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Need help adding nodes to my ship and yes u get a ....


mjy

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if u guys can slap some nodes in my meshes and send me a link to them in a pm it would greatly be appreciated, and if u want to do them in the near future all the mods I will make, check my meshes I made in past games , its a looottttt, and yes u might get flooded if I take a day or 2 to make stuff, right now I do them once a while.

but if I can get a modder or player to do them, I find it hard to figure it out, maybe to tired :). but if I find a player or modder to do them I might take request and u get all the release first.

I need the nodes for

deadalus

almost finish DS9

next will be a pack of cockpit, shuttles, utility vehicles, futuristic cars, planes, etc, [ these should go faster then the other first mods I made]

pm or post here is u can help out.

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I`m fairly new, the nodes that are on the mesh that u can attach stuff to it , 2 nodes touch together to attach, I could do them , prob take a week of guesting, ty for the reply

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Unless I have it totally wrong, what you need is just to add the definitions for attachment nodes with your parts.cfg files. Something that is described under "Node definitions" and "Attachment rules" with this page on KSP wiki. If it is so, that is actually a pretty easy thing to do, knowing the size of the mesh and where you want those nodes to appear (at least, so easy I could without trouble add nodes with other custom parts).

Of course would be better if you already had the part.cfg, as that includes other important info that has to be in match with the nodes position. If you ask others to create a whole new part.cfg for your meshes, that is another thing, the results may not be exactly what you intend.

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The easiest way is to place your object at 0,0,0 in your 3d app, add some empty objects where you want the nodes. check the empties x,y,z location and then use the link diomedea gave you. just make sure you're snapping to grid when you need to.

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