forsaken1111 Posted September 15, 2014 Share Posted September 15, 2014 How does the hover mode work? Does it balance the individual engines out to keep the craft level? Does it alter the throttle overall to keep the same altitude? Quote Link to comment Share on other sites More sharing options...
mrmcp1 Posted September 15, 2014 Share Posted September 15, 2014 How does the hover mode work? Does it balance the individual engines out to keep the craft level? Does it alter the throttle overall to keep the same altitude?The hover mode means it will keep altering the thrust of the engine so that you do not loose or gain altitude and it allows you to change your height above the ground. It does not balance engines at the moment. I am not sure if this is the case but I think it is. I hope it helps. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 15, 2014 Author Share Posted September 15, 2014 The hover mode means it will keep altering the thrust of the engine so that you do not loose or gain altitude and it allows you to change your height above the ground. It does not balance engines at the moment. I am not sure if this is the case but I think it is. I hope it helps.I've heard hover had some really positive effects with the FTT Honeybadger - I'll have to take a look Quote Link to comment Share on other sites More sharing options...
sober667 Posted September 15, 2014 Share Posted September 15, 2014 If u do balanced craft hover is briliant (But a only problem is that engines must have good response) Quote Link to comment Share on other sites More sharing options...
BananaDealer Posted September 15, 2014 Share Posted September 15, 2014 If u do balanced craft hover is briliant (But a only problem is that engines must have good response)They already have really good response and control. And yes, a "hover mode" would be really nice. Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted September 15, 2014 Share Posted September 15, 2014 Question - hopefully not a stupid one. I read back a bit, but didn't find an answer, and/or I just don't understand some stuff. I was wondering what the story is with the RCS/normal engine hybrid of the ducted fans. Should I think of this as if the engine had an invisible RCS port stuck on it, essentially? What directions would that invisible RCS port fire? Does this mean that the ducted fans should be able to automagically level (with RCS enabled) an imbalanced craft, within a certain range of imbalance? Last few pages of posts suggest otherwise... Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 15, 2014 Author Share Posted September 15, 2014 Question - hopefully not a stupid one. I read back a bit, but didn't find an answer, and/or I just don't understand some stuff. I was wondering what the story is with the RCS/normal engine hybrid of the ducted fans. Should I think of this as if the engine had an invisible RCS port stuck on it, essentially? What directions would that invisible RCS port fire? Does this mean that the ducted fans should be able to automagically level (with RCS enabled) an imbalanced craft, within a certain range of imbalance? Last few pages of posts suggest otherwise...The engines have both traditional engine thrust (towards the base of the triangle) and RCS thrusters (both up and down on the thruster). Usually not enough to automatically level, but you can do full maneuvering without having to have separate RCS or SAS (based on the weight of your airframe). Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted September 16, 2014 Share Posted September 16, 2014 The engines have both traditional engine thrust (towards the base of the triangle) and RCS thrusters (both up and down on the thruster). Usually not enough to automatically level, but you can do full maneuvering without having to have separate RCS or SAS (based on the weight of your airframe).Gotcha, thanks. So it might help correct a pretty small imbalance if you are diligent about it, but isn't going to overcome a fundamental imbalance in engines' overall center of thrust vs. vehicle center of mass when they're cranked up to 11. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 16, 2014 Author Share Posted September 16, 2014 Gotcha, thanks. So it might help correct a pretty small imbalance if you are diligent about it, but isn't going to overcome a fundamental imbalance in engines' overall center of thrust vs. vehicle center of mass when they're cranked up to 11.Yep! That's correct Quote Link to comment Share on other sites More sharing options...
BananaDealer Posted September 16, 2014 Share Posted September 16, 2014 Gotcha, thanks. So it might help correct a pretty small imbalance if you are diligent about it, but isn't going to overcome a fundamental imbalance in engines' overall center of thrust vs. vehicle center of mass when they're cranked up to 11.Yep. If you're making a VTOL, your centre of thrust needs to be pointing directly downwars and be exactly over your centre of mass. Quote Link to comment Share on other sites More sharing options...
sober667 Posted September 16, 2014 Share Posted September 16, 2014 Yep. If you're making a VTOL, your centre of thrust needs to be pointing directly downwars and be exactly over your centre of mass.over if u want very stable under-if u wana agile but harder to controll there are so many thinks that u can do to increase or decrease some parameters Quote Link to comment Share on other sites More sharing options...
BananaDealer Posted September 16, 2014 Share Posted September 16, 2014 over if u want very stable under-if u wana agile but harder to controll there are so many thinks that u can do to increase or decrease some parametersI didn't mean it that way, it just needs to be exactly where the CoM is. Just like you say- over or under the CoM is up to your preference. Personally I go for in the middle of the CoM, or as close as I can get it. Quote Link to comment Share on other sites More sharing options...
Hattivat Posted September 16, 2014 Share Posted September 16, 2014 The new parts look awesome! Quote Link to comment Share on other sites More sharing options...
nightingale Posted September 17, 2014 Share Posted September 17, 2014 Who's ready to go find some Karborundum on Eve? Quote Link to comment Share on other sites More sharing options...
rottielover Posted September 17, 2014 Share Posted September 17, 2014 Wow that craft looks awesome Nightingale!Hey RoverDude, quick question for you, and I'm sorry if you've answered before... I've downloaded all your packs, but I noticed that you don't include any sample craft files, usually that's how I go about learning the uses for the parts. Is that something you might add at some point? Quote Link to comment Share on other sites More sharing options...
Gecko99 Posted September 17, 2014 Share Posted September 17, 2014 (edited) Who's ready to go find some Karborundum on Eve? http://i.imgur.com/sGLRiTi.pngVery Nice craft bro, but can anyone shed some light on what the telescopic thingy on the back of the craft is? (I realise its a stupid question but iv never seen it before )ThanksRegardsThe Gecko*EDIT* just a thought, perhaps some airbags under the grasshopper, just for that real bouncy feel? Edited September 17, 2014 by Gecko99 Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 17, 2014 Author Share Posted September 17, 2014 Wow that craft looks awesome Nightingale!Hey RoverDude, quick question for you, and I'm sorry if you've answered before... I've downloaded all your packs, but I noticed that you don't include any sample craft files, usually that's how I go about learning the uses for the parts. Is that something you might add at some point?Sure, I can do thatVery Nice craft bro, but can anyone shed some light on what the telescopic thingy on the back of the craft is? (I realise its a stupid question but iv never seen it before )ThanksRegardsThe Gecko*EDIT* just a thought, perhaps some airbags under the grasshopper, just for that real bouncy feel? Karborundum scanner from K+ Quote Link to comment Share on other sites More sharing options...
Thahat Posted September 17, 2014 Share Posted September 17, 2014 (edited) Javascript is disabled. View full albumsooo, your tiny parts are flipping AWSOME, but now i realised i want to use them as tiny loader pods. and the claw is way WAY too larger to facilitate..would a re purposed landing leg as a grabber work? (as in make the landign leg claw like sticky? not sure if possible but it would be stylish..)edit, how on earts name do i put an imgur post in here?edit 2: got it. Edited September 17, 2014 by Thahat Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 17, 2014 Author Share Posted September 17, 2014 <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="//imgur.com/a/u6e0I/embed"></iframe>sooo, your tiny parts are flipping AWSOME, but now i realised i want to use them as tiny loader pods. and the claw is way WAY too larger to facilitate..would a re purposed landing leg as a grabber work? (as in make the landign leg claw like sticky? not sure if possible but it would be stylish..)I'll just make you guys one... it's been on my list for a while Quote Link to comment Share on other sites More sharing options...
Thahat Posted September 17, 2014 Share Posted September 17, 2014 I'll just make you guys one... it's been on my list for a while right, you just replied before i could even get my post to work, you are a spider legged coding GOD XD Quote Link to comment Share on other sites More sharing options...
Thahat Posted September 17, 2014 Share Posted September 17, 2014 aditionally if you were wondering why the floodlight is clipped into the front of the cabbin, the headlights are way WAY too bright for close range operations, so i just clipped it in, turned off the main headlight off of the L key, and now the kerbal inside has a little footrest/warmer too Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 17, 2014 Author Share Posted September 17, 2014 aditionally if you were wondering why the floodlight is clipped into the front of the cabbin, the headlights are way WAY too bright for close range operations, so i just clipped it in, turned off the main headlight off of the L key, and now the kerbal inside has a little footrest/warmer too Lemme play with their intensity vs. range, they should be more ambient Quote Link to comment Share on other sites More sharing options...
Thahat Posted September 17, 2014 Share Posted September 17, 2014 (edited) sorry if im being a bother btw but i also found this while trying to use a pack of the awsome little go gettershttp://i.imgur.com/j5brtUH.pngonly one cockpit displays a kerbal, bug/feature/engine limitation?EDIT: i have been doing some testing for you, and its a bit odd. sometihmes you have multiple pilots, after docking two of em togeather one disapeares, after undocking its two pilots again. when landed on the floro, two pilots, immidiately after takign off from the floor back to one pilot (pilot also is invisible when two dock togeather)http://imgur.com/7kvELLr Edited September 17, 2014 by Thahat Quote Link to comment Share on other sites More sharing options...
nightingale Posted September 17, 2014 Share Posted September 17, 2014 *EDIT* just a thought, perhaps some airbags under the grasshopper, just for that real bouncy feel? Heh, it was bouncy enough during my first few test flights. Advice to those making small craft with the VTOL engines - the thrust limiter is your friend. Quote Link to comment Share on other sites More sharing options...
mrstoned Posted September 17, 2014 Share Posted September 17, 2014 Is it possible to add docking-ability to the mini-sas?MM-file is good if anyone know howto./Rikard Quote Link to comment Share on other sites More sharing options...
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