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8vQbTGF.pngmedium tank it weighs about 40 tons has tough front armour and weak back armour also be careful with the front wheels because they like to break.http://www./download/5ao9kgh4oc3qnzd/ground+support+OMC+medium+tank.craft edit: updated screenshot

d8BIQGl.png

medium 2 tank destroyer its lighter then the medium tank and just as strongvj1lz7c.pnghttp://www./download/y4pq72eyyfrz8d1/ground+support+medium+2+tank+destroyer.craft

light armoured car

3gaCi1D.pnghttp://www./download/1f7f45ib1z9mbad/groud+support+OMC+armoured+car.craft

light escort has 6 nuclear rocket engines and doesn't come with weapons

OSuyMU8.pnghttp://www./download/lppeui9x98nj8c4/capital+ship+light+escort.craft

Edited by ostrich
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-snip-

Wow, that's a pretty good looking tank. I do have a question, though. How do you keep flipping the tank over every time you try to turn it? I've tried using the big road wheels on my vehicles and every time I try to turn it it just goes all Peppy Hare on me. Also, how well does it do under fire?

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Wow, that's a pretty good looking tank. I do have a question, though. How do you keep flipping the tank over every time you try to turn it? I've tried using the big road wheels on my vehicles and every time I try to turn it it just goes all Peppy Hare on me. Also, how well does it do under fire?

I had the same issue, the trick is a wide wheelbase. :D

Good luck.

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Wow, that's a pretty good looking tank. I do have a question, though. How do you keep flipping the tank over every time you try to turn it? I've tried using the big road wheels on my vehicles and every time I try to turn it it just goes all Peppy Hare on me. Also, how well does it do under fire?

well it doesn't flip because of the wide wheelbase and it last pretty well under fire from the the front but not so much from behind.

Edited by ostrich
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My B52 no longer functions properly in 1.0.4

Neither does my striker tank's flamethrower weapon.

Will have a new tank to submit properly designed for the current version of the game

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Hey, so K2 #23 is well under-way. Recently I went through the thread and took note of everyone's allegiances, not including the donations and some of the more complex cases. Make sure to tell me if you'd like anything about this changed! Keep in mind that none of it is set in stone. While going through the thread I also realised a couple of people had literally just forgotten to include dowloads, so if that's you... fix plz :c. As well as this I've also spent some time writing three new films, that I'm hoping to make over the summer.

And finally, after the recent patches I'm hoping to get back into Elite: Dangerous after a fairly long absence. I'd love to team up with you guys in-game, if you're up for it then add me on Steam. See you in deep space, together we shall defeat the GMI scurge! :D

HKA: The MU, Reacher Industries, Union Dynamics, Project Genesis, UKN, daeCorp, FishPi, Zenith Scientific, The FTC (Red The Engineer), Paladin Industries, Probe-Tek, Gleno-Space, Cyten,

GMI: Zokesia, GME (GreyManGames), Megalodon720, VLO Industries, Phoenix Aerospace, Lotus Corp, Corgi Republic, United Wacky Corporations, Stratagem Armour and Paperwork, UKSF, GanyCo, Trinity Corporation, Jon Munitions

EDIT: As a side note, like I said to datubaman a while back, in future I'm perhaps going to change the way companies work. Simply running this thread has given me a taste of how hard managing these kind of things can be. In order to make it easier for me to make the series it may be necessary for be to tone down the focus on submissions.

Edited by HatBat
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Hey, so K2 #23 is well under-way. Recently I went through the thread and took note of everyone's allegiances, not including the donations and some of the more complex cases. Make sure to tell me if you'd like anything about this changed! Keep in mind that none of it is set in stone. While going through the thread I also realised a couple of people had literally just forgotten to include dowloads, so if that's you... fix plz :c. As well as this I've also spent some time writing three new films, that I'm hoping to make over the summer.

And finally, after the recent patches I'm hoping to get back into Elite: Dangerous after a fairly long absence. I'd love to team up with you guys in-game, if you're up for it then add me on Steam. See you in deep space, together we shall defeat the GMI scurge! :D

HKA: The MU, Reacher Industries, Union Dynamics, Project Genesis, UKN, daeCorp, FishPi, Zenith Scientific, The FTC (Red The Engineer), Paladin Industries, Probe-Tek, Gleno-Space, Cyten,

GMI: Zokesia, GME (GreyManGames), Megalodon720, VLO Industries, Phoenix Aerospace, Lotus Corp, Corgi Republic, United Wacky Corporations, Stratagem Armour and Paperwork, UKSF, GanyCo, Trinity Corporation, Jon Munitions

EDIT: As a side note, like I said to datubaman a while back, in future I'm perhaps going to change the way companies work. Simply running this thread has given me a taste of how hard managing these kind of things can be. In order to make it easier for me to make the series it may be necessary for be to tone down the focus on submissions.

Mine should have links to craft pages, if they don't, tell me and I'll send you a DL link. Since I don't see AMRSD on there, I'm on HKA's side, because it doesn't seem to have as many people on it.

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You know, if for roleplay purposes R-SUV had to make an appearance, it would put me on the spot. I mean, I am "selling" stuff to guys to blow other stuff that I sold to other guys. How cutthroat capitalist of me! :blush: I hope I am covering the money trail adequately...

Rune. The CEO only cares about the color of their √.

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Of course :)

Alright!

DMSP will be partnering soon.

Craft files ASAP.

- - - Updated - - -

Oh, yes!

DMSP wants to help HKA, and the craft I am making are:

Continues shuttles (Kerbin-Eve-Duna-Jool).

Probes.

Weapons.

Bases.

Space Warfare craft.

- - - Updated - - -

cdBGcld.png

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So...I have hit a major road bump in getting my tanks updated. As it turns out, the batteries weren't the only KW parts that I had used on them. It turns out that I had used the KW struts on quite a few of my tanks, specifically every tank between the M3 and the M7 and every variant whereof. So that means I have to go through each vehicle and redo Every. Single. Strut. (On the plus side, it allows me to take a crack at reducing the M4's part count. The amount of struts in that tank is literally absurd and needs to be dealt with.)

However, I do have a vehicle currently in the testing phase and another in conceptualization that are going to truly revolutionize what was previously considered possible for Kerbin-side operations. Two words: amphibious tanks. I will also add that I am going to be retiring the C-1 Skylifter in the next update, as it will be replaced by the C-4 Shortstop once it is complete. I will also be introducing the T-1 Apprentice trainer aircraft, so you can now "train your kerbals". Alongside this will be new versions of pretty much all of our pre-existing ground vehicle, as I make adjustments and improvements to each of them, alongside the aforementioned redoing of the struts.

I don't know when this will get done, to be honest, as I just recently got a job and my employer is getting ready to open up a new store....just keep your eyes sharp for when it comes.

P.S.- Why is it that every science fiction universe has a mysterious lack of boats? Did they just forget how buoyancy works or something because of all their fancy hover tech and stuff?

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Hey, so K2 #23 is well under-way. Recently I went through the thread and took note of everyone's allegiances, not including the donations and some of the more complex cases. Make sure to tell me if you'd like anything about this changed! Keep in mind that none of it is set in stone. While going through the thread I also realised a couple of people had literally just forgotten to include dowloads, so if that's you... fix plz :c. As well as this I've also spent some time writing three new films, that I'm hoping to make over the summer.

And finally, after the recent patches I'm hoping to get back into Elite: Dangerous after a fairly long absence. I'd love to team up with you guys in-game, if you're up for it then add me on Steam. See you in deep space, together we shall defeat the GMI scurge! :D

HKA: The MU, Reacher Industries, Union Dynamics, Project Genesis, UKN, daeCorp, FishPi, Zenith Scientific, The FTC (Red The Engineer), Paladin Industries, Probe-Tek, Gleno-Space, Cyten,

GMI: Zokesia, GME (GreyManGames), Megalodon720, VLO Industries, Phoenix Aerospace, Lotus Corp, Corgi Republic, United Wacky Corporations, Stratagem Armour and Paperwork, UKSF, GanyCo, Trinity Corporation, Jon Munitions

EDIT: As a side note, like I said to datubaman a while back, in future I'm perhaps going to change the way companies work. Simply running this thread has given me a taste of how hard managing these kind of things can be. In order to make it easier for me to make the series it may be necessary for be to tone down the focus on submissions.

Awesome to hear. I updated my original post here and all the craft should be up to date as well. Also did you move some corporation's allegiances around to balance it out?

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So...I have hit a major road bump in getting my tanks updated. As it turns out, the batteries weren't the only KW parts that I had used on them. It turns out that I had used the KW struts on quite a few of my tanks, specifically every tank between the M3 and the M7 and every variant whereof. So that means I have to go through each vehicle and redo Every. Single. Strut. (On the plus side, it allows me to take a crack at reducing the M4's part count. The amount of struts in that tank is literally absurd and needs to be dealt with.)

However, I do have a vehicle currently in the testing phase and another in conceptualization that are going to truly revolutionize what was previously considered possible for Kerbin-side operations. Two words: amphibious tanks. I will also add that I am going to be retiring the C-1 Skylifter in the next update, as it will be replaced by the C-4 Shortstop once it is complete. I will also be introducing the T-1 Apprentice trainer aircraft, so you can now "train your kerbals". Alongside this will be new versions of pretty much all of our pre-existing ground vehicle, as I make adjustments and improvements to each of them, alongside the aforementioned redoing of the struts.

I don't know when this will get done, to be honest, as I just recently got a job and my employer is getting ready to open up a new store....just keep your eyes sharp for when it comes.

P.S.- Why is it that every science fiction universe has a mysterious lack of boats? Did they just forget how buoyancy works or something because of all their fancy hover tech and stuff?

Looking forward to the amphibious tanks :D. Unfortunately it's true, kerbals invented warp drives before boats.

Awesome to hear. I updated my original post here and all the craft should be up to date as well. Also did you move some corporation's allegiances around to balance it out?

Yeah, unfortunately I did have to move a couple around. Only when I saw it as necessary.

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And just when you think you have things figured...

I just got some terrible news last night. A relative of mine whom I was very close to passed away unexpectedly. I'm not quite sure how things are going to play out from here. I might not be able to update for a while or I might update sooner just trying to distract myself. I don't know. I just don't know.

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Hey, so K2 #23 is well under-way. Recently I went through the thread and took note of everyone's allegiances, not including the donations and some of the more complex cases. Make sure to tell me if you'd like anything about this changed! Keep in mind that none of it is set in stone. While going through the thread I also realised a couple of people had literally just forgotten to include dowloads, so if that's you... fix plz :c. As well as this I've also spent some time writing three new films, that I'm hoping to make over the summer.

And finally, after the recent patches I'm hoping to get back into Elite: Dangerous after a fairly long absence. I'd love to team up with you guys in-game, if you're up for it then add me on Steam. See you in deep space, together we shall defeat the GMI scurge! :D

HKA: The MU, Reacher Industries, Union Dynamics, Project Genesis, UKN, daeCorp, FishPi, Zenith Scientific, The FTC (Red The Engineer), Paladin Industries, Probe-Tek, Gleno-Space, Cyten,

GMI: Zokesia, GME (GreyManGames), Megalodon720, VLO Industries, Phoenix Aerospace, Lotus Corp, Corgi Republic, United Wacky Corporations, Stratagem Armour and Paperwork, UKSF, GanyCo, Trinity Corporation, Jon Munitions

EDIT: As a side note, like I said to datubaman a while back, in future I'm perhaps going to change the way companies work. Simply running this thread has given me a taste of how hard managing these kind of things can be. In order to make it easier for me to make the series it may be necessary for be to tone down the focus on submissions.

I'm assuming I'm in the more complex case category.

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  • 2 weeks later...

I'm really loving the series. I have a new working stock tank in version 1.0 you might want to use.

Jon144's Munitions have rolled out a new heavy tank!

qENRqMx.jpg

Comes with two stock bearings and weapons with heavy armor.

http://forum.kerbalspaceprogram.com/threads/129714-WIP-Relentless-%28E-1%29-Heavy-Tank

Edited by Jon144
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I'll possibly be ok, but the range of different types of antennae could be an issue.

Further updates BTW. Too bad I don't know what page it's on anymore:/

EDIT: 88

Edited by Spartwo
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