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Help with particle effects


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Hey all, I've been learning about particle effects from the HotRockets tutorial and have had some success. In the image below, the exhaust plume is stock, and my engine model has additional emitters. You can see them as the blue lines and glowing ball above the plume.

ParticlesDemo.png

It's great that the particles are there and working. The downside is that the particles don't shut off.

ParticlesInEditor.png

All the Emit checkboxes in Unity (I have many emitters) are checked, which is why they show up in the editor. What I don't know is what module, if any, I should use to activate and deactivate the emitters. Any ideas?

Thanks again for your help. :)

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So apparently, the particle emitter system is a module called KSPParticleEmitter. I use that in a custom mod's code to activate and deactivate the emitters. Just FYI in case others are pulling their hair out trying to figure this out.

Edited by Angel-125
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Looks cool! You should switch the thin glowing lines to thin mesh instead of particle emitters for the sake of performance. You can animate the line's length to show activation and deactivation, emissive values tied to Heat or Throttle.

If you are using KSP particles following HotrocketFX tutorial make sure you are using ModuleEngineFX, not ModuleEngines. Check your emitter curve settings in the FX definition make sure the emission rate matches throttle value. 1st number is throttle: 0 = throttle; 1 = full throttle. 2nd number is the particle's emission rate.

      emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25

I made some engines in 23.5 following the same methods. They worked fine in .24.2. If you still have trouble, might be better if you post the config files

Edited by nli2work
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