Jagzeplin Posted August 26, 2014 Share Posted August 26, 2014 yaaaaaay Mayor Bee! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted August 26, 2014 Author Share Posted August 26, 2014 0.4.3 is upFixed the mass driver, updated the USI_Converter.If you use Karbonite and MKS, wait till their updates finish up before grabbing all of these at once (they are all on dropbox but uploading as we speak, and also doing the Github publishes) Quote Link to comment Share on other sites More sharing options...
joker169 Posted August 28, 2014 Share Posted August 28, 2014 Mod looks great, all you awesome Devs out there will one day make my memory say "I cant take it anymore!"(this will make mod number 107). Downloading now. Quote Link to comment Share on other sites More sharing options...
Chyort Posted August 28, 2014 Share Posted August 28, 2014 (edited) Heh, got my E class Tug working. Ended up using near future hydrogen to get an intercept. Part count was already too high without trying to cram a few hundred radial rock tanks into it. Ugg. 300 odd days to hollow out a class E with 12 jaws mining away, and all of .02 TWR even with 32 mass drivers... And lets not forget the 10 minute burns that take over an hour because i have 400 odd parts...All joking aside though, any chance we could get tweakscale for the jaw and mass drivers? This part count is killing me.Oh and i have another bug to report.32 Mass drivers running and 0 electrical/rock usage. Generator was actually off at this point.I thought the problem might be that it wasn't drawing rock thru the claw from the asteroid. So i transferred some rock into my tanks manually to see if it started working. It didn't.Ended up venting 400k rock 1k at a time just to dump some of the weight for better acceleration. Only another 4million rock to go once the jaws finish hollowing it out... Might have to ship a dozen converters up just to burn thru the rock faster. Hmm... Anyways! Jool, here i come. Heh. Edited August 28, 2014 by Chyort Quote Link to comment Share on other sites More sharing options...
Arron Rift Posted August 28, 2014 Share Posted August 28, 2014 Downloading now! Out of curiosity, do bigger asteroids hold more? (I'd assume, but worth asking). Quote Link to comment Share on other sites More sharing options...
Chyort Posted August 28, 2014 Share Posted August 28, 2014 Downloading now! Out of curiosity, do bigger asteroids hold more? (I'd assume, but worth asking).It was around 50% of the asteroid mass at one point, i think it was upped to 75% recently however. So yeah, the larger the better for storage.The class E i have in tow right now should have around 4.5million storage once I'm done hollowing it out.Even with 12 jaws at work it looks to take around 300 days to finish, so keep that in mind. Not to mention all the extra work involved in moving a class E to where-ever you want to put it.Heh Quote Link to comment Share on other sites More sharing options...
RoverDude Posted August 28, 2014 Author Share Posted August 28, 2014 Heh, got my E class Tug working. Ended up using near future hydrogen to get an intercept. Part count was already too high without trying to cram a few hundred radial rock tanks into it. http://i.imgur.com/t2iQkCk.pnghttp://i.imgur.com/X0zAcei.pngUgg. 300 odd days to hollow out a class E with 12 jaws mining away, and all of .02 TWR even with 32 mass drivers... And lets not forget the 10 minute burns that take over an hour because i have 400 odd parts...All joking aside though, any chance we could get tweakscale for the jaw and mass drivers? This part count is killing me.Oh and i have another bug to report.http://i.imgur.com/AEcru1M.png32 Mass drivers running and 0 electrical/rock usage. Generator was actually off at this point.I thought the problem might be that it wasn't drawing rock thru the claw from the asteroid. So i transferred some rock into my tanks manually to see if it started working. It didn't.Ended up venting 400k rock 1k at a time just to dump some of the weight for better acceleration. Only another 4million rock to go once the jaws finish hollowing it out... Might have to ship a dozen converters up just to burn thru the rock faster. Hmm... Anyways! Jool, here i come. Heh.Dear god...Side note, why they rock tanks? You could use the rock directly for your mass drivers from the asteroid. I'll do it a balance pass tho - - - Updated - - -It was around 50% of the asteroid mass at one point, i think it was upped to 75% recently however. So yeah, the larger the better for storage.The class E i have in tow right now should have around 4.5million storage once I'm done hollowing it out.Even with 12 jaws at work it looks to take around 300 days to finish, so keep that in mind. Not to mention all the extra work involved in moving a class E to where-ever you want to put it.Heh75% is correct. But yeah... 4.5 million storage... Quote Link to comment Share on other sites More sharing options...
Chyort Posted August 28, 2014 Share Posted August 28, 2014 Dear god...Side note, why they rock tanks? You could use the rock directly for your mass drivers from the asteroid. I'll do it a balance pass tho - - - Updated - - -75% is correct. But yeah... 4.5 million storage...I added the rock tanks at the last second just in case. I wasn't sure how the mass drivers would react to rock in an asteroid. The stock claw that i tweakscaled up has no cross-feed or whatever, i seem to recall anyways.Having them allowed me to test if it was a cross-feed issue or a bug, that was letting the mass drivers run without using any rock too.But yeah, i am still burning away the 2600 delta-v to get my jool intercept... disabled some of my SAS to stop the ship from gyrating quite so much... and that let me do 4x time warp. but it is still slow as hell with 400 odd parts. Quote Link to comment Share on other sites More sharing options...
montyben101 Posted August 29, 2014 Share Posted August 29, 2014 Please can you make a large 2.5 meter rock tank? One the size of the tank a quater the size of the orange tank Quote Link to comment Share on other sites More sharing options...
RoverDude Posted August 29, 2014 Author Share Posted August 29, 2014 Please can you make a large 2.5 meter rock tank? One the size of the tank a quater the size of the orange tankSure, toss a GitHub issue please Quote Link to comment Share on other sites More sharing options...
quatch Posted August 29, 2014 Share Posted August 29, 2014 (edited) What's the ideal speed to hit an asteroid with the jaw? I seem to be bouncing off more frequently than latching (I never bothered with asteroids prior to your mod, so I'm not terribly familiar with grappling things)Also, Thanks for your mods. I'm usually one of the dozen silent enjoyers.Edit: A reinstall stopped the endless bouncing. Everything is working great.If I could go so far as to suggest something, a large style connector that could be used as a module base that looks more like landing legs. It's kind of impermanent looking with the Jaw and Klaw, and the tank adapter (which is pretty close), doesn't scale all the way up. Edited September 1, 2014 by quatch Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 2, 2014 Author Share Posted September 2, 2014 0.4.4 is up!Fixed resource issue that caused a Karbonite conflict with cost and flow type (yay for shooting myself in the foot)Updated version infoUpdated DLL dependencies Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 2, 2014 Author Share Posted September 2, 2014 What's the ideal speed to hit an asteroid with the jaw? I seem to be bouncing off more frequently than latching (I never bothered with asteroids prior to your mod, so I'm not terribly familiar with grappling things)Also, Thanks for your mods. I'm usually one of the dozen silent enjoyers.Edit: A reinstall stopped the endless bouncing. Everything is working great.If I could go so far as to suggest something, a large style connector that could be used as a module base that looks more like landing legs. It's kind of impermanent looking with the Jaw and Klaw, and the tank adapter (which is pretty close), doesn't scale all the way up.I try for about 1m/s - sometimes you also get dud asteroids, and sometimes they have weird meshes.Like the other ideas as well Quote Link to comment Share on other sites More sharing options...
erbmur Posted September 4, 2014 Share Posted September 4, 2014 Out of curiosity more then anything else. Why does this mod live in it's own ART folder rather than a subfolder in the UmbraSpaceIndustries like all your other mods? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 4, 2014 Author Share Posted September 4, 2014 Out of curiosity more then anything else. Why does this mod live in it's own ART folder rather than a subfolder in the UmbraSpaceIndustries like all your other mods?Parts Catalog for one, also it was WaRi's idea Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 13, 2014 Author Share Posted September 13, 2014 0.4.5 is up!Minor release, mostly compatibility stuff.Updated KSP-AVC infoUpdated FireSpitter pluginUpdated USI DLLs Quote Link to comment Share on other sites More sharing options...
dzikakulka Posted September 15, 2014 Share Posted September 15, 2014 It looks like you've made a typo on KSP-AVC update, it is showing that 0.4.5 is outdated and 0.4.6 is available Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 15, 2014 Author Share Posted September 15, 2014 It looks like you've made a typo on KSP-AVC update, it is showing that 0.4.5 is outdated and 0.4.6 is available May be that I accidentally published a release... lemme go look Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 15, 2014 Author Share Posted September 15, 2014 May be that I accidentally published a release... lemme go look Looks to be a KSP-AVC bug... Quote Link to comment Share on other sites More sharing options...
Bishop149 Posted September 20, 2014 Share Posted September 20, 2014 Is there a Kethane texture for the fuel hatch? There appears to be pictures of one in the OP but not in the mod itself.Guess I could make one but would be easier if someone could point me to the ready made! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 20, 2014 Author Share Posted September 20, 2014 Is there a Kethane texture for the fuel hatch? There appears to be pictures of one in the OP but not in the mod itself.Guess I could make one but would be easier if someone could point me to the ready made!No Kethane one, but a blank template is included and I expect there are some floating around the interwebs Quote Link to comment Share on other sites More sharing options...
Maeyanie Posted September 20, 2014 Share Posted September 20, 2014 Found you a bug. If you melt out a bunch of rock, switch to another craft, switch back, then start up the melter again, the asteroid resets to its birth mass after the first unit of rock is melted. Quote Link to comment Share on other sites More sharing options...
Bishop149 Posted September 22, 2014 Share Posted September 22, 2014 Enjoying this mod and thought I'd share the picture below. Five JAWS chews the rock faster! Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 22, 2014 Author Share Posted September 22, 2014 Very Nice Quote Link to comment Share on other sites More sharing options...
dzikakulka Posted September 22, 2014 Share Posted September 22, 2014 Quick question: All stuff connected to asteroid is considered one part and fuel and EC is crossfed through roid, right? Quote Link to comment Share on other sites More sharing options...
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