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Naval Battle Club


astecarmyman

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That's hardly definitive. :P

I have some promising prototypes (i.e, I noticed interesting and *maybe* controllable effects) but I want to know whether I can even use weapons like this in the first place before I research them further.

I SHALL BE THE FIRST OF THE KRAKENMANCERS!*

*Actually, that title probably goes to Danny.

all right, go for it, use it in our battle even :D *cringes*

I'm working on a MAC cannon (finally) - it's on the Victoria's body, and currently puts out rounds at 200 m/s. She is just a testbed, so it only has 8 rounds, and 200 m/s is rather slow, but I think a larger version on a drekevak will work better. But now I know I can at least modify ships to be MAC, and it's quite a nice part count actually - 200 parts and 5 tonnes less than the missiled version.

EDIT: 3NGlalB.png

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all right, go for it, use it in our battle even *cringes*

I am not entered for any battles with you as far as I know :huh:.

Besides, research (on this matter, at least) is being put off until I complete my new frigate, which may be awhile (it was originally planned to be an ion-powered vessel, but this is looking increasingly impractical due to part count--32 ion engines and 120 xenon tanks is a ridiculous expenditure for fairly little delta-v and a paltry 0.75 m/s^2 acceleration. We must petition the devs for bigger xenon tanks and larger ion engines...). If it is completed, however, it will be truly awesome indeed, and even you shall fear its might! :P

I'm working on a MAC cannon (finally) - it's on the Victoria's body, and currently puts out rounds at 200 m/s. She is just a testbed, so it only has 8 rounds, and 200 m/s is rather slow, but I think a larger version on a drekevak will work better. But now I know I can at least modify ships to be MAC, and it's quite a nice part count actually - 200 parts and 5 tonnes less than the missiled version.

Hmm...Do your projectiles actually impact their targets? Because the MAC on the Zytkow seems to do little more than phase completely through the enemy ship, even though mine only fires at 150 m/s. Perhaps it has something to do with its ammunition? I am using structural pylons; what projectile type does yours use?

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K.R.K.N. (Kraken Technologies)

Class: "Heavy Cruiser/Battlecruiser"

Name: "Aurora"

Model: 9

Cost: 264875

Part Count: 896 parts in 11 stages (908 parts during launch)

Total Mass: 187.7 tons (during launch), 178.87 tons (after launch)

Armament: Equipped with 7 New generation space missiles (Newly developed Warheads). Missiles can be used as long range cruise missile (for ship interception) or direct fire (for close-encounters)

Armor and Constuction: Basic rigid structure with overall quadruple layered armor. 5 layers of armor on the center with simple strut reinforcements. (Can take up to 3 critical hits before going down)

Powerplant and Propulsion: 6 thermoelectric generators. 7 Nuclear Engines (1 reserved), with basic fuel. (Fuel of 5000+ fully armed and around 3900+ fuel unarmed)

Notes: press 1 and 2 to toggle engines.

F55cya0.jpg

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Edited by Zamovinar
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That is a lot of armor...How many missiles can that take before going down?

Also, I enjoy the tirepedoes; how effective are they at armor penetration? And are they really more effective per mass than structural pylons?

Finally--"Mind Kerman?" :huh:

lol mind kerman did not notice that.

It can take about three hits using those tirepedoes (equivalent to zekes "popper missiles") but it deter most I-beam missiles.

The tirepedo warhead can also be used for airbreathing missiles. Although they have lower impact tolerance (100 m/s) level compared to structural pylons (999 m/s) they are lighter, but still higher than the tolerance of the panels (80 m/s) which they will mostly hit.

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I am not entered for any battles with you as far as I know :huh:.

Besides, research (on this matter, at least) is being put off until I complete my new frigate, which may be awhile (it was originally planned to be an ion-powered vessel, but this is looking increasingly impractical due to part count--32 ion engines and 120 xenon tanks is a ridiculous expenditure for fairly little delta-v and a paltry 0.75 m/s^2 acceleration. We must petition the devs for bigger xenon tanks and larger ion engines...). If it is completed, however, it will be truly awesome indeed, and even you shall fear its might! :P

Hmm...Do your projectiles actually impact their targets? Because the MAC on the Zytkow seems to do little more than phase completely through the enemy ship, even though mine only fires at 150 m/s. Perhaps it has something to do with its ammunition? I am using structural pylons; what projectile type does yours use?

Yea, i found out they do little or no damage. MACs are worthless. Full story here: http://forum.kerbalspaceprogram.com/threads/105505-Project-Crossbow-The-Short-History-of-Zokesia-s-MAC-Cannon-Program-WITH-PICTURES

K.R.K.N. (Kraken Technologies)

Class: "Heavy Cruiser/Battlecruiser"

Name: "Aurora"

Model: 9

Cost: 264875

Part Count: 896 parts in 11 stages (908 parts during launch)

Total Mass: 187.7 tons (during launch), 178.87 tons (after launch)

Armament: Equipped with 7 New generation space missiles (Newly developed Warheads). Missiles can be used as long range cruise missile (for ship interception) or direct fire (for close-encounters)

Armor and Constuction: Basic rigid structure with overall quadruple layered armor. 5 layers of armor on the center with simple strut reinforcements. (Can take up to 3 critical hits before going down)

Powerplant and Propulsion: 6 thermoelectric generators. 7 Nuclear Engines (1 reserved), with basic fuel. (Fuel of 5000+ fully armed and around 3900+ fuel unarmed)

Notes: press 1 and 2 to toggle engines.

http://i.imgur.com/F55cya0.jpg

http://imgur.com/a/WVnTU

Awesome! That weight is good, put 3 ships in orbit, an I'll bring 1 Drekevak XXX and two Victoria class ships, just to make things interetsting.

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Yea, i found out they do little or no damage. MACs are worthless. Full story here: http://forum.kerbalspaceprogram.com/threads/105505-Project-Crossbow-The-Short-History-of-Zokesia-s-MAC-Cannon-Program-WITH-PICTURES

Awesome! That weight is good, put 3 ships in orbit, an I'll bring 1 Drekevak XXX and two Victoria class ships, just to make things interetsting.

Holy, you are bringing them? I think I'm doomed *gulp*.

The "Aurora" was designed to counter the old Drek Models not the Drekevak XXX! Plus, I don't know how it would turn against the Victoria class cause I lack info on that.

This should turn out great. We should make a timeline on our engagements LOL! (Like a Battle History)

The KRAKEN FACTION is running at full capacity to develop new ships. (Most of my ships are experimental, they have yet to be tested on the field of battle. I had I high hopes for the "Atlantis" but turns out it was poorly built and your missiles are powerful)

Anyways here is the PERSIST: http://www./download/tguhc5oyjycdoj6/Gilly.sfs Three (3) of them are on orbit around Gilly.

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That's hardly definitive. :P

I have some promising prototypes (i.e, I noticed interesting and *maybe* controllable effects) but I want to know whether I can even use weapons like this in the first place before I research them further.

I SHALL BE THE FIRST OF THE KRAKENMANCERS!*

*Actually, that title probably goes to Danny.

I've experimented with kraken plasma before... Needless to say, the only feasible design was that of an I-beam warhead of several clipped parts, however problems arose during testing. Occasionally the warhead would set itself off without actually being detonated by the decoupled holding it together causing immense damage to the ship in which it was housed. A more compact version was made with cubic struts, however this shotgun sort of munition was barely capable of damaging wing panels so the whole program was scrapped. If you do try to harness the kraken you must know that in order to really inflict damage you need to steer the missile inside the ship (barrel or missile port) and then detonate it so it will have to do some damage. Go look up ksp maniac's missile tutorial and maybe you will get some ideas.

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Holy, you are bringing them? I think I'm doomed *gulp*.

The "Aurora" was designed to counter the old Drek Models not the Drekevak XXX! Plus, I don't know how it would turn against the Victoria class cause I lack info on that.

This should turn out great. We should make a timeline on our engagements LOL! (Like a Battle History)

The KRAKEN FACTION is running at full capacity to develop new ships. (Most of my ships are experimental, they have yet to be tested on the field of battle. I had I high hopes for the "Atlantis" but turns out it was poorly built and your missiles are powerful)

Anyways here is the PERSIST: http://www./download/tguhc5oyjycdoj6/Gilly.sfs Three (3) of them are on orbit around Gilly.

Why are your ship's so part count inefficient? Is it the weapons, armour or what? Because I would love to fight you but I just can't handle part counts over 700

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Holy, you are bringing them? I think I'm doomed *gulp*.

The "Aurora" was designed to counter the old Drek Models not the Drekevak XXX! Plus, I don't know how it would turn against the Victoria class cause I lack info on that.

This should turn out great. We should make a timeline on our engagements LOL! (Like a Battle History)

The KRAKEN FACTION is running at full capacity to develop new ships. (Most of my ships are experimental, they have yet to be tested on the field of battle. I had I high hopes for the "Atlantis" but turns out it was poorly built and your missiles are powerful)

Anyways here is the PERSIST: http://www./download/tguhc5oyjycdoj6/Gilly.sfs Three (3) of them are on orbit around Gilly.

I can't wait to battle :) I'll set up and take my turn tomorrow

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Why are your ship's so part count inefficient? Is it the weapons, armour or what? Because I would love to fight you but I just can't handle part counts over 700

His ships all have 2 or more armor layers, AND higher-part-count weapons, so it all contributes to a massive final total.

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Why are your ship's so part count inefficient? Is it the weapons, armour or what? Because I would love to fight you but I just can't handle part counts over 700
His ships all have 2 or more armor layers, AND higher-part-count weapons, so it all contributes to a massive final total.

I actually have 4 layers of armor, 3 layers of plate armor and 1 layer of wing on top, I made it 5-6 layers on the critical parts such as the core module and the engine with additional 2 layers of plate armor.

QUO9GvN.jpg

This is no ordinary armor, this is an advanced reactive armor, small fuel tanks are sandwiched between the plate armor just like ballast tanks on a submarine.

dKctpdL.jpg

When hit only a certain parts are destroyed everytime.

tL1BO1H.jpg

It also serves the purpose of balancing the ship when it takes the hit (such as whole chunks of the hull or missing parts like the engine) by transferring fuel to balance out the ship.

SiONLFd.jpg

Remember my tests with the Victory?

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Plus I have a 40 part Missile (each) which includes a lot of sepatrons (Part count goes down fast as I fire)

This ship is meant to take a beating. I don't know what it would be like going against zekes ships and armament, specially with those new "popper missiles".

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Tests with Victory? She appeared to land two pairs of hits, and with them she seemed to blast a hole in your ship.

Not to mention that Victory's missiles are flawed, and the 2nd, 3rd and 4th pairs don't do nearly as much damaged as they could.

And I know how to fix it, but the fix was given to my newest ship, Praegrandis.

I don't know where to go wih Victory, I don't know whether to make a new version, rename the Praegrandis or keep using and updating the current version.

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Tests with Victory? She appeared to land two pairs of hits, and with them she seemed to blast a hole in your ship.

Not to mention that Victory's missiles are flawed, and the 2nd, 3rd and 4th pairs don't do nearly as much damaged as they could.

And I know how to fix it, but the fix was given to my newest ship, Praegrandis.

I don't know where to go wih Victory, I don't know whether to make a new version, rename the Praegrandis or keep using and updating the current version.

My armor worked as it should, it protected the insides magnificently. Most ships would have been killed by that Double SRB-SRMin one shot. Your ship has an awesome payload that could kill multiple ships, my problem was the hull on which it rests the "Atlantis" Cruiser has a flaw (It might because I build my craft at the VAB instead of the SPH and my root part is a landing module). It could instantly killed by one direct shot at part because everything was attached to it.

With my new "Aurora" Battlecruiser it should take at least two blows from those Double SRB-SRM shot (Three if it's lucky).

I should let you know that zekes "popper" missiles delivers the same damage as that double SRB but at a smaller size. That is why I'm taking extra precaution.

He could easily take out/kill my engines and he has 9! (I think on the old Drek) just imagine the new Drek XXX.

Would you like a fight?

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All right, Zamonivar, I finally got the ships into position - Here we go.

PERSIST: https://www./?bvhsrcj28y2rd88

ZNS Holden and Snake (Drekevak XIV-XIIs)entered low Gilly orbit to screen the mighty ZNS Talos (Drekevak XXX Mk II), which took a lower orbit.

VmmbN4x.png

QZKoXKc.png

Snake went first, attacking Auroura C. Two missiles were allocated for this attack, with a third primed in case.

JHHqDFv.png

The first missile hit from an ignition range of 700m.

wPRF0b1.png

The first shot damaged the engines, armor, fuel, and weapons of the enemy ship, although her hull was intact for the time being.

30AePBy.png

Missile number two was launched as Snake coasted away from the Aurora C, igniting at a range of 1.5 kilometers up to 100 m/s, but then coasted until the final 400 meters. The missile destroyed the core of the ship; her armor, weapons, and cockpits drifted apart harmlessly, their trajectory just barely orbital.

NqjgtDJ.png

Snake coasted to apsis, and then circularized at altitude slightly higher than the other two enemy ships.

eRdVDs9.png

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snip

I am really beginning to question the worth of multiple layers of armor--testing on my designs has revealed that it is not usually that effective, as seen here. That, or it could just be your missiles...

Regretfully, I think I shall have to scrap my frigate/cruiser design; part count is getting ridiculous again, probably due to hull shape. I shall probably try one more time, but if that fails, the ship will never see active service. ;.;

Also, @zekes: This is a question I have had for awhile--is your username pronounced ZEEKS, zee-KEYS, or in some other manner I have not thought of? It would be annoying to discover that I had been hearing it incorrectly, as, unlike most other ones, your username has both English and Latin modes of interpretation, and it is not immediately obvious which one is intended.

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I am really beginning to question the worth of multiple layers of armor--testing on my designs has revealed that it is not usually that effective, as seen here. That, or it could just be your missiles...

Well, multiple layers are really only good if they give enough space to provide a missile to clip between the outer and inner layers - you need to get the enemy round to break before it gets to the inner hull.

Regretfully, I think I shall have to scrap my frigate/cruiser design; part count is getting ridiculous again, probably due to hull shape. I shall probably try one more time, but if that fails, the ship will never see active service. ;.;

I know that feel - I have half a dozen ships that are literally deformed cubes, rusting away in my ship list - ships I will never let see the light of day...

Also, @zekes: This is a question I have had for awhile--is your username pronounced ZEEKS, zee-KEYS, or in some other manner I have not thought of? It would be annoying to discover that I had been hearing it incorrectly, as, unlike most other ones, your username has both English and Latin modes of interpretation, and it is not immediately obvious which one is intended.

It's pronounced "ZEEKS," - it's a tradition that I use, because a long time ago I had to make a five letter username, and "Zeke" is only four. So I added a posessive "S" that coincidentally is also the first inital of my last name. It works for me :P

Oh, also, to Zamonivar:

"Neither the sun nor death can be looked at with a steady eye." :D

4WjIzTn.png

4WjIzTn.png

Edited by zekes
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