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Luka 999

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Everything posted by Luka 999

  1. Ok thanks dude! https://drive.google.com/open?id=1P7tDxVg0Bi0bKRIc4m6QZgdnF2PPoSDy
  2. Yeah... I've checked KSP_x64_Data and there's no output.txt log
  3. But isn't that thread meant to help people with modded installs? I have no mods and the game still crashes. Btw my rig is by no means on the low end. I've got a Ryzen 7, 16 GB of RAM and a GTX 1080
  4. I have NO MODS installed, I've tried completely reinstalling the game, I've tried restarting my PC, I've tried launching the game from steam and directly from the directory, I've tried restarting steam, And nothing works. I got no error logs and the game worked before. The only thing I know that might have been the cause is that I've tried installing Realism Overhaul via CKAN and ever since it didn't launch. I have no idea what to do anymore.
  5. I've tested the game and it seems to work fine with the latest version of Kopernicus. If you still have problems I can give you my Skype and we can solve the problem that way.
  6. Okay, I'll take a look at it. I'm still using 1.2.2 because I have problems with changing the language in the newest version.
  7. Hey! Sorry for a late reply. You just need to go to the map view and chose a launch site. KSC removes the ground beneath the KSC for some reason and because there is no launch site there anymore it doesn't really matter. Hope I helpt
  8. Thanks, Stock is about 0.1 of the scale of real life. The mod scales it up to 0.4 so not quite realistic but in my opinion big enough to give you some challenge.
  9. Thanks! They are supported. The distances for the best scan are still the same though. Dmagic doesn't have any special requirements. I've been using it from the start without any issues.
  10. If you encounter ANY bugs related to my mod please report them
  11. Hey, guys! If you've made a video using this mod please put the link on this thread I would really like to see what you guys are up to :D
  12. You have to replace the files in Kopernicus, KSC Switcher and RemoteTech with the files included. That's because I had to include the KSCSwitcher.dll in the file cause the old one was causing the problem that you described. Open 4X Kerbol System and theres a GameData folder in it. Copy that to your install. Then it should work Hope I helped.
  13. I don't use any mod that would specifically change how powerful the engines are. Either I: 1. Use KW Rocketry engines like the 5 m engines that are bigger. 2. Increase the size using TweakScale. 3. USE MOAR BOOSTERS! Hope I helped XD NP
  14. Hi! Yes. I will make an MM file. I don't have much time now but I think I'll finish it next week. Thanks for the link.
  15. I'm working on a config for OPM. It shouldn't take more than just a couple of days. it only works for stock planets and it alters the inclination of all planets not just Kerbin.
  16. Can I add the .dll to my mod? KSC Switcher is almost a must to have if you have my mod. I'll put your name on the thread.
  17. That would be great. I was thinking of maybe making an extension that would scale up the parts. Especially for the 8K version. If you are good with numbers I would really appreciate if you would make a config for the day length and warp limits cause currently they are the same as stock and warping to another planet can take some time. Also. I've yet to include a TAC LS fix.
  18. Don't worry. I will update it when the game comes out and when Kopernicus gets updated. In the meantime don't forget to report any issues. I'm running through a career mode to see if I have to tweak the career difficulty to make it passable on all difficulty settings. BDW! Congratulations! You are the first one to make a reply to my first mod! If you want I can put your name into the title of one of the versions of this mod. I'm kinda tired of the same boring name like 4x solar system. I was thinking about "R99 4144 "name"'s rescale mod. The R99 stands for nothing. I just like the naming of the R9 Fury X. 99 is my favourite number. The number 4144 has a specific purpos. I'll explain that some other day.
  19. FIRST! Huge thanks to rough93 for helping me make this mod. The mod works with KSP 1.3.1. At least, the planets are scaled correctly. I'm waiting for KSC Switcher and RemoteTech to be updated. If you see the update before me please let me know so I can test the mod for any errors! 4X SOLAR SYSTEM If you think stock Kerbal Space Program (For some reason that I will never understand...) is not hard enough and you want a bit more challenge for getting into orbit, 4X SOLAR SYSTEM is the right mod for you! The mod is a build on Harder Solar System with some extra stuff like more launch sites and ground stations. I will add more stuff later of course. The mod scales all the planets and moons by a factor of 4. The only exceptions are Bop and Gilly. The gravity of all the planets and moons stays the same. Now it's possible that Kerbin is made of some realistic materials! The orbital velocity of 100 KM is 4400 m/s. The Kerbal X rocket has more than enough fuel to get into an orbit. The orbit of the Mun has an inclination. The whole solar system is tilted just like in RSS. For those who use RemoteTech, the range of dishes and antennas has also been increased by a factor of 4. Any constructive feedback, ideas and suggestions are welcomed with open hands! I'm looking for names for stations and launch sites for 2X, 3X, 5X, 6X, 7X and 8X versions of the mod to have a bit of diversity between the versions. THE MOD DEPENDS ON: Kopernicus MODS THAT ARE SUPPORTED AND RECOMMENDED: RemoteTech KSC Switcher RECOMMENDATIONS: KW Rocketry (For more engines) Procedural Parts (For better control on how much fuel you take with you) State Funding (For more money that you'll need at the start) The mod comes with ground stations for RemoteTech and launch sites for those who use KSC Switcher. The ground stations are divided into several groups. They are divided by their range. The shorter the range, the more of the stations there are. Mm - megameter Gm - gigameter Tm - terameter ANTENNA COLOUR DEFINITION: GREEN - Launch site antenna (range = 2 Mm) BLUE - Observatory long range antenna (range = 4 Tm). These will reach Duna. LIGHT BLUE - Short range antennas (range = 2 Mm). Only meant for orbits around Kerbin. YELLOW - Medium range antennas (range = 200 Mm). It can reach the Mun and Minmus. Because the planet is 4 times bigger, it can take a lot more time to get from point A to point B to collect science from multiple biomes. That's why there is a launch site for every biome. INSTALLATION INSTRUCTIONS: Install Kopernicus, (Optional) Install RemoteTech and KSC Switcher, There is a GameData folder in the downloaded file. Copy that into the install folder, Start the game and have fun! DOWNLOAD: http://spacedock.info/mod/955/4X SOLAR SYSTEM WITH INCLINATION (Harder Solar System patch with new stuff) ISSUES: The time warp is not yet scaled up correctly. VIDEO AND SOME SCREENSHOTS! (If you have any cool screenshots please post them on this thread! I'll add them as soon as I can.)
  20. Thanks. I have to have some higher resolution textures because I'm playing in a 4x system and the textures are even more messed up.
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