Angelo Kerman Posted September 9, 2014 Share Posted September 9, 2014 Yup, that sure did the trick, thanks. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 9, 2014 Author Share Posted September 9, 2014 Yup, that sure did the trick, thanks. np, fixing this in the next constellation release so it's easier for folks to figure this out Quote Link to comment Share on other sites More sharing options...
Alvin853 Posted September 9, 2014 Share Posted September 9, 2014 Where exactly is the hatch on the little pod? I built this (needs additional mods) rover, had my guy jump in and then he was stuck because the exit hatch was obstructed (apparently) Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 9, 2014 Author Share Posted September 9, 2014 Where exactly is the hatch on the little pod? I built this (needs additional mods) rover, had my guy jump in and then he was stuck because the exit hatch was obstructed (apparently)Screenshot would be better. And in the front. Quote Link to comment Share on other sites More sharing options...
cy-one Posted September 9, 2014 Share Posted September 9, 2014 New issue or old one?First time I installed and used the Exploration pack (even in a fresh ksp-install). Only other "major" mods are Firespitter and Hooligan Airship stuff. Everything else is stuff like MechJeb, Editorextensions, RCS Build Aid, HyperEdit, KerbalJointReinforcements, etc. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 9, 2014 Author Share Posted September 9, 2014 First time I installed and used the Exploration pack (even in a fresh ksp-install). Only other "major" mods are Firespitter and Hooligan Airship stuff. Everything else is stuff like MechJeb, Editorextensions, RCS Build Aid, HyperEdit, KerbalJointReinforcements, etc.Meaning, did it work before now it's wonky? If it has always been wonky re-install ExpPack from a fresh download. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 9, 2014 Share Posted September 9, 2014 Ask and ye shall receive. So simple yet helpful. thanks for taking the time to make this. Quote Link to comment Share on other sites More sharing options...
Alvin853 Posted September 10, 2014 Share Posted September 10, 2014 Screenshot would be better. And in the front.http://imgur.com/a/J3dnM Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 10, 2014 Author Share Posted September 10, 2014 http://imgur.com/a/J3dnMYeah there's a collider between the headlights. Quote Link to comment Share on other sites More sharing options...
Alvin853 Posted September 10, 2014 Share Posted September 10, 2014 Yeah there's a collider between the headlights.Ok... so I need to move it further to the front so it sticks out beyond the headlights? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 10, 2014 Author Share Posted September 10, 2014 Ok... so I need to move it further to the front so it sticks out beyond the headlights?It's really not meant to be on that particular Rover... but if you can swing it, go for it Quote Link to comment Share on other sites More sharing options...
Alvin853 Posted September 10, 2014 Share Posted September 10, 2014 It's really not meant to be on that particular Rover... but if you can swing it, go for it Don't tell me what I can put on my rover j/k I love you Quote Link to comment Share on other sites More sharing options...
Boomerang Posted September 10, 2014 Share Posted September 10, 2014 Awesome little command pod, even better than it looked in the preview pictures. Really wish there weren't the dependencies on the community resources and all that, I'm too drunk to figure out why the little AES engines don't seem to want to draw IntakeAtm or why that should even be a requirement, but I really only wanted the pod anyway. Awesome models Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 10, 2014 Author Share Posted September 10, 2014 Awesome little command pod, even better than it looked in the preview pictures. Really wish there weren't the dependencies on the community resources and all that, I'm too drunk to figure out why the little AES engines don't seem to want to draw IntakeAtm or why that should even be a requirement, but I really only wanted the pod anyway. Awesome modelsYou just answered your own question - it's those dependencies that make it work, and why it can fly on Eve If it's not working just re-install all of the bits and you'll be fine. Quote Link to comment Share on other sites More sharing options...
Boomerang Posted September 10, 2014 Share Posted September 10, 2014 You just answered your own question - it's those dependencies that make it work, and why it can fly on Eve If it's not working just re-install all of the bits and you'll be fine.I dunno, I guess I was thick somewhere about downloading it, but twice I've gotten it off the link in the OP and twice I've gotten little engines that refuse to work because the intake is for IntakeAir while the engine requires IntakeAtm. I edited the cfg for the engine so that it intakes IntakeAtm rather than Air and it works fine. I also don't see any sign of a micro decoupler as mentioned in the OP, so I imagine I just managed to download an outdated version or something. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 10, 2014 Share Posted September 10, 2014 Interesting - would be curious as the only thing that changed was the part size (all of the bits are the same).I can confirm the same. I had to nuke my packrat from the tracking station due to huge FPS loss at my Mun base. Once I did I built a new one (had an unbuilt rover in the MKS storage bases) and it works fine. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 10, 2014 Share Posted September 10, 2014 Not sure if this is a "bug" but I would let you know. This is a new KAS assembled packrat. The seat looks slightly more "squished" under the roof rack. As a result when I leave the seat now I glitch on top of the rover. It has not caused any exploding or kraken issues. it's just different than before when I would leave the seat and basically just be standing on top of the seat itself Quote Link to comment Share on other sites More sharing options...
drtedastro Posted September 10, 2014 Share Posted September 10, 2014 Don't know how i missed this.... WAY too much fun.....RoverDude.... Again, you have done it.....Cheers. Quote Link to comment Share on other sites More sharing options...
Gecko99 Posted September 10, 2014 Share Posted September 10, 2014 Hi Roveramazing mod, having fun with it on kerbin already.I am having a problem loading it into the cargo bay of my S2 wide chassis cargo bay, even with its delivery system.Am i missing something?In the SPH, i have assembled the packrat, with its delivery cradle, and made it as a subassembly, but it wont stick to the cargo bay, and if it does, when i want to drop it, it falls apart... Can anyone shed some light on what im dealing with here, or can I only assemble it using KAS?It is possible i am just being a ......, though Thanks in advanceRegardsThe Gecko Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 10, 2014 Author Share Posted September 10, 2014 Not sure if this is a "bug" but I would let you know. This is a new KAS assembled packrat. The seat looks slightly more "squished" under the roof rack. As a result when I leave the seat now I glitch on top of the rover. It has not caused any exploding or kraken issues. it's just different than before when I would leave the seat and basically just be standing on top of the seat itselfhttp://i.imgur.com/VfHFE3V.pngYep known issue. What that is is a collider that keeps them from breaking their necks if the Rover flips. A bit inelegant but a temporary measure till I make a new command seatI dunno, I guess I was thick somewhere about downloading it, but twice I've gotten it off the link in the OP and twice I've gotten little engines that refuse to work because the intake is for IntakeAir while the engine requires IntakeAtm. I edited the cfg for the engine so that it intakes IntakeAtm rather than Air and it works fine. I also don't see any sign of a micro decoupler as mentioned in the OP, so I imagine I just managed to download an outdated version or something.And when you installed you moved no directories, you installed all of the stuff in that ZIP (there are several directories), you overwrote all files? Oh... and you're on KSP 0.24.2?Hi Roveramazing mod, having fun with it on kerbin already.I am having a problem loading it into the cargo bay of my S2 wide chassis cargo bay, even with its delivery system.Am i missing something?In the SPH, i have assembled the packrat, with its delivery cradle, and made it as a subassembly, but it wont stick to the cargo bay, and if it does, when i want to drop it, it falls apart... Can anyone shed some light on what im dealing with here, or can I only assemble it using KAS?It is possible i am just being a ......, though Thanks in advanceRegardsThe Geckohmm, should work just fine fully assembled. Not familiar with the form factor of the S2 though, I'm spoiled by Honeybadgers for freight at this point Quote Link to comment Share on other sites More sharing options...
cy-one Posted September 10, 2014 Share Posted September 10, 2014 (edited) Meaning, did it work before now it's wonky? If it has always been wonky re-install ExpPack from a fresh download.Will try a fresh download. For me it has always been wonky, as it was the first installation of the mod Edit: I now deinstalled all RoverMods (inluding Karbonite) and just reinstalled the Exploration Pack. The other mods (Firespitter, for example) were untouched.That, for whatever reason, did the trick. Didn't even redownload it o.OAnyway... I'm kinda "overwhelmed" by the ducted fans (and Firespitter electric stuff)... How the hell am I supposed to power those things? I made an AES with 4 Generators (and 4 Karbonite-Kans) and they still didn't produce enough electricity for 5 fans. They also usually only made 5 out of 10 MW. Edited September 10, 2014 by cy-one Quote Link to comment Share on other sites More sharing options...
Gecko99 Posted September 10, 2014 Share Posted September 10, 2014 hmm, should work just fine fully assembled. Not familiar with the form factor of the S2 though, I'm spoiled by Honeybadgers for freight at this point Sooo, where can i find said goodness? Quote Link to comment Share on other sites More sharing options...
marce Posted September 10, 2014 Share Posted September 10, 2014 Anyway... I'm kinda "overwhelmed" by the ducted fans (and Firespitter electric stuff)... How the hell am I supposed to power those things? I made an AES with 4 Generators (and 4 Karbonite-Kans) and they still didn't produce enough electricity for 5 fans. They also usually only made 5 out of 10 MW.You can use NFT Electrical.I personally don't like the complex behavior with capacitors and waste heat, though, so I simply added an USI_Converter to a part (old reactor model from Gaius Goodspeed) which happily chews EnrichedUranium and spits out up to 400 Ec/s. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted September 10, 2014 Share Posted September 10, 2014 Yep known issue. What that is is a collider that keeps them from breaking their necks if the Rover flips. A bit inelegant but a temporary measure till I make a new command seatAh cool. Good to know. I like keeping my Kerbal's necks intact. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 10, 2014 Author Share Posted September 10, 2014 Sooo, where can i find said goodness? http://forum.kerbalspaceprogram.com/threads/91706And yes, the fans are hard to power - otherwise they would be VERY op. Most folks toss in a nuke reactor or such, and deal with the weight by adding... um... more fans. Quote Link to comment Share on other sites More sharing options...
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