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KSP-TV SquadCast - Release list and discussion


HafCoJoe

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This here has some info that was speculated only in the Squadcast, but the main coverage was posted by Maxmaps here: 0.25 plan from maxmaps

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High res Mk2 Capsule, High res Mk2 released images (from SquadCast)

Information shared in the Squadcast and 0.25 plan

Note: When I say "currency" I mean reputation, funds, and science.

Releases from outside sources too are italicized

- QA started today

- Crew transfers w/o exiting capsules (was this announced coming in .25?)

- Navbal icons for all angles

- Button to bring thrust up to 100%

- Revamping sounds and particle effects! (with minimal effects on performance)

- New difficulty settings - You can change/remove all these options

- R&D parts require buying to use (4-5 times the usual cost)

- You can change money income

- You can change science income

- You can change reputation settings

- Data about where each kerbal has been and what they have done is being saved. You can now have veterans

- Losing veterans or more experienced kerbal can hurt reputation more

- Issues with part count

- Part count increase hurts processor because of physics.

- Unity 5 has a fantastic new physics "controller".
As soon as Unity 5 comes out, it will be basically priority 1 to port KSP over to it.
ETA for Unity 5 is unknown.

- You will definitely be able to go wilder with part count when KSP is ported over. Que Whackjob!

- Example: "You can buy a fund to increase science gain, but lower reputation.

- Adding new guys for each type of currency.

- Administration building

- "
"

- A place where you control your strategy

- Strategies are in contracts. They are unique to this building. It is a buff you buy to increase/decrease your income of rep/science/funds while effecting a different one.

- Trying to add a bunch of different strategies

- Physics less parts will be looked into in the future

- Magic boulder might return...

Quotes on the unknown thing

- "You can play 1000 hours and never run into this if your good"

- "Harvestr was having fun doing this over and over again"

- "This is something no mod has ever done. Flat out. We are super happy about it."

- "It's cool. Good players might not run into it, they might want to for fun.

Edited by Avera9eJoe
Changing heading
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Looks like the dark texture on the underside of the SP+ parts has been changed. Really hope they're including the whole lineup.

Great coverage, Avera9eJoe. Have some rep.

:D Yeah I was noting that. I tried to put all the stuff shared in the Squadcast, and it looks like I did AND some from Maxmaps list. Also the end texture/mesh for all them is different from the original mod. And is the end node still low? Thanks for the rep Red Iron Crown, I will keep yours in a better than average box.

Edited by Avera9eJoe
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As Average was putting it in here i was writing it down on paper for a news video. Now i can summarise the last stream by Max and the one he just did with more content.

jHi2enE.png

We had the same idea Avera9e!!

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Not sure about the nodes, and there's no guarantee they line up with the texture anyway. The pic shows three views of the cockpit and two sizes of LFO and LF tanks, but what is the one with the yellow bands? Looks like the size of the small cargo bay or the docking port, but there's no split in the texture.

Edit: Did anyone notice how large the viewership was?

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Not sure about the nodes, and there's no guarantee they line up with the texture anyway. The pic shows three views of the cockpit and two sizes of LFO and LF tanks, but what is the one with the yellow bands? Looks like the size of the small cargo bay or the docking port, but there's no split in the texture.

Edit: Did anyone notice how large the viewership was?

The yellow striped one is Monopropellant. EDIT: it has a little 'M' on it.

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Oh, guess we're not getting the docking port/mp tank combo then. It'll be interesting to see the rest of the lineup.

Or it is not finished enough to show just yet. Even if it is in the mod right now it might not be right for the way they want to implement them into the game at this time.

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I've got my own notes list. Should I post it here for reference? I think a few things from the OP are missing.

EDIT: Created my own thread. If it becomes redundant, I think a moderator will merge these 2.

Edited by Spuds
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While the Squadcast was on, I took notes as Maxmaps and Yargnit discussed the PLANNED features of the update. Keyword being PLANNED.

Squad decided to do something new with this update: release the planned features list, and use our input to make the update even better. So nothing here is concrete; it could change if the community decides against the feature.

Let me repeat that: NOTHING IS CONCRETE

With that out of the way, here are my notes:

--New Spaceplane parts

-Cargobay planned to be added, may be a 2 patch thing (maybe due to no native firespitter)

-Trying to be implemented in a way as to not break old designs

--Enhanced Navball function

-Prograde, retrograde, Normal, antinormal, Radial in, radial out

--Punch It button!

--Improved Accessibility

--Better sounds

-SFX being added for parts with no SFX now

--Better particle effects

-More to be revealed, but better explosions confirmed

-Minimal performance impact expected

--Difficulty options

-Implementation started with ALT-F12 options of difficulty

-Panel will contain all of that + new options tied to the new update

-Tweak starting funds, Allow stock ships, Autohire crews...

-Once you research a node, you have to pay a hefty price to unlock it(4-10x), prototype it, then finally unlock it

-Modifiers for sci, funds, rep (10% of normal gain to 1000% of normal gain)

-Allows for gameplay options like bumping sci gain to not worry about it

--Adding a mechanic that will be fleshed out over time: KERBAL EXP!

-FlightLogger like implementation

-Can tell anything you have done in the game, landed on the moon, orbited minimus, etc

--used for contracts

--Such a system will be used for Kerbal EXP gaining

--Kerbals gain levels eventually becoming veterans

--loosing high-leveled Kerbals will cause a MASSIVE rep loss (Imagine loosing Armstrong and Buzz on another space mission)

--Future cannot be discussed, but you "won't have to wait long"

--First Person EVA

--NOT FOR .25, but wanted for a future update

--Max called switching out an RCS pack for a parachute a good idea and "pretty metal"
:P
(suggested by Mammonlord)

--Seecret feature

--Max cannot reveal it, he does not have the authority

--"we believe it is really cool, one of the coolest things in the game" --Max

--Complex from the code, but "basic" from the gameplay aspect

--Veterans, who are REALLY GOOD (read: regex, ferram4, Scott Manley) will not encounter it

--Creates the framework for a MASSIVE feature in the future

--No mod has done it

--HarvesteR had extreme amounts of fun playing with it

--NOT CLIPPY

--Max derives happiness from seeing everyone speculate

--Part count problems

--Unity 4 with PhysX is only single threaded = Slow

--Unity 5 has multithreading, and there are plans to make it PRIORITY #1 when it is released

--ETA: Don't ask us guys, we're itching to get our hands on it

--OSX 64 bit is being worked on

--When it will be released, expect it to be experimental

--Admin building

--Used to be a currency exchange like "trade X for Y", deemed unfun(Max called it similar to Age of Empires 3, and "dated)

--Now a place to control your strategies

--Buffs to be paid using currencies

--Use rep to buy unpaid interns? Loose rep, but science gains are increased for 5 missions by 20%

--Misc Strategy is also being added

--EX: If you spend funds and science, the next flight has better fuel efficiency

-or the next flight has a bit less drag

-or you have better contract rewards

--All temporary buffs, never permanent

Feel free to discuss, but keep it civil. If this thread is redundant or otherwise has issues, please lock/merge it as you see fit, mods.

Edited by Spuds
Man, the amount of indent tags I used... (Fixed formatting)
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My god, it's so obvious. Secret feature is a banana easter egg. If you're a good pilot you won't run into it (crash into it).

That would be freakin' awesome. Now, where would it be placed in the system...? Over the north pole of Jool? Taking the place of the Magic Boulder orbit path? Or perhaps floating in the ocean that is Laythe. One can only speculate...

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--Modifiers for sci, funds, rep (10% of normal gain to 1000% of normal gain)

--Allows for gameplay options like bumping sci gain to not worry about it

FYI your formatting is getting eaten by the board.

However, this point I've quoted is awesome. I am totally playing a 10%/30%/10% sci/funds/rep game when .25 comes out.

Can I have a ticket for the 0.25 #hypetrain?

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This is going to be great! I can't wait for the better explosions and sounds!

The strategy idea for the admin building is much better than the 'trade x for y' function that I thought it'd be.

Now, that secret feature, hmm. If highly experienced players won't encounter it then I'm thinking it must have something to do with bad building/flying. The explosion effects are already known so it can't be that. Since it has 'hilarious results' it might have to do with kerbals. Maybe new facial expressions or animations? If your Kerbal is absolutely flipping out while your rocket is doing cartwheels it would be hilarious. Right now they just kind of look around with a slightly scared expression. Any more ideas?

Edit: Maybe the secret feature ties in with the enhanced explosion effects! When you crash, you'll get a nice satisfying explosion. What if it left a crater? A reminder of your abrupt lithobraking! No mods have attempted deformable terrain. It would be very complex to code but a basic gameplay feature as described! That would be really cool! Imagine slamming an asteroid into the Mun and creating a brand new crater! That would be amazingly fun! I wonder what the "MASSIVE feature in the future" could be? I think terraforming is out of the question as it wouldn't really fit the Kerbal style. Maybe mining perhaps? It would need to affect terrain in some way. Anybody got anymore ideas?

Edited by jaredkzr
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