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Kerbodyne SSTO Division: Omnibus Thread


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Want a spaceplane that doesn't look like everyone else's? Want to get those orbital rescue contracts done fast?

You want a Kerbodyne Tigershark. Lightning speed, remote drone ability and exceptional handling and safety. Able to fly on either engine in air-breathing mode.

http://i1378.photobucket.com/albums/ah120/craigmotbey/Kerbal/Kerbodyne%2025/Kerbodyne%20Tigershark/screenshot118_zps0ff3d550.jpg

Exceptionally sleek aerodynamic profile.

http://i1378.photobucket.com/albums/ah120/craigmotbey/Kerbal/Kerbodyne%2025/Kerbodyne%20Tigershark/screenshot119_zps7aaee58d.jpg

Enthusiastic climber.

http://i1378.photobucket.com/albums/ah120/craigmotbey/Kerbal/Kerbodyne%2025/Kerbodyne%20Tigershark/screenshot121_zpsf438b37a.jpg

Stable enough for maximum time acceleration.

http://i1378.photobucket.com/albums/ah120/craigmotbey/Kerbal/Kerbodyne%2025/Kerbodyne%20Tigershark/screenshot124_zps4b4226f3.jpg

Hits orbit with plenty of fuel in reserve.

http://i1378.photobucket.com/albums/ah120/craigmotbey/Kerbal/Kerbodyne%2025/Kerbodyne%20Tigershark/screenshot125_zpsd98a58c7.jpg

Actively stable at extreme AoA's.

http://i1378.photobucket.com/albums/ah120/craigmotbey/Kerbal/Kerbodyne%2025/Kerbodyne%20Tigershark/screenshot126_zpsd7fb5401.jpg

Craft file at https://www.dropbox.com/s/ek89dorzunmcbyt/Kerbodyne%20Tigershark.craft?dl=0

That's based on an English Electric Lightning, I assume? Also, nice class in aerodynamic stability right there. Tailplanes are important!

Rune. Your are also getting the fuselage to stabilize it in roll, too. Might be more stable than if you put the wing high and the tailplane low in fact because of that.

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That's based on an English Electric Lightning, I assume? Also, nice class in aerodynamic stability right there. Tailplanes are important!

Rune. Your are also getting the fuselage to stabilize it in roll, too. Might be more stable than if you put the wing high and the tailplane low in fact because of that.

Roughly on the Lightning, yes. I have a vague memory of something else with a really chunky rearset underslung chin intake like this, but I can't remember what it was. Probably an early MiG or Sukhoi.

High wing would create landing gear placement issues; it's sufficiently stable as is for hands-off 4x physics timewarp for virtually all of the flight anyway.

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Off to hunt down a class E asteroid and build a Kerbol observation station...

screenshot150_zps303c9003.png

A large crew to get the job done, and plenty of windows for them to observe through.

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Wouldn't want to miss the views, after all.

screenshot152_zps096ce323.png

Edited by Wanderfound
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For all your rapid transit light cargo needs: the Kerbodyne Skua.

Takes off easy...

screenshot388_zpsf8c12f3c.jpg

...and climbs steep. Extra-strength wings, able to handle large aerodynamic stresses.

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Vigorous speed...

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...and ample cargo capacity.

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Tech Specs:

Price: √64,200

Weight: 25.825t wet, 12.925t dry

Part count: 66

Spectacular aerodynamic polish. Stable and smooth at all speeds and altitudes.

screenshot384_zpscc7089f5.jpg

Action group key:

1: Toggle central RAPIER

2: Toggle lateral RAPIERs

3: Switch mode central RAPIER

4: Switch mode lateral RAPIERs

5: Toggle intakes

7: Toggle solar panels

9: Toggle RCS thrusters

0: Toggle Vernors

Flight Instructions:

However you like. Deliberately designed to be tolerant of inexpert handling. Easy, tailstrike proof takeoffs at anything above 100m/s, self-correcting stability and the wing strength to tolerate extreme angles of attack. Not an aerobatic specialist, but as close as you'll get to it in a serious cargo plane.

Just give it the usual pattern: get to 15,000m, level off and crank it up to Mach 5 while you climb to 30,000m, shut down the outer RAPIERs and ride the central jet for as long as you can then kick all three engines into rocket mode.

screenshot386_zps781172ea.jpg

Craft file available at https://www.dropbox.com/s/4b4y3jqmkuk9s1i/Kerbodyne%20Skua.craft?dl=0

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In an updated version of the classic, Kerbodyne presents the Wedgetail XXV. A medium tanker that is as enjoyable to fly as it is useful to own. Not the largest fuel hauler in the Kerbodyne range, but unmatched for when you need a rapid top-up in orbit.

Easy takeoffs.

screenshot724_zpse33c2b5f.jpg

Performs like a much lighter craft.

screenshot725_zps4c065e0a.jpg

Not slow.

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Plenty left in the tanks after reaching orbit.

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Superb aerodynamic design.

screenshot732_zps303bec59.png

Even at extreme angles of attack.

screenshot733_zpsbeb57382.png

Tech Specs:

Price: √98,847

Weight: 66.511t wet, 25.511t dry

Part count: 107

Action group key:

1: Toggle Turbojets.

2: Toggle RAPIERs.

3: Switch RAPIER mode.

5: Toggle intakes.

7: Toggle solar panels.

9: Toggle monoprop RCS.

10: Toggle Vernors.

Flight Instructions:

Just give it the usual: climb to 15,000m as rapidly as possible, then level out and crank it up to Mach 5 on the way to 30,000m. Stable enough to fly hands-off at 4x physics acceleration. Keep the Vernors off unless needed; toggle the standard RCS off while using the Vernors in order to avoid wasting monoprop.

screenshot721_zps06c6e20e.jpg

Craft file available athttps://www.dropbox.com/s/qxhv6nl5f6xizj2/Kerbodyne%20Wedgetail%20XXV.craft?dl=0

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Thirty-four Kerbals, one flight, direct from the KSC runway to the planet of your choice. The Kerbodyne Invasion.

Also available in a paratroop version with ventral crew hatches.

Simple liftoffs.

screenshot170_zps03b9bac2.jpg

Sufficient performance.

screenshot171_zps32e01543.jpg

Level out to build speed and close the shock cones until required to minimise drag. It's a big ship; use a shallow ascent.

screenshot173_zpsc236acd1.jpg

Gets up to speed easily if flown as required.

screenshot175_zpsa2567a81.jpg

Kick in the nuke once the air-breathers begin to struggle. Keep the RAPIERs in jet mode for as long as possible. Engage Vernors at high altitude to aid stability.

screenshot178_zpsb656dfce.jpg

And top it off with a pure nuclear burn. Use closed-cycle RAPIERs in short bursts if necessary to maintain ascent.

screenshot180_zps75ad6a47.jpg

Runway to interplanetary range; refuel in orbit to extend further.

screenshot181_zps2b436f66.jpg

Tech Specs:

Price: √135,266

Weight: 70.623t wet, 36.823t dry

Part count:

Action group key:

1: Toggle nuke.

2: Toggle RAPIERs.

3: Toggle Turbojets.

4: Switch RAPIER modes.

5: Toggle shock cones.

6: Toggle nacelle intakes.

7: Toggle solar panels.

9: Toggle monoprop RCS.

0: Toggle Vernors.

Flight Instructions:

As described in the pictures above; use a shallow ascent, maximising the use of air-breathing and nuclear propulsion. If you're in a hurry and can afford to refuel in orbit, a steeper ascent on the RAPIERs is also possible. Add a dozen Vernors to the underside if you'd like it to have low-grav VTOL ability for Mun/Minmus colonisation purposes, or stretch the cargo bay to make room for a command chair lander shuttle.

Aerodynamically polished:

screenshot168_zps86c9ffa3.jpg

screenshot169_zpsffd99dc5.jpg

Craft file available at https://www.dropbox.com/s/2y2rv7jy6gd33d2/Kerbodyne%20Invasion.craft?dl=0

Edited by Wanderfound
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New from the Kerbodyne Suborbital Division: the Kerbodyne Scapa. Perfect from sea level to the edge of space.

Effortless takeoff and climb.

screenshot193_zpseee43d22.jpg

screenshot189_zps39e51aa5.jpg

Flies with perfect stablity on either engine.

screenshot194_zps3c788c8b.jpg

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Highly maneouevrable.

screenshot196_zps69747738.jpg

Virtually immune to high dynamic pressure.

screenshot201_zpsfe237e10.jpg

Even when combined with high-g manouevres.

screenshot202_zps3eff5b3a.jpg

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Or high levels of time acceleration.

screenshot204_zpsddd5fb5c.jpg

Perfect handling to the edge of space and beyond.

screenshot208_zpse0d049ee.jpg

Self-correcting stability at Mach 5...

screenshot212_zps54e14735.png

...Mach 3...

screenshot213_zps4d8cc331.png

...and Mach 0.8.

screenshot214_zpsc6d8a717.png

Perfect handling from sea level...

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...to the edge of space.

screenshot216_zps465ac5d4.png

screenshot190_zps8d892827.jpg

Craft file available at https://www.dropbox.com/s/jz5caf0nn7z84m0/Kerbodyne%20Scapa.craft?dl=0

Edited by Wanderfound
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New from Kerbodyne's "hey, we just make the planes, it's not our fault what you do with them" division: the Kerbodyne Tartaglia. For all your precision gravity research needs.

screenshot219_zps0c9c20de.jpg

screenshot220_zps35f3b07c.jpg

Turbofan power gives easy liftoffs even with heavy loads. Turbojet propulsion ensures that high Mach speeds remain available.

screenshot222_zpsdcdff634.jpg

IVA cameras assist in target acquisition.

screenshot224_zps3bd835f2.jpg

Spoilers help keep the nose on target while controlling altitude.

screenshot226_zps8ef6f0de.jpg

Substantial carrying capacity.

screenshot225_zps01e68c51.jpg

A substantial amount of rocketry.

screenshot227_zps2d31a4ff.jpg

screenshot229_zps9a526b6c.jpg

And plenty of gravitationally delivered crackers.

screenshot233_zpsd2069c50.jpg

Enough grunt for a quick getaway.

screenshot236_zps7c88deec.jpg

Virtually stall proof above Mach 1. Tolerates extreme AoA.

screenshot237_zpsb20d425c.jpg

Smooth handling.

screenshot238_zps23a051af.jpg

Well loaded.

screenshot218_zpsd39e8772.jpg

Action groups:

1: Toggle turbojet.

2: Toggle basic jets.

3: Fire outer rockets.

4: Fire inner rockets.

5: Drop small bombs #1.

6: Drop small bombs #2.

7: Drop large bombs #1.

8: Drop large bombs #2.

9: Drop large bombs #3.

0: Open bomb bay.

Requires the Bombs mod (http://forum.kerbalspaceprogram.com/threads/95510-0-25-Bombs-v1-5-ROCKETS-RE-MODELLED). Craft file available at https://www.dropbox.com/s/1n0fzxlw027jb7z/Kerbodyne%20Tartaglia.craft?dl=0

Edited by Wanderfound
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Got some heavy stuff to lift? Want it lifted fast?

The Kerbodyne Atlas. Express elevator to the gods.

Broadwinged design makes for absurdly easy takeoffs, even when carrying heavy loads.

screenshot6_zps41557a04.jpg

screenshot19_zps3b49a97c.jpg

No shortage of power.

screenshot7_zps55584bce.jpg

Supersonic within sight of home.

screenshot8_zps04f442f1.jpg

And no slouch at altitude either.

screenshot9_zps3ad932fe.jpg

Easily to orbit with juice to spare.

screenshot10_zps3a711464.jpg

Despite a chunky payload.

screenshot11_zps39d0b908.jpg

Trigger spoilers and flaps to enable airbrakes.

screenshot14_zpsc2f229b3.jpg

screenshot16_zps5f7ce745.jpg

Superbly stable.

screenshot18_zps76f0f1e3.jpg

screenshot13_zpscc3edc61.jpg

Craft file at https://www.dropbox.com/s/2p7uo4zteqki73d/Kerbodyne%20Atlas.craft?dl=0

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Go anywhere, do anything, do it in style. And carry a hefty cargo with you while you do it.

The Kerbodyne Dropbear. Heavy-lift VTOL capability and express spaceplane performance.

screenshot27_zps4a06856d.jpg

Effortless takeoff. Stable VTOL flight with tanks full or empty, with or without cargo.

screenshot28_zpsce048469.jpg

Plenty of thrust.

screenshot29_zps0648cc7a.jpg

In both directions. For a slower but longer-ranged version, swap the turbojet for an LV-N.

screenshot30_zps065a8932.jpg

screenshot31_zps820598b1.jpg

Easily converts from vertical to horizontal flight. Simple takeoffs and landings in either mode.

screenshot33_zps969f6093.jpg

As well as an effortless climb to orbit at high time acceleration.

screenshot34_zps307d30fa.jpg

screenshot36_zpsc5740908.jpg

As usual, manage engines as the air runs thin.

screenshot37_zps548144b7.jpg

And kick in the Aerospikes when the RAPIERs shift to closed cycle. Keep the turbojet on; there's a huge ram-air effect.

screenshot39_zps5f80cf36.jpg

Circularise on Aerospikes alone for efficiency.

screenshot41_zps10774560.jpg

Plenty of amenities.

screenshot42_zps0c3038b5.jpg

And ample cargo space.

screenshot43_zps6e178f34.jpg

Craft file at https://www.dropbox.com/s/mw5wd2llr38f8a9/Kerbodyne%20Dropbear.craft?dl=0

Edited by Wanderfound
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The Dropbear is a bit big for your needs? Want something a little sportier?

The Kerbodyne Cicada. VTOL doesn't have to mean utilitarian.

Conventional takeoff...

screenshot25_zpsa560daec.jpg

...with extreme vigour.

screenshot27_zps18adbd87.jpg

Vertical takeoff...

screenshot28_zps225f51d5.jpg

...also not a slow way to get flying.

screenshot29_zps7e511b09.jpg

Not bad up top, either.

screenshot30_zpsd0230879.jpg

Craft file at https://www.dropbox.com/s/gmve0kkmg85hnjf/Kerbodyne%20Cicada.craft?dl=0

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Dropbear too big? Cicada too small?

Rounding out the Kerbodyne VTOL range is the new Kerbodyne Locust. Small, sporty and practical, all in one.

screenshot37_zps16c3ac8e.jpg

Easy up.

screenshot38_zps0f9dd035.jpg

screenshot39_zps376b89dd.jpg

That'll do.

screenshot40_zpsbdf1d8f9.jpg

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Accelerates quickly when you start at 5,000m...

screenshot42_zpsd278418f.jpg

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Combined nuke/jet propulsion.

screenshot44_zpsa709c965.jpg

Before shifting to nuke only.

screenshot45_zpse2b0156d.jpg

Pretty...

screenshot47_zpsafd5e31a.jpg

...and practical. Refuel in orbit for nuke-powered extended range flights.

screenshot48_zpsdab71304.jpg

Two Fine Print satellites coming up.

screenshot50_zpscb5e56a8.jpg

Craft file at https://www.dropbox.com/s/4sktqdm7cziqzor/Kerbodyne%20Locust.craft?dl=0

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nice,

I haven't looked at your thread lately. So it may not be the best place to ask, but has FAR settled down? I know you mentioned you weren't building new planes until it did from its recent updates changing a lot about the wings etc. I'm still using NEAR but i think I need to move up to FAR.

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nice,

I haven't looked at your thread lately. So it may not be the best place to ask, but has FAR settled down? I know you mentioned you weren't building new planes until it did from its recent updates changing a lot about the wings etc. I'm still using NEAR but i think I need to move up to FAR.

Yup, FAR's all good now.

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Playing career mode, but having trouble getting to the turbojets and RAPIERs and stuff?

Who needs 'em? Not you, when you've got a Kerbodyne Alphatek to fly. Nothing beyond tech tier 5.

Self-launches at around 130m/s.

screenshot80_zpse5e7fab2.jpg

Get some speed and altitude from the jets...

screenshot81_zps82b85524.jpg

...before closing your intakes, lighting the fireworks and climbing into the stratosphere.

screenshot82_zpsbcd80cef.jpg

Flatten out in the upper atmosphere to shorten the circularisation burn.

screenshot83_zps0b8b4c4e.jpg

screenshot84_zps1ee3e1c2.jpg

Plenty of delta-V to play with, and a probe core on board so it can be used for orbital rescues.

screenshot85_zpsc4bddfd1.jpg

Beautifully behaved airframe.

screenshot86_zpsbe857488.jpg

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screenshot79_zps4d06f156.jpg

Craft file available at https://www.dropbox.com/s/4va1y0wwjr2xjym/Kerbodyne%20Alphatek.craft?dl=0

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BTW: Some of you may be aware that Wanderfound isn't in the best of health.

There is a possibility that I may disappear from these forums without notice. Hopefully, that isn't going to happen. But, just in case it does:

Thank you. The people here have been one of the few things in my life over the last year that doesn't suck. Y'all have made the last few months a lot easier than they could have been.

Edited by Wanderfound
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Great thread here, lots of inspiration for spaceplane design. Spent two evenings on it so far, and with the help of FAR's stability checks, everything gets to about 28-30km altitude and 1200 m/s without major wobbles, but then runs out of lift and the prograde heads inexorably downward. Sometimes they make space, but generally don't then have the fuel to stabilise the orbit. I fluked a twelve ton midget without any intake coolers, that actually gets to a 75km orbit, but isn't big enough to carry cargo, and doesn't have the fuel to spare to do anything except come home.

Two things I notice in your designs is that they're all longer and have smaller wings than anything I've tried... wondering if maybe I'm overcomplicating things and giving myself too much drag to contend with.

Playing career mode, but having trouble getting to the turbojets and RAPIERs and stuff?

Lol, yep, that's me! Feels like the good engines are hidden behind a massive wall of research that doesn't really have any benefit during the middle tiers :huh: Puttering around with ram-intakes and turbojets at the mo and getting a bit dispirited, so nice to see something simple that might be within reach :)

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