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Strengthen stock wheels?


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There are ways, that I'm sure others know inside-out and will explain, but if you do care at al if it's cheating, maybe try to have more wheels on your designs? semi-redundant backups FTW! hehe...

And of course you can always repair wheels with a Kerbal on EVA...

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Open your KSP folder, and go into "GameData\Squad\Parts\Wheel", and choose the folder of the wheel you want to edit.

Open the "part.cfg" file with notepad (remember to make a backup).

Some of it should look like this:

mass = 0.075

dragModelType = default

maximum_drag = 0.3

minimum_drag = 0.2

angularDrag = 1

crashTolerance = 7

maxTemp = 3600

crashTolerance = 50

breakingForce = 50

breakingTorque = 50

MODULE

{

name = ModuleWheel

hasMotor = true

resourceName = ElectricCharge

resourceConsumptionRate = 1.0

canSteer = true

controlAxisType = Forward

steeringModeType = AutomaticSteer

brakeTorque = 300

brakeSpeed = 1.2

impactTolerance = 200

overSpeedDamage = 60

WHEEL

Change the marked value to something higher.

These values should be for when the wheel pops, both with impact or high speeds, or breaks of the craft.

I havent played KSP for a couple of months though, so i might be wrong and you may only have to change a couple of them or something.

But try it. :)

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Really? I've never had problems with wheels breaking, but then again I haven't done much rover stuff.

Is use the ramps and slopes around KSC as a benchmark; it seems that weight ist vital. A 30-ton vehicle trying to cross the runway at a right angle will destroy tires at 8m/s. Adding more wheels does not help: whatever is the first pair of wheels to hit the bank, they will be flattened. I tried staggering the wheels (so the whole contraption kinda resembled a tank) but this didn't change a thing.

What did help, though, were small gear bays. These can take a lot of punishment. A pair each as the first and last axle and the 30-ton rover can run over any bump at any speed without ruining any tires. Looks quite silly, though.

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Is use the ramps and slopes around KSC as a benchmark; it seems that weight ist vital. A 30-ton vehicle trying to cross the runway at a right angle will destroy tires at 8m/s. Adding more wheels does not help: whatever is the first pair of wheels to hit the bank, they will be flattened. I tried staggering the wheels (so the whole contraption kinda resembled a tank) but this didn't change a thing.

What did help, though, were small gear bays. These can take a lot of punishment. A pair each as the first and last axle and the 30-ton rover can run over any bump at any speed without ruining any tires. Looks quite silly, though.

Yes, weight is critical, if you use heavy load you might want to use the large wheels.

30 ton is a truck, putting the wheels on struts or decoplers help as they help absorbing shock. however the runway edge is pretty steep probably enough to register as a crash, you will not find many of them in the terrain. Perhaps using the large wheels help.

I prefer the rails up to launchpad and the lauchpad itself for tests of smaller rovers, and yes making rovers as light as possible is critical, anything weighting many ton is a truck as should be driven by one and not like a cross cycle.

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