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Both I guess. My ksp is back in action(mostly) and I can check it. You only need about 3.6km/s of D/v.

Ok cool.

If you don't mind…would you kindly test out my other ships of the space fleet? Im about to have to get off soon and start on school work (which I really should have started yesterday) I doubt the Faithful can make it but I'm sure in the right hands the others can.

If not I can just do it later when I get the time

Figures…when I have time to goof off, no ones around but when I got stuff to get done…everybody and their mother wants to chat

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Sorry guys, I'm still bug troubleshooting over here. Until I get this fixed it wont be finished :/

Have you considered deleting your Saved application state file?

Im not sure about Windows but on Macbook when I get bad bugs I delete it SAS file and for the most part…Bugs are gone.

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Have you considered deleting your Saved application state file?

Im not sure about Windows but on Macbook when I get bad bugs I delete it SAS file and for the most part…Bugs are gone.

Hmmm, I've never heard of that file before. I'm not sure it would help though: I'd imagine I run a lot more mods than you.

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Hmmm, I've never heard of that file before. I'm not sure it would help though: I'd imagine I run a lot more mods than you.

Considering you're running B9 Id say so.

Its a file in Macbook finders library but Im not sure if Windows has such a file.

Also have you had this many bug problems before when making the videos?

What Bugs are happening anyway?

Edited by War Eagle 1
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Considering you're running B9 Id say so.

Its a file in Macbook finders library but Im not sure if Windows has such a file.

Also have you had this many bug problems before when making the videos?

What Bugs are happening anyway?

Well, there aren't that many bugs, but they're adding a lot of time to the filming process.

- time accelerating during docking crashes the game.

- loading ships via the tracking stations crashes the game.

- putting a kerbal in a seat crashes the game and permanently f*cks up the ship it's attached to.

- lots and lots of crashes, like, more than I've ever had.

So, as you can see: a lot of crashes, causing me to reload the game every 5 minutes meaning I can hardly get anything done. And no, I'm not running B9. I finally got there... no more B9 parts in the KS save. It's only the mods RCS thrusters that I'm keeping.

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Well, there aren't that many bugs, but they're adding a lot of time to the filming process.

- time accelerating during docking crashes the game.

- loading ships via the tracking stations crashes the game.

- putting a kerbal in a seat crashes the game and permanently f*cks up the ship it's attached to.

- lots and lots of crashes, like, more than I've ever had.

So, as you can see: a lot of crashes, causing me to reload the game every 5 minutes meaning I can hardly get anything done. And no, I'm not running B9. I finally got there... no more B9 parts in the KS save. It's only the mods RCS thrusters that I'm keeping.

Strange, Im not having any of those issues.

Mods include:

BD armory

Kerbpaint

Hyperedit

and Procedural Fairings

Recently:Space plane plus

The only time I crash is when I get reentry affects (for those of you who don't have this problem….lucky!), to much part count (crash due to lag so thats normal) or bugs in mods (which I promptly delete and if that is the case)

Now again I'm am probably the least technical guy here when it come to computer stuff

Have you also considered you might be running other programs while playing. I see that your on here a lot even if you are not doing anything. When I play KSP I turn off everything else like my internet browser and what not.

Other than that, unless its a different Mod Im going to guess and say your whole game is corrupted. So my advice would be to remove the saved game file and everything else you need, delete KSP and reinstall it just like you would when you download the newest update.

Also get rid of any mods you are not using at the moment.

Edited by War Eagle 1
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Well, there aren't that many bugs, but they're adding a lot of time to the filming process.

- time accelerating during docking crashes the game.

- loading ships via the tracking stations crashes the game.

- putting a kerbal in a seat crashes the game and permanently f*cks up the ship it's attached to.

- lots and lots of crashes, like, more than I've ever had.

So, as you can see: a lot of crashes, causing me to reload the game every 5 minutes meaning I can hardly get anything done. And no, I'm not running B9. I finally got there... no more B9 parts in the KS save. It's only the mods RCS thrusters that I'm keeping.

Loading the savegame on a clean stock install can do wonders. And if you have parts from mods, put just the part and not any config files or stuff in, and then you will be able to save a clean image of your save, with no mod modules loading on any ship (you have to cycle ship to ship to make sure all of them are loaded modless and then re-saved). If that doesn't work, the savefile is truly corrupted beyond saving, I'm afraid.

That is to save a failing savegame you have some hope of recuperating. But your bug could be a million different things. For example, right now I have a recurring one that is really weird: the first load of a pre-existing ship causes an episode of kraken, specifically some flavour "orbital parachute" thingy. Lots of explosions ensue. But if then I load the same persistance file (ALT+F9, best thing since quicksave itself), besides the wall of nullreference exceptions I have rolling across the debug menu, everything works (well, apart from the right-clicking issues from 64 bits if you switch vessels a lot without going through the spaceport view).

Rune. I expect my recent doubling on RAM to help with crashing in general, too. Now there is a REASON for 64 bits.

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"Katyusha"-class Medium Carrier:

02BISQB.png

"Xiphos"-class Torpedo Frigate/Destroyer:

fs6VSXQ.png

More info on each ship can be found in the qouted post. The ships are manufactured by Golden Clock Industries, which does not have a logo besides the ugly Minecraft clock. Just use the color orange, please. RBG: 1, .5, 0.

I don't mind what allegiance we are. Whatever suits the series best is fine. Also, GCI doesn't need to be mentioned. If it suits the series to call the crafts "self-built", we're perfectly fine with that.

About the Katyusha-class, the Mediafire file includes Macey Dean's Mosquito LACs. Please remove them for the series.

Edited by Golden_ Clock Industries
Made pictures visible without clicking links -4 realsies-
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I should really get back into military space combat. I'm wondering how effective exo atmospheric versions of my aim-54 mounted on my destroyer would fare...

I never had the chance to prove the destroyer in a full scale engagement. :(

I guess I know where my future engineering will return to.

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