Jump to content

Surviving high speed impact with water?


Recommended Posts

It's near impossible to survive an impact at that speed on land*, and water is far more deadly.

I suppose you could make a buoyant 'shield' out of a stupidly large number of radial intakes (they float) and see what happens, but otherwise I don't think what you're asking is possible.

* With structural parts used in the same way intakes might help you with this, it's actually fairly easy to survive an impact at speed; the protected 'payloads' involved tend to be small though.

Link to comment
Share on other sites

Yeah it won't work. If you build a shield, the best you'll get is a shield floating alone in the ocean.

Water physics are interesting in this game, as are collision-based destructions. Further, what you want to do would likely not work even in a more reality-based game because something that large hitting water that fast may as well be smacking into the ground.

Link to comment
Share on other sites

You could go into the configs for each part and set the crash tolerance to something really high. Or better would to use a ModuleManager config to do it automatically without permanent changes. Parts only get destroyed when they hit water at a speed higher than the crash tolerance. Don't ask me how to do it with ModuleManager, I don't ever mess with configs.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...