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[1.8.x - 1.12.x] Soviet Probes & Soviet Rockets - R7/N1/Soyuz/Proton/Zenit/Dnepr/Kosmos/Tsiklon - 7-24-21


raidernick

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  • 2 weeks later...

UPDATE V0.97.6

-Added Polyot probe and craft file

-Fixed Soyuz LES thrust and aerodynamics

-Fixed many long standing cfg errors

-COMPLETELY REMOVE OLD VERSION BEFORE INSTALLING THIS!

So it is finally in the game. I have been saying I was going to do Polyot since I first introduced this pack. It's done now and there is going to be only 1 or 2 more major additions before it goes v1.0 and I will likely no longer be adding any more major content.

EDIT: Previous archive broke while uploading it and couldn't be extracted. I reuploaded a new one.

T7HLaHD.png

Edited by raidernick
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UPDATE V0.97.9

-Fixed FPS lag by replacing all animations with firespitter.dll, this is now a dependency

-Updated all craft files for new animations

-THIS IS NOT COMPATIBLE WITH PREVIOUS VERSIONS! YOU MUST COMPLETELY REMOVE OLD VERSION BEFORE INSTALLING THIS!

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  • 2 weeks later...

The animations are broken as of 0.90 until firespitter is updated. Anything with a solar panel will still work but any other animated part won't. If firespitter isn't updated in a relatively short amount of time I will see about trying to move back to the stock animation module.

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UPDATE V0.98

-Updated dependencies for 0.90, fixed version of firespitter

-Added manufacturer icon for new sorting system

-Fixed Soyuz launch escape tower, it now flies in a straight line instead of spinning in circles

-Fixed R7 texture error

-Updated craft files, replace your old ones

Edited by raidernick
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woah woah woah not yet? Thats an awesome answer!! Because that means there is one coming and thats awesome!

I have the models done, just no textures. I have no time or interest in texturing the parts. I'll be looking for someone who wants to do that otherwise it will likely never get released.

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Having issues with this and RemoteTech... the config is installed and should be working, but for some reason or another, my Sputnik-1 was giving me local control...

I will pm the guy who made the remotetech config. I don't use or know anything about remotetech so I can't help you debug it.

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Don't know who wrote some of them but looks like some if deploy you get the shorter ranger and really not sure how MM is doing this now as it has :NEEDS[RemoteTech2] in update before this last one RT2 change the name to just RemoteTech for both folder and DLL so how is the patch even working ?

EDIT- So it should be :NEEDS[RemoteTech]

Edited by Mecripp2
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Don't know who wrote some of them but looks like some if deploy you get the shorter ranger and really not sure how MM is doing this now as it has :NEEDS[RemoteTech2] in update before this last one RT2 change the name to just RemoteTech for both folder and DLL so how is the patch even working ?

EDIT- So it should be :NEEDS[RemoteTech]

I made a rudimentary config for RoverDude's Sounding Rockets, and I got some improvements made to it by someone with a little more expertise than I have. I don't even know where to start with this one (for example why the %s in the newer config?)...

Edited by Nitrous Oxide
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Anyone who wants to fix the configs I will be happy to add them to the release. As it is now the broken config is holding up the next release and if it can't be fixed I'm just going to remove it from the archive. I really don't know why mm suddenly uses % to add parameters now?

Edited by raidernick
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Anyone who wants to fix the configs I will be happy to add them to the release. As it is now the broken config is holding u the next release and if it can't be fixed I'm just going to remove it from the archive. I really don't know why mm suddenly uses % to add parameters now?

Edit: This should work.

@PART[luna2]:NEEDS[RemoteTech]
{
!MODULE[ModuleDataTransmitter] {}

%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 2500000
%Mode1OmniRange = 15000000
%MaxQ = 6000
%EnergyCost = 0.001

%DeployFxModules = 1

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}

@RESOURCE[ElectricCharge] {
@amount += 100
@maxAmount += 100
}

%MODULE[ModuleSPU] {
}
}

@PART[luna3]:NEEDS[RemoteTech]
{

!MODULE[ModuleDataTransmitter] {}

%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 2500000
%Mode1OmniRange = 15000000
%MaxQ = 6000
%EnergyCost = 0.001

%DeployFxModules = 1

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}

@RESOURCE[ElectricCharge] {
@amount += 100
@maxAmount += 100
}

%MODULE[ModuleSPU] {
}
}

@PART[luna9_als]:NEEDS[RemoteTech]
{

!MODULE[ModuleDataTransmitter] {}

%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 2500000
%Mode1OmniRange = 15000000
%MaxQ = 6000
%EnergyCost = 0.001

%DeployFxModules = 0

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}

@RESOURCE[ElectricCharge] {
@amount += 250
@maxAmount += 250
}

%MODULE[ModuleSPU] {
}
}

@PART[luna_als]:NEEDS[RemoteTech]
{

!MODULE[ModuleDataTransmitter] {}

%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 2500000
%Mode1OmniRange = 15000000
%MaxQ = 6000
%EnergyCost = 0.001

%DeployFxModules = 1

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}

@RESOURCE[ElectricCharge] {
@amount += 150
@maxAmount += 150
}

%MODULE[ModuleSPU] {
}
}

@PART[sputnik1]:NEEDS[RemoteTech]
{

!MODULE[ModuleDataTransmitter] {}

%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 250000
%Mode1OmniRange = 1500000
%MaxQ = 6000
%EnergyCost = 0.001

%DeployFxModules = 0

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}

%MODULE[ModuleSPU] {
}
}

@PART[sputnik2]:NEEDS[RemoteTech]
{

!MODULE[ModuleDataTransmitter] {}

%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 250000
%Mode1OmniRange = 1500000
%MaxQ = 6000
%EnergyCost = 0.001

%DeployFxModules = 0

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}

%MODULE[ModuleSPU] {
}
}

@PART[sputnik3]:NEEDS[RemoteTech]
{

!MODULE[ModuleDataTransmitter] {}

%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 250000
%Mode1OmniRange = 1500000
%MaxQ = 6000
%EnergyCost = 0.001

%DeployFxModules = 0

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}

%MODULE[ModuleSPU] {
}
}

@PART[molniya1]:NEEDS[RemoteTech]
{

!MODULE[ModuleDataTransmitter] {}

%MODULE[ModuleRTAntenna] {
%Mode0DishRange = 0
%Mode1DishRange = 60000000
%MaxQ = 6000
%EnergyCost = 0.6

%DeployFxModules = 0

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 5
%PacketResourceCost = 1.0
}
}

%MODULE[ModuleRTAntenna] {
%Mode0DishRange = 0
%Mode1DishRange = 60000000
%MaxQ = 6000
%EnergyCost = 0.6

%DeployFxModules = 0

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 5
%PacketResourceCost = 1.0
}
}

@RESOURCE[ElectricCharge] {
@amount += 800
@maxAmount += 800
}

%MODULE[ModuleSPU] {
}

%MODULE[ModuleDeployableSolarPanel] {
%chargeRate = 6
}
}

@PART[polyot]:NEEDS[RemoteTech]
{

!MODULE[ModuleDataTransmitter] {}

%MODULE[ModuleRTAntenna] {
%Mode0OmniRange = 250000
%Mode1OmniRange = 1500000
%MaxQ = 6000
%EnergyCost = 0.001

%DeployFxModules = 0

%TRANSMITTER {
%PacketInterval = 0.4
%PacketSize = 2
%PacketResourceCost = 1.0
}
}

%MODULE[ModuleSPU] {
}
}

Edited by Nitrous Oxide
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I made a rudimentary config for RoverDude's Sounding Rockets, and I got some improvements made to it by someone with a little more expertise than I have. I don't even know where to start with this one (for example why the %s in the newer config?)...

Best guess there using it just to make sure it changes, It's the same as @ but with % if it's not there it adds it and if it's there it changes it.

EDIT- Haven't played with RT in some time but where you have

%MODULE[ModuleRTAntenna] {

%Mode0OmniRange = 2500000

%Mode1OmniRange = 15000000

%MaxQ = 6000 <------- Don't know why RT ever put that in

%EnergyCost = 0.001

%DeployFxModules = 0 <--------- Here it looks like if it's deployed you will have the range of 2500000 not 15000000 because your point to 0 not 1

EDIT- DeployFxModules = when you transmit but with the RT mod it should point to what Mode range 0 or 1 - 1 being the longer range when deployed

Edited by Mecripp2
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%MaxQ = 6000 <------- Don't know why RT ever put that in
`MaxQ`

+: The ram pressure in Newtons per square meter that will cause the antenna to break when deployed (non-animating antennas are considered always deployed for this purpose). For reference, the ram pressure in Newtons per square meter at Kerbin sea level is 0.62 v2, where v is the vessel's speed in meters per second.

That's from the API... cool for stuff like FAR, I suppose (I always found it silly to fly a jet and have an antenna extended off it, or worse, a dish...)...

As for the ranges, I have no idea, I just copied them exactly as is. :P

Edit: And from the looks of it, Molniya needs a DishAngle...

Edited by Nitrous Oxide
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