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Screamingly obvious thing that I should have done ages ago


Wanderfound

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I've been putting up with constant crashes (as in, several times per gaming session, without exception) for months. I've been installing and uninstalling mods and poring over error logs trying to find the culprit, with no success. I eventually decided that it was just the combination of my dodgy old laptop, KSP's Beta status and the nature of modding.

But yesterday I finally got jack of it. Deleted KSP and all of my mods, then re-installed the game and my favourite mods from fresh downloads.

Not a single crash since then, even though I added back in some optional things that I was sure had been causing crashes (Kerbpaint etc) and wound up the graphics settings higher than previously.

Very much worth the effort.

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Are you x64-ing it?

The length of time I have to wait to boot the game after every crash really should have convinced me to wipe the slate clean.

Nope, 32. But it's a beaten-up old laptop that was never intended as a gaming machine, and I'm an extremely non-techie boy when it comes to I.T. (always had a tech support department on hand, so my traditional response to a computer problem was "hey, come fix this for me will you?").

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You should reallbstart learning some stuff, every time something goes wrong always try to learn at least what the problem is and why it happened. You will start to be much more efficient working around software/is issues, and in time you could increase your knowledge of hardware.

Computers are knot going anywhere, just as well be clued up about them. :-)

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You should reallbstart learning some stuff, every time something goes wrong always try to learn at least what the problem is and why it happened. You will start to be much more efficient working around software/is issues, and in time you could increase your knowledge of hardware.

Computers are knot going anywhere, just as well be clued up about them. :-)

I.T. to me is about as interesting as a spanner. Yes, it's a useful tool, and I'm very glad that they exist, but I have zero interest in learning the minutia of their internal workings.

I spent way too much time in the past fighting with dodgy homebrew videocap and motion tracking software back in the rat labs. I can fiddle around with computers and get them to do what I want most of the time, but it's about as much fun as washing the dishes. I'm a bioscience guy; I like my complicated stuff to be wet and squishy.

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(Neatly sidesteps a "flesh rocket" joke)

I've had a similar experience. I used to try a lot of mods and later uninstall them, now I find it's better to just start with a new install every couple of months and install the latest version of the essential mods.

+1 to that.

I have a cleanly organized bookmark folder to all my mods, with category for parts, utilities, gameplay, graphics etc.

I also keep all the downloads categorized the same, renamed with version number if necessary, so I can cut on download/install time next time.

Then, every major mod update, it's a full reinstall. (wich mainly mean re-extracting the KSP archive followed by 5 minutes of drag and drop to Gamedata).

Right now the last version of MM, RemoteTech and B9 are giving me problems, but that was expected.

When they get updated, I will just wipe the slate clean, right-click on KSP_Mods - Open all in tabs, quickly check if anything have changed, then quickly drag and drop from the zips to KSP.

Wich bring me to: If all devs could follow the MOD_NAME_#VERSION.zip/Gamedata/mod structure, I would be sooo happy.

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(Neatly sidesteps a "flesh rocket" joke)

I've had a similar experience. I used to try a lot of mods and later uninstall them, now I find it's better to just start with a new install every couple of months and install the latest version of the essential mods.

(OK, fine __I'll__ do it...)

I'm actually afraid to update. I'm even still on 0.23.5

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