blowfish Posted October 11, 2014 Share Posted October 11, 2014 How's it hold up with 0.25?like endl said an update will probably take a while, but most things seem to be functional with B9 5.4.2. Link to comment Share on other sites More sharing options...
W1ntermute Posted October 12, 2014 Share Posted October 12, 2014 firespitter should be part of the default core code in this game Link to comment Share on other sites More sharing options...
AetherGoddess Posted October 12, 2014 Share Posted October 12, 2014 firespitter should be part of the default core code in this gamewhile i agree with you, there is nothing the B9 team can do about that, and i don't think Squad is willing to take ownership of that code, even if Snjo would release it to them. it's very unhelpful to tell B9 that the parts they depend that are produced by a 3rd party should be included in a 4th party's release. Link to comment Share on other sites More sharing options...
Guest Posted October 12, 2014 Share Posted October 12, 2014 Well, Firespitter mostly works. I'm going to check it out, 0.25 wasn't a very plugin-breaking update, most things work, more or less.waiting on firespitter to update, apparently squad made some changes that are a large departure from the current functionality of firespitter so this sounds like a major overhaul of the mod to me. would be nice if there was some confirmation of this because this is probably going to take quit a bit of time. which is sad because firespitter is probably the biggest core mode for the community other then module manager and toolbarActually, the big changes will come in 0.26. They did code some cargobay shielding, but otherwise didn't overhaul the aerodynamics that much. Link to comment Share on other sites More sharing options...
K3-Chris Posted October 12, 2014 Share Posted October 12, 2014 I've said it before and I'll say it again, if you play a highly modded KSP install it's inadvisable to upgrade KSP until your mods have been updated, or if you value your save.And if you want to upgrade and existing career to a new KSP version with mods you're wise to backup first so that if .25 breaks your save/mods you can keep playing on .24.2There is a reason Scott Manly is still on .23.5 in his Interstellar Quest series. Unfortunately Snjo is busy so a FS update might delay some. Link to comment Share on other sites More sharing options...
asdfCYBER Posted October 12, 2014 Share Posted October 12, 2014 Updated RPM, and everything works great. No problems with firespitter. Link to comment Share on other sites More sharing options...
prophet_01 Posted October 12, 2014 Share Posted October 12, 2014 First of all, I rly want to thank you for the awesome work you are doing on this mod. B9 is my favourite mod and the new features are rly cool. However, I have a question about the textures of some parts. Why do the S2W parts (adapters, engine mounts) and the S2W cargo bays + S2 parts (reusable pod, cargo bays, etc) have different heat shield textures? I love those parts and as far as I can see they are ment to be used together. It looks a bit odd though if you do so. My bigger shuttles all have stripes of different heatshields on theire bellys. Am I missing something obvious or is it grafical bug I am experiencing? Link to comment Share on other sites More sharing options...
K3-Chris Posted October 12, 2014 Share Posted October 12, 2014 prophet_01: because it's a very fiddly and time consuming process putting a tiling pattern like that on complex geometry, bac9 did the existing ones by hand. (Literally, he drew them with a wacom).http://upload.wikimedia.org/wikipedia/commons/3/3e/634813616_6957ab3307_o.jpg - http://upload.wikimedia.org/wikipedia/commons/2/2f/Thermal_protection_system_inspections_from_ISS_-_Shuttle_nose.jpg those give you an idea of how complex the patterns are, can't just wrap a tiling texture across it. Link to comment Share on other sites More sharing options...
skeevy Posted October 12, 2014 Share Posted October 12, 2014 That 2nd pic, to me, looks like a cross between Darth Vader, a Storm Trooper, and a dog. Gotta love odd angle shots. Link to comment Share on other sites More sharing options...
PTNLemay Posted October 12, 2014 Share Posted October 12, 2014 This might be a weird request, but I'd like to use just a single cockpit from the pack in my next career mode run. The mod itself is very impressive, but it's a bit overwhelming, and... loading the whole thing is pretty long. So for the moment at least the only one I really want to take from it is the M27 cockpit. I think that's it's name... this one: http://i.imgur.com/RVsm6W4.jpg It's one of my favorite non-stock cockpits. So far I've gathered that I'll need the actual parts file and the space file. So... in GameData, I've put:B9_Aerospace/Parts/Cockpit_M27/model.muB9_Aerospace/Parts/Cockpit_M27/model.PNGB9_Aerospace/Parts/Cockpit_M27/model_emissive.PNGB9_Aerospace/Parts/Cockpit_M27/part.CFGB9_Aerospace/Spaces/m27internal.CFGB9_Aerospace/Spaces/m27model.muAm I missing anything else that I'll need to use it? Maybe something that dictates how it will be placed in the tech tree? Or the way it's lights will work? The "Props" sub-folder seems to have stuff that will be used in IVA, but none of them seem to specifically belong to the M27 cockpit. Link to comment Share on other sites More sharing options...
K3-Chris Posted October 12, 2014 Share Posted October 12, 2014 (edited) PTNLemay: that should be correct, the IVA in the m27 as all other B9 IVAs use all of the B9 props.If you want a functional IVA you should leave the props folder intact. Edited October 12, 2014 by K3|Chris Link to comment Share on other sites More sharing options...
PTNLemay Posted October 12, 2014 Share Posted October 12, 2014 (edited) Mkay, in it goes! I'm guessing anything that I put in that's too much will just not get used. Thanks for the quick answer.EDIT:Well... it didn't crash my game, but I do appear to be missing something. The internal view is bright neon blue. Also the windows don't show the actual outside, they only show a gray surface. http://i.imgur.com/TJBJToH.pngEDIT2:And... it did actually crash my game after a bit. I might just wait until it's patched for 0.25 and then try again. Edited October 12, 2014 by PTNLemay Link to comment Share on other sites More sharing options...
prophet_01 Posted October 12, 2014 Share Posted October 12, 2014 Wow I didn't know that although it's kinda obvious. Rly impressive once you know how much work that actually was. Thx for the quick reply Link to comment Share on other sites More sharing options...
Victus Posted October 12, 2014 Share Posted October 12, 2014 One day I shall play this mod without it crashing or playing at 4-5 FPS but today is not this day!. Link to comment Share on other sites More sharing options...
K3-Chris Posted October 12, 2014 Share Posted October 12, 2014 Mkay, in it goes! I'm guessing anything that I put in that's too much will just not get used. Thanks for the quick answer.EDIT:Well... it didn't crash my game, but I do appear to be missing something. The internal view is bright neon blue. Also the windows don't show the actual outside, they only show a gray surface. http://i.imgur.com/TJBJToH.pngYou're missing internal textures specifically B9_Aerospace\Spaces\model000 B9_Aerospace\Spaces\model001 B9_Aerospace\Spaces\model002 Link to comment Share on other sites More sharing options...
PTNLemay Posted October 12, 2014 Share Posted October 12, 2014 You're missing internal textures specifically B9_Aerospace\Spaces\model000 B9_Aerospace\Spaces\model001 B9_Aerospace\Spaces\model002Holy buckets! That did it. Thanks again. I'd rep you twice if I could. Link to comment Share on other sites More sharing options...
K3-Chris Posted October 12, 2014 Share Posted October 12, 2014 Holy buckets! That did it. Thanks again. I'd rep you twice if I could.Note the M27 shaped shapes in the thumbnails of those textures Link to comment Share on other sites More sharing options...
PTNLemay Posted October 12, 2014 Share Posted October 12, 2014 (edited) Still... it's hard to place them if they don't actually use the name M27 in the file-name.One more thing I've found that's missing. The MFD/RPM based displays in the cockpits. http://i.imgur.com/7zKiOwd.png I did a search to find all of the folders that mention the name MFD, and I did find some in the JSI folder so I threw that one in. I also threw in the RPM sub-folder within the B9_Aerospace folder. But the IVA screens still show as black.EDIT:Super, it's fixed. Edited October 12, 2014 by PTNLemay Link to comment Share on other sites More sharing options...
K3-Chris Posted October 12, 2014 Share Posted October 12, 2014 Are you on .25? you'll need to get latests RPM http://forum.kerbalspaceprogram.com/threads/57603-0-23-RasterPropMonitor-make-your-IVA-a-glass-cockpit-%28v0-12%29-25-Dec All B9 specific RPM stuff is in the props folder.The M27 textures date from before parttools exporting textures with their original names. Link to comment Share on other sites More sharing options...
Tommy59375 Posted October 12, 2014 Share Posted October 12, 2014 Guessing from most people's reaction, this works in 0.25, or no? Link to comment Share on other sites More sharing options...
K3-Chris Posted October 12, 2014 Share Posted October 12, 2014 Guessing from most people's reaction, this works in 0.25, or no?Kinda does it seems but you'll need to update RPM separately, FireSpitter doesn't work in .25 but I don't specifically know which aspects of it doesn't work. Link to comment Share on other sites More sharing options...
Las-pen Posted October 12, 2014 Share Posted October 12, 2014 Um, should there be fuel tanks? Link to comment Share on other sites More sharing options...
K3-Chris Posted October 12, 2014 Share Posted October 12, 2014 Um, should there be fuel tanks?Yes, yes there should be. Why do you ask? Link to comment Share on other sites More sharing options...
Las-pen Posted October 12, 2014 Share Posted October 12, 2014 Yes, yes there should be. Why do you ask?There aren't any Link to comment Share on other sites More sharing options...
NovaCoru Posted October 12, 2014 Share Posted October 12, 2014 B9's fuel tanks are all stored as structural components, you place the piece you want, and right click on the "next tank setup" button and you can choose what fuel you want to fill the tank with, if anything.If you mean those are gone, I'd recommend reinstalling the mod. Link to comment Share on other sites More sharing options...
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