westamastaflash Posted January 17, 2015 Share Posted January 17, 2015 (edited) Should Gilly's spaceAltitudeThreshold be 124800 instead of 12480? I think 12480 puts it inside Gilly's radius? Edited January 17, 2015 by westamastaflash Link to comment Share on other sites More sharing options...
meve12 Posted January 17, 2015 Share Posted January 17, 2015 Biomes seem to be out of sorts; Grasslands appears to extend way out to sea. Link to comment Share on other sites More sharing options...
NathanKell Posted January 17, 2015 Share Posted January 17, 2015 Then no, they are not. Biomes are based (GAHH) off a 2048x1024 image. Kerbin is 600km in radius, 6.4x is 3840km in radius. That means a circumference of 24,127km, so a resolution of about 11.8km to the pixel. Link to comment Share on other sites More sharing options...
Raptor831 Posted January 17, 2015 Author Share Posted January 17, 2015 Should Gilly's spaceAltitudeThreshold be 124800 instead of 12480? I think 12480 puts it inside Gilly's radius?I believe that number is altitude from sea level, so by nature it cannot be within the body.Biomes seem to be out of sorts; Grasslands appears to extend way out to sea.The biomes are a bit funky, due to the maps being scaled up with the size. The unfortunate thing is that we're probably talking about a pixel or two on the biome map. How far out to sea are the "grasslands" going? Link to comment Share on other sites More sharing options...
meve12 Posted January 18, 2015 Share Posted January 18, 2015 Not the furthest I've gone, mind; I've gone to where there's no land visible at all, and it's still all bloody Grasslands(except for an inexplicable bit of Lowlands around where the islands are.) Link to comment Share on other sites More sharing options...
NathanKell Posted January 18, 2015 Share Posted January 18, 2015 Turn on biome display in ALT-F12, go to map view, and check? Link to comment Share on other sites More sharing options...
meve12 Posted January 18, 2015 Share Posted January 18, 2015 Wait, that's an option?I'll check that next time I'm on. Link to comment Share on other sites More sharing options...
Raptor831 Posted January 18, 2015 Author Share Posted January 18, 2015 Wait, that's an option?I'll check that next time I'm on.Didn't remember that myself...So obviously the grasslands extend a bit beyond the coast. We'll work on that. The biome map check would definitely help, so whatever info you can post would be great. Link to comment Share on other sites More sharing options...
meve12 Posted January 19, 2015 Share Posted January 19, 2015 I found another bug, me thinks.This is what the biome map looks like in my science save:Since I had Construction Time on that save, I went to a sandbox save to launch a missile into the ocean to get a reference.When I checked out the map:http://fc05.deviantart.net/fs70/f/2015/018/6/e/screenshot636_by_vala553-d8ei2l4.pngWhat the heck? Link to comment Share on other sites More sharing options...
NathanKell Posted January 20, 2015 Share Posted January 20, 2015 Looks like you installed Real Solar System the entire package, not just installing 6.4x and replacing the RSS dll with the new one from RSS 8.5... Link to comment Share on other sites More sharing options...
Raptor831 Posted January 20, 2015 Author Share Posted January 20, 2015 Looks like you installed Real Solar System the entire package, not just installing 6.4x and replacing the RSS dll with the new one from RSS 8.5......because that's definitely the biome map for RSS Earth! Yeah, I'd install RSS fresh, get 6.4x and overwrite everything, and make sure that you remove the .obj files from RealSolarSystem/Plugins/PluginData. 6.4x will need to regenerate those (and it will take a bit of time to do so). I probably should include those in the release at this point, since the newest RSS caches those on disk again. Link to comment Share on other sites More sharing options...
NathanKell Posted January 20, 2015 Share Posted January 20, 2015 And in addition remove your CustomBiomes folder (CB comes bundled with RSS, has for a while, that's where the new biome comes from). Link to comment Share on other sites More sharing options...
meve12 Posted January 20, 2015 Share Posted January 20, 2015 OK, did all that.It solved the RSS biome maps problem, but Grasslands still extends far out to sea. Link to comment Share on other sites More sharing options...
NathanKell Posted January 21, 2015 Share Posted January 21, 2015 Yes, *that* problem is the resolution of the biome, as we mentioned. Link to comment Share on other sites More sharing options...
Commander Jebidiah Posted May 7, 2015 Share Posted May 7, 2015 Does this work in 1.0 or is it broken? Link to comment Share on other sites More sharing options...
Raptor831 Posted May 8, 2015 Author Share Posted May 8, 2015 Does this work in 1.0 or is it broken?It's dependent on RSS to work in 1.0. That said, I think RSS is moving to Kopernicus, so this won't work under that. I'd check out 64K at this point anyway, since it's a fork of this but actually maintained. I kind of drifted away from this one (too much to work on for RF Stockalike). Link to comment Share on other sites More sharing options...
Ricardo.b Posted June 18, 2015 Share Posted June 18, 2015 It is working with new RSS update for 1.0.2?This mod is giving me a new way to play KSP, but I still stuck on 0.90 =( Link to comment Share on other sites More sharing options...
CSE Posted June 18, 2015 Share Posted June 18, 2015 Hi Ricardo.b & Commander Jebidiah,Real Solar System has moved to use Kopernicus as its base and is released. 64K is in the process of doing so - there are dev/test builds available. The live thread for 64K is here. Link to comment Share on other sites More sharing options...
Tellion Posted June 18, 2015 Share Posted June 18, 2015 This thread is where this project lives nowadays One page before the last, Felger posted a link to a version that is playable. Link to comment Share on other sites More sharing options...
Raptor831 Posted June 18, 2015 Author Share Posted June 18, 2015 This thread is where this project lives nowadays One page before the last, Felger posted a link to a version that is playable.What he said. Link to comment Share on other sites More sharing options...
Luka 999 Posted June 19, 2015 Share Posted June 19, 2015 When will you updated it for 1.0.2? Link to comment Share on other sites More sharing options...
Raptor831 Posted June 19, 2015 Author Share Posted June 19, 2015 When will you updated it for 1.0.2?Depends on how Paul Kingtiger proceeds with the 64K version. If 64K keeps the same sizes mostly and I enjoy playing it, I'll stick with that and leave this alone. It was essentially a better packaged version of this anyway. If not, I'll make something that I do like and share it here.(Note: I haven't looked at 64K in a while, so it may have been updated recently and I've missed it.)That sounds kinda snotty, but it's not intended to be! Most of my "mods" were just stuff that I was building to make me happy with my game, and I figured other people might enjoy it. Link to comment Share on other sites More sharing options...
Raptor831 Posted July 11, 2015 Author Share Posted July 11, 2015 I'm pretty much going to call this config "dead" at this point. It's been superseded by 64K.So, if you're looking for 6.4x scale, go to the 64K thread found here: http://forum.kerbalspaceprogram.com/threads/96792Mods, if you want to lock this thread, go ahead. No need to confuse new players with this, since it's now outdated. Link to comment Share on other sites More sharing options...
NathanKell Posted July 13, 2015 Share Posted July 13, 2015 As You Wish Link to comment Share on other sites More sharing options...
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