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Issues adding on new mods


Aloriel

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I'm using the x64 executable, but still seem to be getting issues when loading larger mods.

My list of mods includes (these are working):

ScanSat

KW Rocketry

MKS/OKS

Kethane

Karbonite

TAC Life Support

KAS

IR

Final Frontier

Science Alert

Connected Living Space

Ship Manifest

Tweak Scale

Extraplanetary Launchpads

Mechjeb2

Remote Tech 2

Fine Print

DMagic Orbital Science

Aviation Lights

Universal Storage

(and all dependencies, e.g. ORS, Mod Manager, etc)

I would like to add KSP Interstellar and/or B9, but adding either causes the loading screen to just stop after a while. It's not a CTD. The load simply stops loading at a certain point depending on which mod I have loaded. The silly loading text continues to change, as if its still loading. If it were a CTD, I would assume it's a texture issue...

Has anyone else experienced this? Was it as simple as a texture issue? Any ideas?

System specs:

8 core CPU

8GB RAM

nVidia GTX 570

KSP is on a SSD

Edited by Aloriel
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Sadly, it's still getting stuck with ATM installed. Interstellar Lite stops loading at exactly the same point it did before. No crash, just like before. The only difference is that now I have a longer loading time...

Any other ideas?

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Thanks for the info, but I am using Windows.

Fortunately, the game is quite stable as is, despite being on x64. It is only when I try to expand it further that I have issues.

Also, nice to see a company that isn't afraid to support modders. I had no idea that forum existed, since it basically doesn't exist on any other game's website (or at least super rarely exists).

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