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[0.24.2] Interstellar Lite - Tweakscale Integration [v0.12.3][Sept 7]


WaveFunctionP

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I hear ya. I don't expect rigid realism, although the *concepts* being potentially real and the effort to balance them so was more appealing to me than say, hyperdrive, which is why I picked this up. Not having played the new version yet I can't speak to balance - i just know sometimes people nerf capstone skills/techs/unlocks because they're "massively overpowered" by end-game, but it's a capstone - an antimatter engine should be ridiculous, that's the point.

I have faith, I'm just hoping the cool end-game stuff didn't become "side-grades" instead because it was "too easy" . I'll try and play it tonight and judge for myself. Anxious to see the changes, I know Wave (and Fractal) have worked very hard for probably very little reward.

KSP 64 bit actin' weird lately though, I think FAR/TAC/MKS/KSPI aren't liking each other too much in whatever KSP running environment I have set up. I had to remove RemoteTech and DRE (sad face) just to get the game to not crash on load with that wierd KSC-in-the-VAB bug.

(Also sent you some caffeine funds there Wave, thanks for all your hard work, hope you don't mind $CAN)

I know that I responded to you above, but I wanted to say something to this as well.

The "side-grade" concept keeps scaling in check while allow the player to see at least one performance vector have significant improvement. The isp or thrust bump from a side-grade is much more visceral than having "every stat increase by x%". And the scaling in general was plain breaking the challenge of the game. With just fusion you had access to ridiculous thrust and isp. This made fission nearly worthless and made AM scale beyond the confines of challenge. AM along was over 7.5 times as powerful as the already overpowered fusion. AM is still powerful, you can feel the difference, but it is not going to render other parts completely obsolete.

Should we get actual interstellar travel in the game, the maybe there will be a place for scaling of higher magnitudes, but right now all it does it make the game boring because you have less challenge and less parts to work with (because so many parts have been made obsolete).

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WaveFunctionP -

When you do get around to integrating RealFuels with everything, take a look at the RealFuels/Karbonite integration configs Raptor831 and I have been working on.

I feel like they may be useful to you when you want to integrate RealFuels with those other mods. It's fairly straightforward, but rather tedious.

Also, in that, I wrote up atmospheres for the planets that included Kethane. They differ slightly from yours in the Interstellar and Karbonite atmospheric resource definitions. If possible, I'd like to get on the same page regarding that.

see the communityresourcepack about an potential changes you like to see to resources.

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I am having three bugs at the moment. First is that when I mouse over some of the tweakable items in the parts catalogue, they start blinking rapidly and the preview model expands rapidly off the screen. The ones that do it for me specifically are Antimatter initiated reactor, antimatter reactor, fission reactor, fusion reactor, particle bed fission reactor, deployable microwave array, microwave beamed receiver, inline refinery, and the fixed size microwave transceiver.

Second is that the deployable radiator fins dont have a right click menu for deployment, or even the option in action group editor for deployment. I don't know what was driving the animation module before, so I am not really sure what broke there. after seeing that its deployable part was broken, I tested the microwave deployable phased array and the microwave receiver and encountered the same problem, as well as the science lab and the magnetometer. In short, every thing that can deploy is broken when it comes to deployment. Oddly enough, this excludes the radial warp engines.

Lastly is that the VAB thermal helper is broken. It has a button in the toolbar, but it does not pop up a screen at all

You have a bad install, please see the installation instructions.

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Yay for interstellar updating! But I don't like having the flat radiators being removed. I found them to be more practical and aerodynamic than the huge radiators. Most of my larger ships in Interstellar use the flat radiators.

You should be able to use radial radiators now, they have been buffed significantly. Reactors don't produce as much power and aren't as hot as they used to be, so there isn't as much of a need for really large amounts of radiators.

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Upgrades and alternate modes have been removed from this version. You'll notice that none of the reactors make ChargedParticles any more either. There is now only one kind of generator, which is competitive with the old KTEC generator.

Ah, good to know. I looked at the new configurations and they still have the upgrade module.

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The user experience in the mod was polished a lot, but the underlying code and configs are strapped together with ducktape and superglue. :P

Heheh, fair enough :D I think I actually confused myself by digging way deeper than I needed to. I liked this mod before, and I love it now! Way more streamlined and a lot easier to use.

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You should be able to use radial radiators now, they have been buffed significantly. Reactors don't produce as much power and aren't as hot as they used to be, so there isn't as much of a need for really large amounts of radiators.

Any chance we could still get a super-heavy radiator to replace the tweaked up huge radial radiator, or at least increase the step size (or maximum steps available) for the TweakScale on those parts? I only ask because the part count of low orbit solar power farms skyrockets now that we can't use huge radiators... by increase I mean at least quintuples, which creates huge amounts of lag when trying to launch them, and bloats save sizes. Perhaps you could even consider re-introduce in-line radiators to fill very heavy radiator niche if you don't feel comfortable further modifying radial radiators.

Edited by Undecided
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Any chance we could still get a super-heavy radiator to replace the tweaked up huge radial radiator, or at least increase the step size (or maximum steps available) for the TweakScale on those parts? I only ask because the part count of low orbit solar power farms skyrockets now that we can't use huge radiators... by increase I mean at least quintuples, which creates huge amounts of lag when trying to launch them, and bloats save sizes. Perhaps consider re-introduce in-line radiators to fill very heavy radiator niche if you don't feel comfortable further modifying radial radiators.

I'll have to admit, I didn't mess with solar farms while developing the release. I'll look into the heat and see what needs to be done. May just be easier to give panels better dissipation.

Edited by WaveFunctionP
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The copy of TweakScale packaged with KSPI was deliberately stripped of configs for other mods. From the OP:

If you use TweakScale with anything else, you should be using the latest version from the TweakScale thread.

Would this fix my lack of "run test" ability when completing contracts?

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Would this fix my lack of "run test" ability when completing contracts?

I have no knowledge of this problem. The version of tweakscale that is included simply has configs for stock and kspie part files. I havent done anything to support contracts for kspi parts because they aren't meant to be "throw away" parts like stock parts.

Keep in mind, should you decide to install the full tweakscale, be sure to remove the kspi tweaks from tweakscaleexponents and the config folders. I don't believe that it has been updated yet to remove those configs.

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Hi guys, I am new on here but been playing with KSP for a good while now, This new version is my first attempt with KSPI. I have noticed in the VAB when I highlight a part t insert it the icon starts growing, to ridiculous levels, any ideas. Sorry if this is my fault for doing something daft or if its something basic I have messed up.

spw8bPFMNqMVX4Cu_Q0OHAB8m5q3jeQYxGg4TnIpTg8=w240-h322-no

Reactor%2Bhovered%2Bover%2Bquickly.JPG

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I'll have to admit, I didn't mess with solar farms while developing the release. I'll look into the heat and see what needs to be done. May just be easier to give panels better dissipation.

Don't get me wrong, I love zzz's work, but I really wish that there was a little bit more range in terms of radial radiators in Interstellar. I haven't installed this version yet, but I've taken to modifying NF's radiators for Interstellar purposes.

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Keep in mind, should you decide to install the full tweakscale, be sure to remove the kspi tweaks from tweakscaleexponents and the config folders. I don't believe that it has been updated yet to remove those configs.

Not sure what modifications you mean. Is it changes in the tweakscale configs or in Interstellar? Tweakscale only has one config regarding the prior version, that being Warp_TweakScale.cfg. Over in the tweakscale forum it directs if a mod has its own support to remove the tweakscale config rather than change the supported mod.

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Not sure what modifications you mean. Is it changes in the tweakscale configs or in Interstellar? Tweakscale only has one config regarding the prior version, that being Warp_TweakScale.cfg. Over in the tweakscale forum it directs if a mod has its own support to remove the tweakscale config rather than change the supported mod.

That is what he means, remove the old Warp_TweakScale.cfg from the TweakScale download as it will most likely interfere with this new KSP-IE update.

Edited by Akira_R
spelling derp
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oh crap i installed .12 without reading the part about removing .11. well.... lets see what happens :D

edit- aaaaaand it broke. :( im now in the process of nuking entire gamedata folder and redownloading every mod since a lot of mods used same name folders as kspi

Edited by Jagzeplin
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I had a few ships with radiators or gamma-ray spectrometers from 0.11 that I didn't want to lose. Here's my config to put versions of the new parts under the old names that I had in flight.

One more to add to that:

+PART[GCMassSpectrometer]
{
@name = FNGCMS
@techRequired = Hidden
@category = -1
}

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Hi guys, I am new on here but been playing with KSP for a good while now, This new version is my first attempt with KSPI. I have noticed in the VAB when I highlight a part t insert it the icon starts growing, to ridiculous levels, any ideas. Sorry if this is my fault for doing something daft or if its something basic I have messed up.

https://lh5.googleusercontent.com/spw8bPFMNqMVX4Cu_Q0OHAB8m5q3jeQYxGg4TnIpTg8=w240-h322-no

https://lh5.googleusercontent.com/-HUy1NgASvHA/U_0H1x53kHI/AAAAAAAAAMU/VsmdvY4KNeQ/w438-h469-no/Reactor%2Bhovered%2Bover%2Bquickly.JPG

I am currently having the same problem but I have some more details about it.

Mods I run,

tweakscale

b9 r5.0

quantum struts

tal cargo solutions

and other organize and look and feel mods

Also running 32 bit

and also had previous version of interstellar installed but I am pretty sure I have removed that.

Problem Solved

Mis downloaded the source code version. Uninstalled that and installed the regular version which fixed this issue. Be advised.

Edited by krillin678
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Not sure what modifications you mean. Is it changes in the tweakscale configs or in Interstellar? Tweakscale only has one config regarding the prior version, that being Warp_TweakScale.cfg. Over in the tweakscale forum it directs if a mod has its own support to remove the tweakscale config rather than change the supported mod.

There are mm config files as well as some configs for interstellar modules in tweakscale exponents. Both need to be removed until the full version of tweakscale is updated.

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Hi guys, I am new on here but been playing with KSP for a good while now, This new version is my first attempt with KSPI. I have noticed in the VAB when I highlight a part t insert it the icon starts growing, to ridiculous levels, any ideas. Sorry if this is my fault for doing something daft or if its something basic I have messed up.

https://lh5.googleusercontent.com/spw8bPFMNqMVX4Cu_Q0OHAB8m5q3jeQYxGg4TnIpTg8=w240-h322-no

https://lh5.googleusercontent.com/-HUy1NgASvHA/U_0H1x53kHI/AAAAAAAAAMU/VsmdvY4KNeQ/w438-h469-no/Reactor%2Bhovered%2Bover%2Bquickly.JPG

This is an error with your installation. delete all the old folders and files from the last version of interstellar. Warpplugin, treeloader, openerresoursystem and module manager were all included in the old mod. After you've removed all the old stuff, then install the entire contents of the interstellar download into your gamedata directory. Basically, drag the gamedata contents from the download into the gamedata folder in your install.

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