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Everything is rotated to 90 degrees to the right in VAB. How to fix it?


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So every since I returned for 0.24.2 every part in the VAB has is turned 90 degrees to the right when picked and placed. Its only a minor hassle to turn to back so, but still it seems odd and I'd like to have it be as it use to.

In case I'm not explaining it clearly enough here is an example:

If I picked the Command Pod Mk1, then the door is facing the left side of the VAB, instead of directly towards the camera.

Hopefully that explains what is going on :)

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I believe this was intentional to allow for proper placement of boosters and whatnot when on the pad. If you noticed moving from the VAB to the Launchpad no longer rotates the craft by 90 degrees.

This. It's a feature, not a bug.

I usually place my pod by rotating it so that I pitch down on an eastward ascent rather than yawing, but it's pretty much irrelevant for the other parts.

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How to fix it?

Revert back to .24.1 or earlier.

This is a bugfix that finally got implemented, now the VAB orientation and the launchpad orientation finally match.

what you build facing east, will be facing east on the Launchpad, instead of 90degrees rotated.

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I actually find this more annoying than the fact that the rocket in the VAB wasn't aligned with how it was on the launchpad. I'd go so far as to say it's a bad fix for an unimportant issue, as it immediately creates an unintuitive state for the controls in the VAB.

Imagine yourself a new player, and you want to rotate a part clockwise in the plane of your screen in the starting view in the VAB; knowing you use WASD to rotate parts, what would you press?

The other option of course would be to rotate the default view in the VAB 90 degrees as well; leaving it to the player to rotate his camera manually every time, in order for the controls to be sensible, is just bad UI design.

Edited by qeveren
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I actually find this more annoying than the fact that the rocket in the VAB wasn't aligned with how it was on the launchpad. I'd go so far as to say it's a bad fix for an unimportant issue, as it immediately creates an unintuitive state for the controls in the VAB.

It comes perfectly intuitive to me and I like the change. If you want your camera to be facing the hatch, just move the camera around the ship.

Imagine yourself a new player, and you want to rotate a part clockwise in the plane of your screen in the starting view in the VAB; knowing you use WASD to rotate parts, what would you press?

WASDQE part rotations in VAB are screwed up for a long time already, some shifted rotations even go the opposite way to non-shifted. Nothing has changed on that and it is not related to the VAB->launchpad ship transfer.

The other option of course would be to rotate the default view in the VAB 90 degrees as well; leaving it to the player to rotate his camera manually every time, in order for the controls to be sensible, is just bad UI design.

I'm not really sure but doesn't the camera start at 45 degree turn now?

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It comes perfectly intuitive to me and I like the change. If you want your camera to be facing the hatch, just move the camera around the ship.

There's no good reason for it to have changed, however. And I still think that requiring the player to rotate the camera from its starting position by default, just to make the controls behave as expected, is a poor design choice.

WASDQE part rotations in VAB are screwed up for a long time already, some shifted rotations even go the opposite way to non-shifted. Nothing has changed on that and it is not related to the VAB->launchpad ship transfer.

Oh, no argument from me there; though I'm not sure how to go about fixing those, since stacking rotations on rotations is always going to end up a bit strange.

I'm not really sure but doesn't the camera start at 45 degree turn now?

Nah, it's still facing out the VAB main doors toward the launchpad. Honestly all this could be made to go away as an issue if the camera is also moved 90 degrees. Then the camera and the rocket are aligned the same way both in the VAB and the launchpad. You just lose the nice default view out the VAB doors.

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Nah, it's still facing out the VAB main doors toward the launchpad. Honestly all this could be made to go away as an issue if the camera is also moved 90 degrees. Then the camera and the rocket are aligned the same way both in the VAB and the launchpad. You just lose the nice default view out the VAB doors.

Are you sure? Your game doesn't work the way mine does then, or the way they announced it would.

In my game and the way it was announced, you start facing the northeast corner of the VAB from southwest of center. You can see out the door but you can also see your flag on the north wall.

I don't mind the ship turned. In fact I prefer it this way because now it matches the launch pad. I want my camera facing the ship (and the north wall) when the VAB loads, though.

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Are you sure? Your game doesn't work the way mine does then, or the way they announced it would.

In my game and the way it was announced, you start facing the northeast corner of the VAB from southwest of center. You can see out the door but you can also see your flag on the north wall.

I don't mind the ship turned. In fact I prefer it this way because now it matches the launch pad. I want my camera facing the ship (and the north wall) when the VAB loads, though.

Yeah, it's just the disconnect between the orientation of the ship and camera that's the problem here; the starting view, ship orientation, and control orientation should all align, otherwise it's just creating a confusion situation particularly for new players. It'd be like having the ship and view 90 degrees off on the launchpad. XD

Also, the asteroid glider? Brilliant. :D

Players were suggesting it, and it apparently got picked by devs.

You sure can't ever please everyone but nobody can say that KSP devs are not listening to players.

The devs have always had a good ear for the players here. :)

I just think this wasn't a good implementation of the fix for this; the camera, ship, and controls should all start aligned.

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I think the 45 degree angle of the starting view is like the 50% throttle on the launchpad: They were afraid that some people would want to look out the door to start, and some people would want to look at the ship to start, so they figured they'd go right in the middle so nobody would get what they want :D

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