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http://i.imgur.com/x0KYu8r.png

GanyCo introduces the A-120 Stinger, designed for ground support and light attack.

http://i.imgur.com/tAvEjOv.png

http://i.imgur.com/aPptF5R.png

The Stinger will be sold exclusively to GMI

It features a stable yet maneuverable design that can either be a light gunship or light bomber.

Its four engines are more than capable of carrying its weight, which allows for a wide variety of payloads.

http://i.imgur.com/RxORLdj.png

http://i.imgur.com/9g5qyfY.png

https://www.dropbox.com/s/htexm5fzxvswjta/A-120.craft?dl=0

Ooh, looks nice. Shame that HKA's getting a nice AA system soon... :P

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My company is End Corp Industries, originally aiding Cuthbert Cream and fighting the Dominion on are own we are no stranger to war, expect more from has HatBat, are alliance is to you HKA of course, we prefer to to have people know we gave them to you not sold, as that would be stupid in are aid for peace. We have helped Macey Dean before as well. Here is the Spinx a Heavy Space Fighter.

It uses Mech Jeb

http://imgur.com/a/MuVOh

Download:

https://mail.google.com/mail/u/0/?ui=2&ik=a8bbdae893&view=att&th=149981b08e0b7594&attid=0.1&disp=safe&realattid=f_i2bde7re0&zw

Edited by mikeyj02
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I've been following this thread for a while, and it's about time I submitted my own ships here.

Company Bio: Reacher Industries was founded with the goal of providing modules for interplanetary colonization vessels. After RI's first vessel sent to Laythe proved a spectacular failure, the company's stock crashed, and they spent a long time restructuring. During which time, the solar system became a much more dangerous place. RI emerged with a line of military ships and re-focused their scientific efforts on weapons and armor technology. However, RI still keeps its historical roots of science and colonization in mind, so we will support HKA in their battle.

RI will allow a few aftermarket modifications (namely, adding drop tanks for extended range on any spacecraft, and adding BD Armory weapons as needed to the land vehicles to replace, or in addition to, the stock weapons.)

More detailed descriptions of the crafts, and downloads, are on my company page (in my signature)

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Alright, the Prometheus has been fixed and is in my dropbox .zip. I'll post a pic and give the link for any and all. All instructions are in the descriptions of all my craft. Enjoy. P.S. You'll need my logo.

Logo DL - https://www.dropbox.com/sh/bil7lh54bnlq30s/AACmDc111i1sNijQidpYbxJqa?dl=0

DL - https://www.dropbox.com/s/9vvj91cnbz4o68a/FTC%20Craft.zip?dl=0

qn36k0x.png

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Hmm actually if it wasn't clear I would like to submit Reacher Industries as a manufacturer not a company since I might not have time to control ships myself and I'm not experienced with making video cinematics. Also RI's colors, red and white, are pretty similar with GMI so you can just use HKA logos and colors.

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Hmm actually if it wasn't clear I would like to submit Reacher Industries as a manufacturer not a company since I might not have time to control ships myself and I'm not experienced with making video cinematics. Also RI's colors, red and white, are pretty similar with GMI so you can just use HKA logos and colors.

You wouldn't actually control the corp if it was a company. You would tell HatBat where you wanted your ships, then from there he would utilize them as plot-line assets.

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Walther with Lander (Ground vehicle, Super-light, Lander included)

https://www.dropbox.com/s/s60uidhnjvkagtu/Walther%20with%20Lander.craft?dl=0

http://imgur.com/a/WY4Pu

242 parts, total crew of 1. Designed as a way to transport the Walther Emergency Combat Rover to distant bases on other planets.

The Lander is capable of transporting the Walther to distant planets (with refuelling), but is not armoured for combat. Because of this, Directive #43 "Rules of Engagement Supplement on Non-Combat and Unarmed Semi-Combat Vehicles" applies to the lander. Directive #947 still applies to the Walther itself.

Warranty void if landed in a combat area or into enemy territory.

Full download (all craft files, including the ones not currently posted, and the logo part)

https://www.dropbox.com/s/t5mrau15kno3nb9/HatBat_Files.zip?dl=0

{Updated to include the Walther, Tillinghast, Cuboria and Walther with Lander}

Enjoy the craft!

The Walther with Lander has been added.

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  • 2 weeks later...

I'm actually glad things have slowed down for now, it gives me a chance to make Spirit of Kerbin and download everything I missed when the thread became a little too hard to manage. Anyway, I'm not worried - it's going to pick up again once the second season gets going. Tis' youtube that grants many the power of thread resurrection.

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I'm actually glad things have slowed down for now, it gives me a chance to make Spirit of Kerbin and download everything I missed when the thread became a little too hard to manage. Anyway, I'm not worried - it's going to pick up again once the second season gets going. Tis' youtube that grants many the power of thread resurrection.

Yup, you have more than one project half-finished... ;)

Rune. Recharge, refresh, find some inspiration out there, and get back at it.

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Yes...

I was thinking of making some sort of Aerial Assault helicopter... probably using some firespitter (if that mod is in our pack, I haven't played KSP in a little while) rotor blades. Anyone got any ideas for that?

Also... are we going to do any naval... stuff? I got some ideas to make some boats using MK2 stock parts, but would we ever use boats?

{=---Please Keep Secret from GMA Scientists and GMA Themselves---=}

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I keep working on various spacecraft, but by the time I've finished, absolutely none of them fit the rules for submissions. Why? Well... B9, Interstellar, Karbonite. Oh and SCANsat as well. It's to the point where I've got a facility on Dres that contained all those mods (plus Kethane) in a single massive HX4 based structure, not to mention the troop transport in LDO that can carry over 600 Kerbals using B9 parts almost entirely... I might just decide to bow out and finish the few ships that only had MJ onboard and call it good enough for me. It's a little bit too bad for me, since I was planning to try to figure if Dres would make a nice home planet for production of my ships.

Guess it's time to grab those screenshots and ship files and make some uploads soon. A few of those stock ships were fairly nice, IIRC.

Edit: Adding my ship catalog here, since I've yet to do that. Also, ignore any typos you might see, some of this I was typing using my tablet, in which I turned off the autocorrect 'feature' due to massive annoyance at it destroying half my text. Actual ship files will be added later on, as I have some business to attend to later today.

Armored Space Fighter Generation 4

This ship is designed for a wide range of duties, including long range fighter, light cargo carrier, and refueling tanker. The basic version is armed with 4 Rail Rods, 1 Hydra rocket pod, and 1 .50 BMG turret. There is a MechJeb unit placed in the frontal cargo bay, designed to enable fine control of the ship in the current forwards orientation. With a light fuel load, the ship has 1887 m/s dV, but can hold enough fuel to expand this to 4035 m/s dV. It is entirely possible to remove the weapons and allow this ship to be reclassified as an armored fuel tanker, though most of the fuel tanks are drawn from to power the engines. Care must be taken with operating this ship, as it can have an off center CoM very easily, though the SAS and drone units can help keep the ship pointed in the correct direction.

277 parts.

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Large Super Carrier Generation 2 - Armored

Nuclear Snake

The Nuclear Snake series of massive cargo ships are widely regarded as ISC's capitol cargo ship. While they are very slow, their range is extraordinary. Militarily, the Nuclear Snake has a wide variety of applications, ranging from troop transport (28 Kerbals), drone carrier, refueler, and many more. This version has been armored for use in combat zones. Care must be taken in order to protect the vulnerable engine sections, though.

Kerbin orbit stats

Empty: 7957 dV @ 0.35 TWR

120T: 4093 dV @ 0.22 TWR

As shown, 558 parts. Each drone is 10 parts, 12 drones currently onboard.

Pictures go here.

Medium Cargo Freighter Generation 1 - Crew Transport

Hyperstar

The Hyperstar series of freighter is capable of carrying varied loads between planets. Most of the modifications necessary to change what the ship is transporting is located in the frontal sections. The large central fuel tank is capable of having extremely large docking ports attached to it, though the factory installed port is a mere 1.25m port.

A nice feature of the Hyperstar is the amount of space onboard for extra crew. This can be extended with a setup for crew transport, much like this variant has been. An extra bonus is the 4m cargo bay, capable of containing a wide variety of extra cargo. A rear cargo bay is onboard, thoigh the ship's reactor systems are locared there; thus it is ill advised to replace the contents of the rear bay.

This crew transport version can carry up to 42 Kerbals and has 5508 dV @ 0.40 TWR. 78 parts.

Pictures go here.

Edited by OCAdam
Adding in ship catalog
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