here is the map of kerbin, circa 18.0:

nhPEzSk.jpg

all it seems they did since then is delete that big landbridge and add ice.

Link to comment
Share on other sites

KSP isn't terragen.

No, but maths is maths. If you use the same gen (there are lots of default ones around) then you get the same result. That's what procedural is all about.

PS, thus probably not copyrighted, it's just the default noise map in a lot of things.

Link to comment
Share on other sites

I think those textures would kill my game...even more.

If they do it properly so that the GPU is used then it should not really affect it much as long as you have an okay GPU.

The lag issues in KSP is all about physics due to part count which is strictly CPU dependent.

Link to comment
Share on other sites

I read of an old myth from before I walked this space. That the great creator found this map and created his own world to its likeness in the first days. As his followers took on the task to name the lands and waters of the young world and began to hold them dear, he could not bring himself to reshape it anymore, for he did not want to cause any tears.

Link to comment
Share on other sites

No, but maths is maths. If you use the same gen (there are lots of default ones around) then you get the same result. That's what procedural is all about.

PS, thus probably not copyrighted, it's just the default noise map in a lot of things.

I ported libnoise to Construct Classic about a billion years ago, so let me correct a few misconceptions here. First of all, the example planet is merely what the noise generates on a particular seed. Copyrighting that is like copyrighting a number, the seed. There are no copyright issues here. Kerbal Space Program likely uses libnoise since there is a port of it for Unity and that is what most people in Unity use for perlin noise generation.

Secondly, all libnoise does is take coordinates and output the height at that coordinate. The settings of libnoise determine how high resolution the noisemap will be, as well as the addressing system you use. (How often you sample the noise map, every two millimeters or every foot?) If your addressing system samples at larger values, the noise will still be the same noise, it will just not be as high of a resolution.

What each individual application does with the noise is up to that application. Kerbal Space Program has highly stylized planets, so it samples at fairly large rates. It is completely dependent on the application, it's style, and it's renderer. Whereas Kerbal Space Program has to render this stuff in real time, and have an LOD model that can scale from space to ground seamlessly AND wrap around spherically (libnoise handles the spherical part, not the LOD though), Terragen spends several minutes rendering small chunks of noise. It is not designed to run in real time, so it can sample at higher resolutions and spend more time lighting the scene.

So there.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...