raidernick Posted September 5, 2014 Author Share Posted September 5, 2014 Block A,B,C,D have "private holder".And the second holder from top,must be some little higher http://upload.wikimedia.org/wikipedia/commons/6/69/Lancio_sputnik.jpgAlready know that. Like I said in my previous post I have about 20 types of clamps to do. I only did one type so far. Quote Link to comment Share on other sites More sharing options...
Reichtangle Posted September 5, 2014 Share Posted September 5, 2014 Can we see a Soyuz 11A511 launcher just for the Soyuz? Quote Link to comment Share on other sites More sharing options...
raidernick Posted September 7, 2014 Author Share Posted September 7, 2014 So before I get to v1.0 I promised I would clean up the textures on this pack, specifically on luna 9 and 10. I started and so far I have done the luna 9 ALS to make the textures better and more realistic. Quote Link to comment Share on other sites More sharing options...
raidernick Posted September 8, 2014 Author Share Posted September 8, 2014 Expect an update to this soon to remove a large amount of duplicated textures. I'm hoping to lower the folder size by about 100-150mb. This should greatly reduce ram usage. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 8, 2014 Share Posted September 8, 2014 That looks pretty nice. Keep it up. Quote Link to comment Share on other sites More sharing options...
Fr3aKyHDx Posted September 8, 2014 Share Posted September 8, 2014 Nice Mod i like it! Quote Link to comment Share on other sites More sharing options...
genesis216 Posted September 9, 2014 Share Posted September 9, 2014 Hey, i think this a great mod, but i have one problem with it. the craft files that came with the mod, their price is always NaN, any advice? Quote Link to comment Share on other sites More sharing options...
CaptRobau Posted September 9, 2014 Share Posted September 9, 2014 Cool clamps! Quote Link to comment Share on other sites More sharing options...
raidernick Posted September 9, 2014 Author Share Posted September 9, 2014 Hey, i think this a great mod, but i have one problem with it. the craft files that came with the mod, their price is always NaN, any advice?probably because the prices of some of the parts aren't set properly. As I've stated before I don't really cater for career mode since I don't like or use it. If somebody wants to go through all the parts and set proper tech and prices for them all I'll gladly include it with the mod but I won't be doing any work on it. Quote Link to comment Share on other sites More sharing options...
genesis216 Posted September 9, 2014 Share Posted September 9, 2014 probably because the prices of some of the parts aren't set properly. As I've stated before I don't really cater for career mode since I don't like or use it. If somebody wants to go through all the parts and set proper tech and prices for them all I'll gladly include it with the mod but I won't be doing any work on it.Ok thanks, i've checked out the parts and they seem good in price, maybe its the just the Craft files or do i have to mess around the MU and MBM files? Quote Link to comment Share on other sites More sharing options...
raidernick Posted September 9, 2014 Author Share Posted September 9, 2014 You don't need to do anything to the model or texture files. There must be an error somewhere for the prices to not be working in craft files, try double checking each part in the afflicted craft files. If they are ok still, try rebuilding the craft in career mode and see if exiting and reloading it if the prices work. I made them in sandbox mode. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 9, 2014 Share Posted September 9, 2014 Ah, I know what the problem is. It has to do with the configs. At least in the version of the pack I have, in each part with an EC-generating engine, there's this part:RESOURCE{ name = ElectricCharge amount = 0 maxAmount = 0}It should be:RESOURCE{ name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true}It's needed for proper handling of 0-capacity tanks. Quote Link to comment Share on other sites More sharing options...
genesis216 Posted September 9, 2014 Share Posted September 9, 2014 Ah, I know what the problem is. It has to do with the configs. At least in the version of the pack I have, in each part with an EC-generating engine, there's this part:It should be:It's needed for proper handling of 0-capacity tanks.I'll try that, thanks. Quote Link to comment Share on other sites More sharing options...
raidernick Posted September 9, 2014 Author Share Posted September 9, 2014 I'll try that, thanks.Let me know what files you changed and I'll fix the same ones for the next update Quote Link to comment Share on other sites More sharing options...
genesis216 Posted September 10, 2014 Share Posted September 10, 2014 Let me know what files you changed and I'll fix the same ones for the next updateI have success! i have both changed the configs as well as rebuilt the first and second, here is a list of what was changed: First stage of 8k71ps, block A - Engine, Block BVGD- Engine, master engine, Engine - Block I. Quote Link to comment Share on other sites More sharing options...
raidernick Posted September 10, 2014 Author Share Posted September 10, 2014 The configs are updated for the next release. Quote Link to comment Share on other sites More sharing options...
raidernick Posted September 10, 2014 Author Share Posted September 10, 2014 (edited) Updated V0.94-Changed file structure and reduced file size. Decreased overall size by 130mb! -This is NOT compatible with previous versions! YOU MUST COMPLETELY DELETE OLD VERSION BEFORE INSTALLING THIS ONE, THE FOLDER STRUCTURE IS COMPLETELY DIFFERENT!-updated craft files and subassemblies to fix NaN bug with career mode-added hullcam support for probes that have cameras Edited September 10, 2014 by raidernick Quote Link to comment Share on other sites More sharing options...
raidernick Posted September 14, 2014 Author Share Posted September 14, 2014 Finished the V090-V270 clamps. These are identical to the shorter ones except they are meant for the larger soyuz rockets. Quote Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted October 3, 2014 Share Posted October 3, 2014 Those clamps are just amazing Quote Link to comment Share on other sites More sharing options...
TMBakeNaut Posted October 3, 2014 Share Posted October 3, 2014 Yes-yes they do. Hopefully he is having success with his computer rebuild and system recovery of his projects. Drool worthy crafts he was working on before the unfortunate malfunction. Quote Link to comment Share on other sites More sharing options...
raidernick Posted October 3, 2014 Author Share Posted October 3, 2014 Rebuild is going fine. New computer came with garbage 5400rpm hdd's. I am still waiting for the wd re replacement drives to come in. I was making the clamps directly on my dropbox so I have them still, no worries. It was just the US probes stuff that I lost. Quote Link to comment Share on other sites More sharing options...
raidernick Posted October 4, 2014 Author Share Posted October 4, 2014 (edited) Went on one of my other comps to do some texturing work, as that's all I can do ATM. I completely retextured the Luna 9 and 10 probes(because they looked like crap) which I have been promising to do for a while. These will be in the next release, which won't be for a while as 0.25 will likely break all of the plugin dependencies and I will need to wait for all of these mods to be updated. Edited October 4, 2014 by raidernick Quote Link to comment Share on other sites More sharing options...
Hattivat Posted October 4, 2014 Share Posted October 4, 2014 *thumbs up* Quote Link to comment Share on other sites More sharing options...
raidernick Posted October 5, 2014 Author Share Posted October 5, 2014 I fixed the normals/invisible mesh problem with the decoupler. I also tweaked all of the weight, engine and fuel values to be more realistic and changed the fuel over to mono propellant. The monoprop ports on the luna ktdu now also work. Lastly I started working on polyot. Once 0.25 comes out and all plugins are updated I will release v1.0 in a new thread.EDIT: I was unable to get the airbag problem solved, even using the airbag plugin. The probe was so light it barely bounced on the Mun's surface anyway so I just removed the bounce module. Overall this makes very little difference to the function but fixes the major collision issue that caused the probe to explode when deflating the airbags. Quote Link to comment Share on other sites More sharing options...
TMBakeNaut Posted October 5, 2014 Share Posted October 5, 2014 Two Thumbs up.... Funny I usually removed the airbag for that very reason. Now if I could just get RT to work on these all these lovelies I'd be a really happy camper. Quote Link to comment Share on other sites More sharing options...
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