Jump to content

[1.12.x] Freight Transport Technologies [v0.6.0]


RoverDude

How do you feel about the VTOL engines? (Vote for both)  

388 members have voted

  1. 1. How do you feel about the VTOL engines? (Vote for both)

    • Propfan: Just right!
      227
    • Propfan: OMG! Overpowered!
      48
    • LFO Thrusters: Too weak
      128
    • LFO Thrusters: Just right!
      168
    • LFO Thrusters: OMG! Overpowered!
      38


Recommended Posts

Decided to try out some Infernal Robotics docking washers for flight control, worked pretty well until I disabled RCS. Nose pitched up and FAR said "uh no way dude" and broke my craft in half. The RCS blocks eat a crapton of fuel btw:/ Wish we had some way to switch from Mono to compressed ATM when its available. I know B9 has compressed air thrusters that use intake air.

Javascript is disabled. View full album
Link to comment
Share on other sites

Decided to try out some Infernal Robotics docking washers for flight control, worked pretty well until I disabled RCS. Nose pitched up and FAR said "uh no way dude" and broke my craft in half. The RCS blocks eat a crapton of fuel btw:/ Wish we had some way to switch from Mono to compressed ATM when its available. I know B9 has compressed air thrusters that use intake air.

http://imgur.com/a/d5Wvy

Funny you should say that... I was going to add an option for compressed atmosphere for the RCS :)

Link to comment
Share on other sites

I think a "classic" engine (horizontal in SPH) with same weight and profile as Honeybadger command module would help balancing a lot. Right now It's pretty hard to keep balance cause you can't really stick to full symmetry. I'm currently experimenting with modified stock parts but I'm no good at modelling so it aint better than anyone could do :)

Link to comment
Share on other sites

Dude, could you include your VTOL-Fan-craft in the download? I'm kinda too stupid to build a balanced VTOL like that :(

Second that would be a great help, Thanks in advance to all the super dudes here !!!

“Show me a completely smooth operation and I'll show you someone who's covering mistakes. Real ships rock.†― Frank Herbert, : Dune

Link to comment
Share on other sites

Means I'm not faithful :( Never been to Duna yet... I always only fool around in the Kerbin SOI :/

God I have to read that again... and buy the last 1-2 book(s) I'm missing.

If you like audiobooks try out the Audio Renaissance ones from Audible. Unabridged with a large cast, best audio version of DUNE ever!! I have read all the books so many time lol, and now I can listen to them whilst wandering around duna, needs sandworms though !!!

Link to comment
Share on other sites

Yet another awesome Roverdude-mod :) Can't wait for the RC :) :)

Keep it up.

Although I think at some point we'll have to start paying you for all that glorious content you keep creating.

This one is pretty much released at this point - I do the whole 'release early and iterate' thing. Though it's getting another model pass but nothing breaking (then just more content). Oh... and there's a 'buy me coffee and beer' paypal link on the USI Colonization thread ;) It's absolutely not required but is hugely appreciated :)

Link to comment
Share on other sites

This one is pretty much released at this point - I do the whole 'release early and iterate' thing. Though it's getting another model pass but nothing breaking (then just more content). Oh... and there's a 'buy me coffee and beer' paypal link on the USI Colonization thread ;) It's absolutely not required but is hugely appreciated :)

Do you take Bitcoin RoverDude ? If not you should :wink:

Link to comment
Share on other sites

With all of the nifty resources your FTT has I decided to make a Karbonite mining/Airplane refueler and when I go to refuel my plane my frame rate drops to almost zero and I get a visit from maybe one of the Kraken's little kids. I know you want some kind of list to look at in order to see the problem but I can't remember what it was called. Here is the debug from the event and you can see that it saying I have an interstellar part malfunctioning but I don't have any KSPI parts on anything. It also says I have a resource problem and thats why I thought i would see what you thought. If this isn't enough info let me know what you need and i will get it for you ASAP. Thanks a ton for all that you do!!!

p><p><img src=

<a  href=%7Boption%7Dhttp://i341.photobucket.com/albums/o400/brianadamson_2008/screenshot6.png' alt='screenshot6.png'>

Link to comment
Share on other sites

With all of the nifty resources your FTT has I decided to make a Karbonite mining/Airplane refueler and when I go to refuel my plane my frame rate drops to almost zero and I get a visit from maybe one of the Kraken's little kids. I know you want some kind of list to look at in order to see the problem but I can't remember what it was called. Here is the debug from the event and you can see that it saying I have an interstellar part malfunctioning but I don't have any KSPI parts on anything. It also says I have a resource problem and thats why I thought i would see what you thought. If this isn't enough info let me know what you need and i will get it for you ASAP. Thanks a ton for all that you do!!!

a>

a>

a>

Ok! Let's start with versions, and let me know which USI ones you have and if you have ART - thanks

Link to comment
Share on other sites

Ok! Let's start with versions, and let me know which USI ones you have and if you have ART - thanks

KSP .24.2

MKS .20.6 W/Karbonite and CRP bundled

KAS .4.7 with .24.2 configs

KSPI Lite

EL with Karbonite conversion

Module Manager 2.3.3

oh and FTT.1.1

Everything is up to date as far as I can see. I just tried it with another miner with karbonite only parts and it worked great.

If you need anything else just let me know. Thank you

Link to comment
Share on other sites

@PART[FTT_Cargo_375_01]

{

@TechRequired = heavyRocketry

}

@PART[FTT_CargoBay_375_01]

{

@TechRequired = actuators

}

@PART[FTT_Command_375_01]

{

@TechRequired = largeControl

}

@PART[FTT_Control_375_01]

{

@TechRequired = largeControl

}

@PART[FTT_Engine_375_01]

{

@TechRequired = heavyRocketry

}

@PART[FTT_Engine_375_02]

{

@TechRequired = heavyAerodynamics

}

@PART[FTT_Service_375_01]

{

@TechRequired = specializedElectrics

}

@PART[FTT_Structural_375_01]

{

@TechRequired = composites

}

@PART[FTT_Structural_375_02]

{

@TechRequired = heavyRocketry

}

@PART[FTT_Structural_375_03]

{

@TechRequired = specializedConstruction

}

@PART[FTT_Structural_375_04]

{

@TechRequired = specializedConstruction

}

Can I propose this as a first pass on where the parts should go in the stock tech tree?

Link to comment
Share on other sites

KSP .24.2

MKS .20.6 W/Karbonite and CRP bundled

KAS .4.7 with .24.2 configs

KSPI Lite

EL with Karbonite conversion

Module Manager 2.3.3

oh and FTT.1.1

Everything is up to date as far as I can see. I just tried it with another miner with karbonite only parts and it worked great.

If you need anything else just let me know. Thank you

Remove your mods. Start clean, and begin with a new MKS install, then add the rest in bit by bit. My suspicion is the EL integration based on when you downloaded it, but easier to just do it one mod at a time (trust me, I do this all the time when my own install breaks).

@PART[FTT_Cargo_375_01]

{

@TechRequired = heavyRocketry

}

@PART[FTT_CargoBay_375_01]

{

@TechRequired = actuators

}

@PART[FTT_Command_375_01]

{

@TechRequired = largeControl

}

@PART[FTT_Control_375_01]

{

@TechRequired = largeControl

}

@PART[FTT_Engine_375_01]

{

@TechRequired = heavyRocketry

}

@PART[FTT_Engine_375_02]

{

@TechRequired = heavyAerodynamics

}

@PART[FTT_Service_375_01]

{

@TechRequired = specializedElectrics

}

@PART[FTT_Structural_375_01]

{

@TechRequired = composites

}

@PART[FTT_Structural_375_02]

{

@TechRequired = heavyRocketry

}

@PART[FTT_Structural_375_03]

{

@TechRequired = specializedConstruction

}

@PART[FTT_Structural_375_04]

{

@TechRequired = specializedConstruction

}

Can I propose this as a first pass on where the parts should go in the stock tech tree?

Heya, thanks :) To be honest I will probably move them into the same (later) node, primarily because these guys are part of a larger parts set and are the entry level ones :)

Link to comment
Share on other sites

Can I propose this as a first pass on where the parts should go in the stock tech tree?

IMO pretty much a horrible idea. The honeybadger parts are pretty much designed to work together. You really aren't going to use these parts much with stock parts (other than engines and maybe wheels etc). So to have the parts spread over multiple nodes only serves to be frustrating. It would be like spreading the packrat rover parts all over the tech tree, since you can't really build it until you have all the pieces unlocked.

Link to comment
Share on other sites

Remove your mods. Start clean, and begin with a new MKS install, then add the rest in bit by bit. My suspicion is the EL integration based on when you downloaded it, but easier to just do it one mod at a time (trust me, I do this all the time when my own install breaks).

Ok I will try that, is there any certain order I should go by after installing MKS?

Link to comment
Share on other sites

Remove your mods. Start clean, and begin with a new MKS install, then add the rest in bit by bit. My suspicion is the EL integration based on when you downloaded it, but easier to just do it one mod at a time (trust me, I do this all the time when my own install breaks).

Ok I will try that, is there any certain order I should go by after installing MKS?

Usual bets on conflicts (just based on history, normally with bad/old versions): KSPI, ATM, Texture Replacer, the Karbonite->EL mod, TweakScale, ATM

Link to comment
Share on other sites

Mhm, I just noticed that you didn't include Connected Living Space-Support this time :-/ Are you planning to add this in the future (like in your other mods)? If not I will have to add it myself, which is of course no problem, this is thankfully a rather slim, yet versatile mod. :) But it would be nice to know if it's worth investing the time or if it's redundant since you'll be adding it anyways.

Link to comment
Share on other sites

Mhm, I just noticed that you didn't include Connected Living Space-Support this time :-/ Are you planning to add this in the future (like in your other mods)? If not I will have to add it myself, which is of course no problem, this is thankfully a rather slim, yet versatile mod. :) But it would be nice to know if it's worth investing the time or if it's redundant since you'll be adding it anyways.

Best of both worlds - send me a pull request :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...