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C.A.K.E. Modular Station Mod Dev Thread


mumo

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Man you are deep inside kerbal,i'm just a good models creator, help me ;.; please! Can we have a joint venture?

For me you can keep the direction of the project...may be the "C.A.K.E." an "Umbra Space Industries" affiliate?

I love your mods. Great work.

About my project, i'm working (brainstorm phase only) on the "kind of launcher problem"...what must be the right aspect...and somethings like this.

I think the solution is rework the actual model to have a "Transformers-look" function, like telescopic movement of the sides (walls and floors).

The "inflatable" way is more simple but used. Try to be original. Today i don't know the "Unity Engine" limits.

Another alternative is just a big(very big) cargo bay to tranfer all the parts in the right orbit,on the nose of a powerfull rocket...:cool:...i like this solution,today i try to create the engine(in C.A.K.E. style)!

Bye

Sure, I'm wrapping up on a few things right now, but by all means lets chat :)

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Concept of the main vector to lift this "monster-modules" started,all in C.A.K.E. style:cool:

Updated the main album in the first page with the new images.

The vector will be a 4m at fuel tank level and engine, with an appropriate propulsion to reach not less than Kerbin low orbit (about 100Km).

The top is a 5m bay with integrated decouplers and space for 2 "C.A.K.E. modules", a "nose cone" created to match a mk2 pod (till i do a new one) with all the necessary tech and fuel.

Bye.

Edited by mumo
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