UAL002 Posted July 30, 2014 Share Posted July 30, 2014 I wonder if anyone interested in taking this over would take a look at the linux gui problem. Maybe we just need to bug our favorite mod authors. Link to comment Share on other sites More sharing options...
agises Posted July 30, 2014 Share Posted July 30, 2014 (edited) I wonder if anyone interested in taking this over would take a look at the linux gui problem. Maybe we just need to bug our favorite mod authors. Can anyone try this linux fix? changes: https://github.com/duckytopia/CactEye/pull/1/fileshttps://dl.dropboxusercontent.com/u/210030302/CactEye.dllmirror: https://github.com/hashashin/CactEye/releases/download/linux/CactEye.dllSalud. Edited July 30, 2014 by agises Link to comment Share on other sites More sharing options...
Woodstar Posted July 30, 2014 Share Posted July 30, 2014 Is there a recommended orbit height? Link to comment Share on other sites More sharing options...
jrolson Posted July 30, 2014 Share Posted July 30, 2014 Think I found a bug with KAS,You can put the processors in the KAS storage containers but it wont let you take them out. Link to comment Share on other sites More sharing options...
SkyHook Posted July 30, 2014 Share Posted July 30, 2014 Bon voyage, come back soon! Link to comment Share on other sites More sharing options...
UAL002 Posted July 30, 2014 Share Posted July 30, 2014 (edited) Can anyone try this linux fix? changes: https://github.com/duckytopia/CactEye/pull/1/fileshttps://dl.dropboxusercontent.com/u/210030302/CactEye.dllSalud.Standby ControlEDIT: GUI now functions, further testing required. Thank you angel wearing bluejeans. Hark, my linux brethren, we are now clear for the test phase.A moderator may be needed to update the first post. Edited July 30, 2014 by UAL002 Link to comment Share on other sites More sharing options...
SouthPhilly Posted July 30, 2014 Share Posted July 30, 2014 I've been playing around with this mod all night..... Love it. Link to comment Share on other sites More sharing options...
agises Posted July 30, 2014 Share Posted July 30, 2014 (edited) Standby ControlEDIT: GUI now functions, further testing required. Thank you angel wearing bluejeans. Hark, my linux brethren, we are now clear for the test phase.A moderator may be needed to update the first post.Roger that, added a mirror to the linux(works on windows also) dll on github.Salud. Edited July 30, 2014 by agises Link to comment Share on other sites More sharing options...
UAL002 Posted July 30, 2014 Share Posted July 30, 2014 Thanks, I'd like to make a feature request for whoever would like to try. A Telescope gui option to disable planet flare effect from Distant Object Enhancement. Essentially, the same button from the mod menu available only in the space center but instead on the GUI for this as well.What are the odds. Both mods. Same author. Dammit man the community needs you. Good luck out there. Link to comment Share on other sites More sharing options...
styckx Posted July 30, 2014 Share Posted July 30, 2014 Can anyone try this linux fix? changes: https://github.com/duckytopia/CactEye/pull/1/fileshttps://dl.dropboxusercontent.com/u/210030302/CactEye.dllmirror: https://github.com/hashashin/CactEye/releases/download/linux/CactEye.dllSalud.Roger that Houston.. We have Linux GUI control Link to comment Share on other sites More sharing options...
UAL002 Posted July 30, 2014 Share Posted July 30, 2014 The linux gods were kind to us tonight, and so was agises I guess. Link to comment Share on other sites More sharing options...
styckx Posted July 30, 2014 Share Posted July 30, 2014 The linux gods were kind to us tonight, and so was agises I guess. And this is why this community rules. No one begged, no one had any sort of self importance about it, just kindly wished in passing and then and a kind soul came across and fixed it for us.. Link to comment Share on other sites More sharing options...
UAL002 Posted July 30, 2014 Share Posted July 30, 2014 Admittedly, I sort of kindly begged. Link to comment Share on other sites More sharing options...
styckx Posted July 30, 2014 Share Posted July 30, 2014 Admittedly, I sort of kindly begged. Was nothing compared to some of the unwarranted self importance I've seen in other gaming circles when things don't go there way. I didn't even notice or take it as begging. Link to comment Share on other sites More sharing options...
JeffersonFlight Posted July 30, 2014 Share Posted July 30, 2014 (edited) Think I found a bug with KAS,You can put the processors in the KAS storage containers but it wont let you take them out. I am able to take them out and attach them, you need to have a processor mount then right click and store the processor. Edited July 30, 2014 by JeffersonFlight Link to comment Share on other sites More sharing options...
NoMrBond Posted July 30, 2014 Share Posted July 30, 2014 Maybe DMagic would be willing to take this on and include these in their orbital sciences package? Link to comment Share on other sites More sharing options...
Rubber Ducky Posted July 30, 2014 Author Share Posted July 30, 2014 Hey everyone, still here. I'll throw the Linux fix up in the OP real quick. I had a hunch that was the problem, but I didn't have time to get into it. Major thanks to agises! Link to comment Share on other sites More sharing options...
styckx Posted July 30, 2014 Share Posted July 30, 2014 Thanks again! Great little plugin. Hope you get life sorted and find time to find your way back here again. Link to comment Share on other sites More sharing options...
Arrowmaster Posted July 30, 2014 Share Posted July 30, 2014 Anybody know how well the asteroid detector works with the Custom Asteroids mod? Link to comment Share on other sites More sharing options...
styckx Posted July 30, 2014 Share Posted July 30, 2014 (edited) I started a re-paint of the telescope into a non-black version. WIP.. Can't stress this enough. There plenty areas still in the original texturing I know I've done the main body structures of both the telescope and service bay.. Both were started from complete scratch by working two brand new metal textures over the original areas and building it back up. Only thing I recycled (from the areas I repainted) from the original was the door handle.. I redid all the lines, new rivets, etc. Edited July 30, 2014 by styckx Link to comment Share on other sites More sharing options...
Avalon304 Posted July 30, 2014 Share Posted July 30, 2014 So how do I disable processors burning out when pointing at the sun and the GRUs deteriorating? Link to comment Share on other sites More sharing options...
mouzfun Posted July 30, 2014 Share Posted July 30, 2014 I started a re-paint of the telescope into a non-black version. WIP.. Can't stress this enough. There plenty areas still in the original texturing I know Did you consider going hubble-like look? with tinfoil-like textures, i'm not sure how good it would look in ksp, certainly would be reastic though. Link to comment Share on other sites More sharing options...
styckx Posted July 30, 2014 Share Posted July 30, 2014 Did you consider going hubble-like look? with tinfoil-like textures, i'm not sure how good it would look in ksp, certainly would be reastic though.That was my first idea. but there is no specular map on the model so you can't change it to look "shiny" and "reflective" looking. I could've done a foil look but it would look very strange with no gloss to it. Link to comment Share on other sites More sharing options...
Ralathon Posted July 30, 2014 Share Posted July 30, 2014 So how do I disable processors burning out when pointing at the sun and the GRUs deteriorating?GRU's got a parameter called Lifetime in their config file. I presume that setting that to something ridiculously high will effectively stop them from deteriorating.As for the processor burning out, no way to disable that as far as I can see. Just don't point it towards the sun Link to comment Share on other sites More sharing options...
Robotengineer Posted July 30, 2014 Share Posted July 30, 2014 I can confirm the linux fix works on mac as well. Link to comment Share on other sites More sharing options...
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