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Probe Control Room


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You don't want that. There's only two ways it could be achieved, and both are equally bad:

1. Simulate ALL probes physics simultaneously

The amount of physics calculations will soon be eating up all your CPU, so your control room will be a snapshot/lagging room the moment you have more than a handful of probes.

2. Simulate the physics only on the selected probe

This building exists: It's called the Tracking Center, where you can select and fly your probe.

There is no other way - you have to simulate physics to be able to steer anything. I'm sorry.

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I think OP is looking for a mission control type experience. where you cant see your probe or rover in 3rd person, and have to control it via whatever cameras or sensors it has, just like in real life.

If thats the case, OP might also like a mod that includes control imput delays based on its distance from kerbin, but idk that mod.

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I think OP is looking for a mission control type experience. where you cant see your probe or rover in 3rd person, and have to control it via whatever cameras or sensors it has, just like in real life.

If thats the case, OP might also like a mod that includes control imput delays based on its distance from kerbin, but idk that mod.

You are correct.

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I think OP is looking for a mission control type experience. where you cant see your probe or rover in 3rd person, and have to control it via whatever cameras or sensors it has, just like in real life.

If thats the case, OP might also like a mod that includes control imput delays based on its distance from kerbin, but idk that mod.

The current mod implementations of these are Probe Control Room and Remote Tech 2.

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