Steigleder Posted April 7 Share Posted April 7 10 hours ago, Cheesecake said: I never had such problems. But here too: we need the log and other information, e.g. whether it was installed via CKAN etc. First, I installed your soviet mods by CKAN, and I made a complete Soyuz LOK + Lander LK. Then, when I was to begin to construct the N1 Rocket, I figured that the block parts were missing, except the motors. Then, I decided to remove the soviet mods by CKAN and I manually installed them, and the LOK and LK parts disappeared too! Finally, I manually removed the mods, and I installed them again by CKAN, the LOK and LK parts appeared again. I'm trying to complete the N1 parts by procedural tanks, but it is a challenging task. I sent you the link to my player.log. Thank you for your interest and help. I want to go to the moon in soviet style haha. https://we.tl/t-F3reUfvCsz Please, let me know if you need any further information. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted April 8 Share Posted April 8 21 hours ago, Steigleder said: First, I installed your soviet mods by CKAN, and I made a complete Soyuz LOK + Lander LK. Then, when I was to begin to construct the N1 Rocket, I figured that the block parts were missing, except the motors. Then, I decided to remove the soviet mods by CKAN and I manually installed them, and the LOK and LK parts disappeared too! Finally, I manually removed the mods, and I installed them again by CKAN, the LOK and LK parts appeared again. I'm trying to complete the N1 parts by procedural tanks, but it is a challenging task. I sent you the link to my player.log. Thank you for your interest and help. I want to go to the moon in soviet style haha. https://we.tl/t-F3reUfvCsz Please, let me know if you need any further information. You didn`t say that you use Realism Overhaul. This changes everything because this mod per se is not intended for RO and @Raidernick does not provide any configs for it. These come from RO itself. So you should rather ask in the RO thread. You should also generally check your installed mods as your log has >60MB. That is already very large. Quote Link to comment Share on other sites More sharing options...
Steigleder Posted April 8 Share Posted April 8 18 minutes ago, Cheesecake said: You didn`t say that you use Realism Overhaul. This changes everything because this mod per se is not intended for RO and @Raidernick does not provide any configs for it. These come from RO itself. So you should rather ask in the RO thread. You should also generally check your installed mods as your log has >60MB. That is already very large. Oh I didn't know that these wonderful mods are incompatible with RO. Fortunately, I was able to advance the mission using procedural tanks. This is because I was able to successfully use the LOK and LK parts. Thanks for the time and support. Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 9 Share Posted April 9 @Steigleder It's not that these mods are incompatible with RO, but rather that the compatibility patching is provided BY RO rather than being in the mods themselves. The RO suggested mods patch folder includes patches for many (most?) Raidernick parts including LN & LOK as well as N1 adapters, engines and tanks. While I'm not using them in my current RP-1 build, I have used them in past RO/RSS sandbox builds without issue and I would expect they still work (if correctly installed.) As cheesecake intimated, the large size of your log file suggests that something is throwing frequent error spam, which is often indicative of a mis-installed or incompatible mod. Double checking that all your mods have been correctly installed and that none of them are out of date or known to be incompatible with each other would be a good idea. Quote Link to comment Share on other sites More sharing options...
Steigleder Posted April 9 Share Posted April 9 (edited) Aelfhe1m, thank you for the suggestions. I'm going to check the installed mods. I installed RP-1 express install, then the mod pack for volumetric clouds, and some utility mods. I haven't installed the whole Nertea pack yet. Edited April 9 by Steigleder Quote Link to comment Share on other sites More sharing options...
SUFIYA_ Posted April 27 Share Posted April 27 On 4/9/2024 at 8:06 PM, Steigleder said: Aelfhe1m, thank you for the suggestions. I'm going to check the installed mods. I installed RP-1 express install, then the mod pack for volumetric clouds, and some utility mods. I haven't installed the whole Nertea pack yet. If-you used RP-1 and RO Engine.Go to the Kerbal Space Program\GameData\RP-1,find the NonRP0.cfg,open it and set all the "Delete"to"Update", then go to the Kerbal Space Program\GameData\ROEngines delete which Engines cfgs you want to using in this Soivet rocket mod.Well done you can see the parts in the VAB and SPH. Quote Link to comment Share on other sites More sharing options...
Steigleder Posted May 9 Share Posted May 9 On 4/27/2024 at 12:17 AM, SUFIYA_ said: If-you used RP-1 and RO Engine.Go to the Kerbal Space Program\GameData\RP-1,find the NonRP0.cfg,open it and set all the "Delete"to"Update", then go to the Kerbal Space Program\GameData\ROEngines delete which Engines cfgs you want to using in this Soivet rocket mod.Well done you can see the parts in the VAB and SPH. Thank you Quote Link to comment Share on other sites More sharing options...
Steigleder Posted May 11 Share Posted May 11 Hi After many attempts and following your advice, I could not get the parts to appear en el VAB/SPH. Then I installed other mods and similar problems occurred (kerballoons), I also applied the recommended patches, and not all the parts appeared either. Suspecting some installation problem, I decided to reinstall everything again, but this time, I didn't install "RP-1 express", instead I installed "RP-1" from CKAN and the other related mods, including the blackrack one. After doing all this, I could finally see the missing pieces, but now they appear as non-RP-0, more useful for Kerbin than for Earth. I would like to ask if you can explain to me how to make my patches to adapt non-RP-0 parts to RP-1 and RSS/RO, or if you know any link where you explain it well. Thank you very much Quote Link to comment Share on other sites More sharing options...
SUFIYA_ Posted May 15 Share Posted May 15 On 5/12/2024 at 4:45 AM, Steigleder said: 你好 经过多次尝试并遵循您的建议,我无法让零件出现在 VAB/SPH 中。然后我安装了其他模组并出现了类似的问题(kerballoons),我还应用了推荐的补丁,但并非所有部件都出现了。 怀疑存在安装问题,我决定重新安装所有内容,但这次我没有安装“RP-1 express”,而是安装了 CKAN 和其他相关模组的“RP-1”,包括 blackrack 模组。 做完这一切后,我终于可以看到缺失的碎片,但现在它们显示为非RP-0,对Kerbin比对地球更有用。 我想问一下你是否可以向我解释如何制作我的补丁以使非 RP-0 部件适应 RP-1 和 RSS/RO,或者你是否知道任何你解释得很好的链接。 谢谢 you are reply it to me? Quote Link to comment Share on other sites More sharing options...
Steigleder Posted May 15 Share Posted May 15 14 hours ago, SUFIYA_ said: you are reply it to me? Not necessarily. Anyway, I already learned how to create my own .cfg files in module manager, and watching the Raiz Space videos I have clarified my doubts about how to adapt a part so it can be used in RO. Quote Link to comment Share on other sites More sharing options...
Obermufti Posted August 25 Share Posted August 25 Is it just me or did these textures look better in earlier versions of KSP? Am I just imagining things? Quote Link to comment Share on other sites More sharing options...
Steigleder Posted August 31 Share Posted August 31 Hi Raidernick Have you considered updating the mod to include the Soyuz TMA and TMA-M parts? The details of the parts of your mods are excellent. Quote Link to comment Share on other sites More sharing options...
raidernick Posted September 15 Author Share Posted September 15 On 8/31/2024 at 5:14 PM, Steigleder said: Hi Raidernick Have you considered updating the mod to include the Soyuz TMA and TMA-M parts? The details of the parts of your mods are excellent. Soviet parts only. Both of those were made after 2000. Also, I'm basically in maintenance only mode on my mods now and not making anything new at the moment. Quote Link to comment Share on other sites More sharing options...
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