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Yes, the scripts should all be fine for all versions of Ubuntu, and indeed all Linux distro's, as a terminal of some sort and the shell that runs inside it are standard to all Unix-like operating systems.

Edited by sal_vager
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Quick question before I spend a lot of time running through the script on page 1, is it still valid for Ubuntu 14.04?

If you refer to my script: Should work partial.

As I don't play KSP actively at the moment i only check this thread now and then for News.

My Script has Problem downloading the latest version from the Kerbalspaceprogram website, as a workaround download the zipfile manual and place it in the same directory as the script.

At all:

The problem:

There is maybe something broken with the SSL Certificate of the KSP Website.

If you download something via wget, it aborts and you get the following error message:


ERROR: cannot verify kerbalspaceprogram.com's certificate, issued by '/C=US/ST=Arizona/L=Scottsdale/O=GoDaddy.com, Inc./OU=http://certs.godaddy.com/repository//CN=Go Daddy Secure Certificate Authority - G2':
Unable to locally verify the issuer's authority.
To connect to kerbalspaceprogram.com insecurely, use `--no-check-certificate'.

Has anybody a idea what this error really means or has a proper workaround (No diasableling '--no-check-certificate' is not a proper workaround).

Also thiy problem may be know: http://forum.kerbalspaceprogram.com/threads/117966-trouble-accessing-kerbalspaceprogram-com-on-Firefox

Edited by Voidi
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It's the site certificate, if you try opening the KSP website in a new browser it will complain about the certificate as well and there is nothing we can do about it.

It is Squads responsibility to keep their certificates up to date and to use reputable issuers instead of GoDaddy.

So while it is true that disabling '--no-check-certificate' is not desirable, it is the only workaround.

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Hey guys,

Upgraded to Ubuntu 15.04 recently. Made sure I had the latest nVidia drivers. Installed KSP, and it runs fine absolutely stock. Yay!

Then I got crazy. Installed CKAN and downloaded some mods. But now KSP crashes after finishing loading all assets and switching between the loading and main menu screens.

Player.log is indicating a SIGSEGV, and at the end of the log is indicating that more than 16GB of memory is being used. However, the System Monitor doesn't indicate any usage above 6GB while KSP is running.

Logs on DropBox: https://www.dropbox.com/sh/q9c0mu16ieta8ix/AAAiecOmqDLOF9IoEcA0hfspa?dl=0

I'm at a loss as to how to fix it from here... Thanks in advance for any help you guys can offer!

-Visi

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Looks like it's trying to use a memory address outside of 16gigs, not that it's using 16gigs, so it'd be an invalid call rather than running out.

The stack trace actually specifically mentions a 2D texture call and clouds.

Stacktrace:

at (wrapper managed-to-native) UnityEngine.Texture2D.INTERNAL_CALL_Compress (UnityEngine.Texture2D,bool) <0x00068>

at (wrapper managed-to-native) UnityEngine.Texture2D.INTERNAL_CALL_Compress (UnityEngine.Texture2D,bool) <0x00068>

at UnityEngine.Texture2D.Compress (bool) <0x0001e>

at OverlaySystem.TextureSet.initTexture () <0x002a1>

at OverlaySystem.TextureSet..ctor (ConfigNode,bool) <0x00099>

at Clouds.Clouds.LoadConfigNode (ConfigNode,string,bool,bool) <0x004a2>

at Clouds.Clouds.loadCloudLayers (bool) <0x002b7>

at Clouds.Clouds.Awake () <0x0005f>

And the KSP.log also ends with clouds.

[LOG 13:35:33.217] Clouds: Cloud Material initialized

[LOG 13:35:33.217] Clouds: Generating Overlay...

So I'm guessing it's the clouds...

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  • 2 weeks later...

Hello there,

I'm comin back again with my Ubuntu 14.04LTS issues... :P

This time it's about the LC_ALL=C fix that seems to not work anymore.

I use to launch KSP with a little bash file in order to change the cwd to KSP's folder (for the atmospheric and reentry effects) and to set the LC_ALL env variable. Here is my script :

#!/bin/bash

cd "/media/Documents/Jeux/Steam-Linux/Kerbal Space Program"

LC_ALL=C ./KSP.x86_64

Since last sunday, the graphics settings are systematically reset after each KSP reboot (and the sent data confidentiality dialog too, off course) , as if the LC_ALL=C fix was not working anymore (I should remind that I'm using a french desktop).

This happened after an ubuntu update if I can remember (but I'm not 100% sure).

So if somedy has encountered the same problem and would share some advices, it will be greatly appreciated :cool:

And while i'm on that, are the __GL_THREADED_OPTIMIZATIONS=1 and LD_PRELOAD="libpthread.so.0 libGL.so.1" variable definition still necessary for KSP 1.0.4??

Thanks for all (welcome) help.

[Edited]

My OS is Ubuntu 14.04, GTX 760 with Nvidia drivers v355.11, libc is v2.19 (if that could help).

Edited by hargn
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I'm getting consistent hangs/freezes at around T+32 on the basic flight training mission.

I've tried lowering all of my graphics settings as low as possible, but to no avail. Also tried updating drivers and ensured that I'm using the proprietary nvidia-304 driver. KSP.log has no hints and dmesg doesn't show anything interesting.

Any ideas?

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Player.log is indicating a SIGSEGV, and at the end of the log is indicating that more than 16GB of memory is being used. However, the System Monitor doesn't indicate any usage above 6GB while KSP is running.

As far as I can tell, this is a Unity bug; other Unity games (like Cities: Skylines) have the same problem when running under 64-bit Linux. I've tried asking about this in Unity-land, but I haven't gotten anywhere. Best one can do is limit how many mods are installed while hoping that the problem doesn't exist in Unity 5.

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So I was perusing my Player.log for giggles, and I see the following at the top.

My question is mainly, why is my 2GB VRAM dedicated at the top, but anear the bottom, it shows 0 MB VRAM detected?...Also, it looks like KSP is defaulting to using OpenGL? is that correct?

Thanx for any insight... (Oh, this is Lubuntu 15.04, KSP 1.0.4 64bit)


Desktop is 1600 x 900 @ 60 Hz
GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152
OpenGL:
Version: OpenGL 4.5 [4.5.0 NVIDIA 346.96]
Renderer: GeForce GT 630M/PCIe/SSE2
Vendor: NVIDIA Corporation
VRAM: 2048 MB
Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image GLX_ARB_get_proc_address
Setting maxVSyncInterval to 4
GL: Detected 0 MB VRAM
Total system RAM: 5805 MiB
Initialize engine version: 4.6.4f1 (99f88340878d)

Edited by Stone Blue
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I have a desktop system (Centos 7, x86_64, Core2Duo, 8Gb RAM, Nvidia, Nvidia proprietary driver), here KSP works fine.

But on my laptop ThinkPad x220t (Ubuntu 14.04 LTS, Core i5, 16GB RAM, intel graphics) it doesn't works :( The game running, display starting game menu, but when I try to load anything, for example, asteroid mission, I seen vessel, navbol, panel, and... black screen. No space around. I try googling, and read FAQ in start post of this thread, but it doesn't help me.

I use clean, 32 bit installation from Steam(in future I want to change it to x86_64, it works on my desktop fine).

How I can fix my problem?

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Hello there,

I'm comin back again with my Ubuntu 14.04LTS issues... :P

This time it's about the LC_ALL=C fix that seems to not work anymore.

...

And while i'm on that, are the __GL_THREADED_OPTIMIZATIONS=1 and LD_PRELOAD="libpthread.so.0 libGL.so.1" variable definition still necessary for KSP 1.0.4??

Hi hargin, this sounds like the joystick bug, your gfx settings will reset if you start KSP with a controller bound but no controller present.

And __GL_THREADED_OPTIMIZATIONS was never necessary, it's just reported to help for some players (though I never saw a difference).

I'm getting consistent hangs/freezes at around T+32 on the basic flight training mission.

I've tried lowering all of my graphics settings as low as possible, but to no avail. Also tried updating drivers and ensured that I'm using the proprietary nvidia-304 driver. KSP.log has no hints and dmesg doesn't show anything interesting.

Any ideas?

We will need your Player.log from after this occurs wingman :)

So I was perusing my Player.log for giggles, and I see the following at the top.

My question is mainly, why is my 2GB VRAM dedicated at the top, but anear the bottom, it shows 0 MB VRAM detected?...Also, it looks like KSP is defaulting to using OpenGL? is that correct?

Thanx for any insight... (Oh, this is Lubuntu 15.04, KSP 1.0.4 64bit)

KSP on Linux and OSX uses OpenGL, this is normal, the VRAM thing is a Unity bug however and there's nothing we can do about it, thankfully it's completely harmless.

I have a desktop system (Centos 7, x86_64, Core2Duo, 8Gb RAM, Nvidia, Nvidia proprietary driver), here KSP works fine.

But on my laptop ThinkPad x220t (Ubuntu 14.04 LTS, Core i5, 16GB RAM, intel graphics) it doesn't works :( The game running, display starting game menu, but when I try to load anything, for example, asteroid mission, I seen vessel, navbol, panel, and... black screen. No space around. I try googling, and read FAQ in start post of this thread, but it doesn't help me.

I use clean, 32 bit installation from Steam(in future I want to change it to x86_64, it works on my desktop fine).

How I can fix my problem?

We will need your Player.log from after this occurs and your hardinfo report (plain text, not html) please PolNoch, see the first post for details :)

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Hi hargin, this sounds like the joystick bug, your gfx settings will reset if you start KSP with a controller bound but no controller present.

And __GL_THREADED_OPTIMIZATIONS was never necessary, it's just reported to help for some players (though I never saw a difference).

Thanks sal_vager, I've my answer. I saw that there was issues with joysticks.

I tried to test my joystick, but as the thrust axis has an assigned range of −32768 to 32767, only half of my axis is taken into account (KSP set the thrust only from 0% to 50% or from 50% to 100%).

So piloting aircrafts becomes a real challenges.

I didn't wait for your answer : I did a full KSP reinstall ;.;

Edited by hargn
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  • 3 weeks later...
I'm running KSP on a Thinkpad X220 with Arch Linux. I have a few odd problems, here's a few:

When resuming after a suspend (systemctl suspend, or shutting the laptop lid) while having KSP started, the sound doesn't come back on. I have to fully restart KSP to fix it. This is pretty annoying, and I'd like to fix at least this.

Quicksaving doesn't show the "quicksaving..." in the corner.

I can't use aero-effects. Settings says it's hardware related, but I wouldn't be suprised if it wasn't.

CPU hovers in the upper 50%s, even when doing nothing and on the main menu screen.

I also had a few problems I fixed or I can't replicate, like black VAB fixed by turning a setting off, the Mun disappearing, buttons being blacn, etc.

I'm starting to think my thinkpad is faulty. I had none of these problems on my desktop and other (now dead) laptop. Edited by Zekario
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Hi Zekario.

I don't know about the sound, maybe a pulseaudio issue?

Does quicksave work, have you tried rebinding it to another key?

KSP checks for anti-aliasing before enabling some effects, so try turning on anti-aliasing in the KSP settings screen.

¯\_(ツ)_/¯

The black VAB is caused by the PPFX edge highlighter with Intel drivers, this may also have made the Mun and buttons disappear.
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I use ALSA for sound, and the same thing happens when I suspend on my desktop. Possible KSP bug? I don't remember this happening on PulseAudio, maybe I'll try that.

Quicksave works. I can use F5 and Mod+F5, but the messages don't pop up.

No aero-effects is okay, I guess.

I can live with CPU usage, I don't do much else when playing KSP. And hey, unused CPU is wasted CPU (Right?). Only thing that may be a problem is heating.

Makes sense. I don't have those issues after disabling it.

ALSO: I can't see the fonts on menus like the debug menu. Do I need certain fonts for it to display properly?

Also: Thanks for helping everyone with their KSP troubles on Linux!
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Hello. Hopefully I'm posting this in the right place.

I'm running Ubuntu 14.04 and earlier today my game crashed. I'm not sure why, but it has happened before and everything has turned out fine. The first time, Kerbal told me I had invalid/broken saves and I needed to either delete them or cancel. I canceled and replaced my persistent.sfs with my quicksave.sfs file and was able to play again. However, this time it asked me again and I clumsily clicked delete. Now my save is gone. Is is possible to recover it before I spend most of my time hyperediting everything back? If you need more information I can give you more. Any help is appreciated.
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Zekario, KSP uses [U][URL="https://en.wikipedia.org/wiki/FMOD"]FMOD[/URL][/U] for sound via the [U][URL="http://unity3d.com/"]Unity3D[/URL][/U] game engine, and it looks like [U][URL="http://answers.unity3d.com/questions/524602/audiosource-glitching-when-resuming-from-suspend-o.html"]others have also had issues[/URL][/U] with sound after using suspend.

No idea on the quicksave message, maybe there's an error in the log to say why, you can open it in-game with rightshift+F2 or check your Player.log in ~/.config/unity3d/Squad/Kerbal\ Space\ Program/ , also you can enable anti-aliasing, "no hardware support" doesn't mean AA won't work.

KSP also uses a lot of cpu on my desktop, no idea why or if it can be reduced.

For fonts you will need Arial.ttf and ArialBd.ttf files in your usr/share/fonts folder, you can get these from the ttf-mscorefonts-installer package on Debian systems, there should be an equivalent on Arch, [U][URL="http://forum.kerbalspaceprogram.com/threads/92231-The-Linux-Thread!#linuxthread06b"]more info here.[/URL][/U]


ETPOF, not easily, KSP doesn't make a backup or send the folder to the recycle bin so your only choice is to try an undelete program and hope it recovers the files.

The Ubuntu repository contains a few programs to do this, they are extundelete, magicrescue and testdisk.
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I installed XFCE4 then uninstalled it, and that fixed lots of KSP related problems. I don't know either. Quicksave and debug fonts show up, and I think my only KSP problem now is the suspend-sound thing. My CPU makes more sense now, going up when actually doing things and going down when on menus. It even made CKAN work, before it have errors. I'm confused, but happy.

I have AA on, but aero effects still don't want to work. It's fine though.

Thanks for your help!
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I've been trying to fix my performance issues with Linux KSP on and off for months now. This thread finally provided the answer.

I had massive FPS hits every time I panned the camera around or even moved the mouse too quickly. Turns out my mouse defaults and locks to a polling rate of 1000hz on Linux and changing the rate via usbhid does nothing. I grabbed a cheap mouse locked to 125hz and the FPS drops are finally gone. [URL="https://www.youtube.com/watch?v=P3ALwKeSEYs"]They're GOOONNNEEEE.[/URL]
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Well, LC_ALL=C should not be needed anymore, with 1.0.5 the game was made to ignore the users locale.

But if you're getting permission denied you'll need to check the permissions of the files, if you're dualbooting with Windows make sure Linux and KSP are on a Linux compatible file system (not NTFS or FAT).
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On 27/11/2015 11:35:46, Ricardo.b said:

the game is in a different HD, but the terminal gives: Permission Denied

What filesystem and mount options does that drive have? (see output of 'mount' command)

If it's NTFS, it's possible to make permissions play nice, but not straightforward, best put KSP on a Linux-native filesystem.

Check that your "different HD" isn't mounted with "noexec" - Ubuntu does this by default for some reason.

 

On another note, why the bleep do we have an "answer this question" button on this thread now? which question? What if it's an informational post - i.e. the top of this thread?

Edited by steve_v
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Well, this is a bother, when I'm logged in I cannot see the first post, so I can't edit it, instead all I see are the hidden old posts I used to use to arrange the thread.

When I log out I can see the first post just fine, and all the hidden posts are hidden but because I'm not logged in I can't edit it.

And I can't completely delete the hidden posts, because I want to use those to arrange the thread ...

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  • 3 weeks later...
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