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The WORST thing about KSP


sporkafife

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On a related note, what is the name of the mod that allows you to rotate craft more finely, or makes the VAB better to use in general? I have only used those rockets once, and subconsciously I think that's why.

http://forum.kerbalspaceprogram.com/threads/81390-0-23-5-Part-Angle-Display-View-and-set-accurate-angles-for-parts-in-editor

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Oh yeah I can relate to this.

Fortunately it only bothers me in VAB where I'm trying to make my ship pretty. Once in space, I'm always looking at navball or into map view so I don't get to see it anymore.

http://i.imgur.com/6peEDDB.png

Ahhh my eyes! x _ x how can you fly that ship knowing you have such a horrible texture misalignment on it...

By the way, is that some sort of a Jool-5 ship?

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That bugged me a bit too and I hope they fix it. I generally work around it by not having the small striped tank right next to the big one, or only having two big ones if the stripes are on the opposite ends where it's almost impossible to tell they're not in line. Fortunately the small ones do line up with one another.

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For me, the most annoying thing in KSP is when the orbit trajectory can't make up its ******* mind about whether I have an encounter or not. Seriously, every time I go to Eve the predicted orbit flickers quickly back and forth from "Eve Encounter!" to "No Eve encounter". Why does it do that!? It drives me absolutely crazy.

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For me, the most annoying thing in KSP is when the orbit trajectory can't make up its ******* mind about whether I have an encounter or not. Seriously, every time I go to Eve the predicted orbit flickers quickly back and forth from "Eve Encounter!" to "No Eve encounter". Why does it do that!? It drives me absolutely crazy.

That's more of a pet peeve, this thread is about the absolute worst thing about KSP, the very slightly misaligned textures on two of the Kerbodyne tanks. Please stay on topic.

If you took the above seriously, please check if you have the Sense of Humor mod installed correctly.

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This really bugged me when .23.5 came out. Fortunately, it can be fixed with Padishar's Part Angle Display plugin, which allows you to change the number of degrees parts are rotated by. It's very handy.

http://forum.kerbalspaceprogram.com/threads/81390-0-24-2-Part-Angle-Display-including-seamless-highly-accurate-rotation-v0-2-4-5

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The most annoying thing for me is how Docking Ports are not targeted when selected as targets; only the Center of Mass of other vessels will be used as the target origin. In addition, one can't navigate using the navball to dock if in IVA unless the docking port is mounted in the same direction as the IVA'd crew part.

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