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Aloriel

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  1. I typically use recursive acronyms. For a few comm sat examples: Minmus Interactive Network Management Universal Satellite Mun Universal Network Kerbin External Redundant Binary Interactive Network Each of these spells out the name of the planet, but also includes the name of the planet. These are, of course, followed by numerical designations so that I can distinct individual satellites from one another.
  2. Today's Kerbal experience was completing a contract that had been eluding me for some time. It was worth no money, and 40 prestige. I needed to barnstorm the R&D building in two spots, in one flight with a plane. This was probably my 30th attempt... more likely higher. Using a bi-plane from the SAR pack, I kept my speed as low as possible. Since it has such high lift, I was able to keep in the air at just 25m/s. The key is to approach at the exact right angle. You don't want to be turning while you are diving. You will hit something unless you are very lucky or very good. I went for the pedestrian walkway first, since it is much higher than the tunnel. However, it turns out that you get credit for the tunnel if you fly OVER it, not just through it. So, on my approach to the pedestrian walkway, it gave me credit for that, and then I dove and narrowly avoided hitting the ground. On the other side, I became so elated that I succeeded, that I accidentally stalled my plane! Fortunately, the bi-plane is lift crazy, and re-asserted itself once my nose was pointed down. Finally, I made a safe landing in the grass beyond the R&D center. The contract says land anywhere!
  3. I can't really say how many hours I've spent on this game (non-steam copy). I am sure I've crossed the 1000 threshold, possibly 2000 or even more. I've been playing since 0.9. This was before we even had a Mun to go to, let alone other planets. I feel like the moment I got it was when, through trial and error, I managed to get a semi-stable orbit. Back then, we didn't have a map. I couldn't see the actual periapsis or apoapsis. However, based on the altitudes achieved at each point where the vertical speed indicator went back in the other direction, I knew I was at an eccentricity of <0.1. It was very satisfying to finally achieve orbit. Please also keep in mind that we didn't have a time warp. I actually sat there for 15 minutes while my craft orbited Kearth (which is what we called Kerbin before we knew its name). Sadly, I still haven't even gone to Jool.
  4. Sorry, I was using the link at the top of this page, not the one on the first page. I hadn't noticed that the first page was updated (and other modders seem to be slow to update theirs... glad to see you aren't one of those). CKAN will probably have an updated copy of your mod in time. Dropbox is definitely an acceptable download source for them, and I think the list is kept up to date manually. Most modders on CKAN put theirs on Github, not Spacedock, likely for the same reason you don't like it. Not sure why VesselMover is dropping the helipad, but with the cheat to keep the vehicle intact it's working. Now my problem is that when I come back to the vessel, it's vaulting into the sky... but I recall someone else having that issue recently, and so I will look that up.
  5. Yeah, I can. This is really the first time I've had issues with a craft coming apart though.
  6. A couple things: @TMasterson5 1) The dropbox link is giving a 404 not found error. 2) In the latest version from CKAN (version 6?), I can't seem to get my Freedom Cutter to the shoreline without losing my helipad. As soon as I lift the ship in Vessel Mover, the helipad falls off and falls through the ship, onto the runway. Is this fixed in .8? EDIT: 3) If you don't use VesselMover to get crafts to the water, what do you use? EDIT2: Ah ha! Found a way to get it to the sea. I had to activate the cheat that prevents breakages, THEN VesselMover it to the water!
  7. Is there a way to revoke a custom ribbon? I awarded someone a rank ribbon, but then decided they deserved a promotion. Now they have a ribbon for the old rank and the new one.
  8. The best solution I have found for when this happens: (Windows) CTRL-Shift-ESC End task. (Mac) Force quit. You can do this several ways, one is in the Apple menu, the other is by right clicking on KSP in the smartbar. On other devices, I don't know how you'd do this, but there should be a way. If you do this immediately, it won't have a chance to auto-save. You'll load from what you had last time you played. Just make sure all the mods are present.
  9. I'm having a weird problem. I can only find the legacy equipment. The rework doesn't show up at all. I am using IR 2.0.5 KSP 1.1.3 Installed through CKAN *and* manual, just in case. It seems like the rework equipment isn't in the current install.
  10. I can't seem to sink my submarine? Made it full scale to avoid the tweakscale issues. All 4 Kerbals aboard. Dumped my water... I even turned on SAS and tilted it to facing completely straight down, full throttle. No luck. What else am I supposed to do here? Oops, I tried the other direction (up)... Initially, I thought, "oh hey, it's flying". Then after a while, I realized it was able to get to orbit and beyond. I accidentally sent my crew on an interstellar trajectory. The submarine is a single stage to anywhere craft.
  11. It's not KerbinSide. I didn't have it installed when I tested the same mechanic. I think the new RT is still a little rough around the edges. Hopefully the devs can get these older features up and running soon.
  12. The new Remote Tech appears to have issues with creating new control centers in the config files. Only the default mission control dot appears, whereas I have configured RT to have numerous centers all around Kerbin. I have tried adjusting both the Default_Settings.cfg and RemoteTech_Settings.cfg. Here is the code I am using: As you can see, the code is identical to the original, with exception adding new stations and the altering of the maximum range (and reducing it for lesser stations).
  13. Except that in reality, there are no spheres of influence. In reality, every particle is gravitationally drawn to every other particle in the entire universe. The catch is that so much of the universe is so completely far away that it has virtually zero effect on us. In actuality, the Milky Way and Andromeda are headed for each other because they are drawn to each other's gravity. They are non-trivial sources of gravity for one another. However, they aren't orbiting each other (hyperbolic trajectory), and technically could miss depending on how erroneous our calculations are. As an example of the effects of distant gravity, there is the Great Attractor that is drawing all of the neighboring superclusters towards it. Its effect on us is minuscule, but it exists, and eventually - in probably many trillions of years - will draw our galaxy so closely that it is absorbed into it.
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