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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!


Ven

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What I am looking for is a list of the added non-stock part files so I can remove/rename them. I like easily seeing what is stock and what isn't.

GameData\VenStockRevamp\Part Revamp-MM.cfg. Anything that starts with @PART is a modification and anything that starts with +PART is an addition. Just search for +PART and the @title= line of the section below it will be what it's called in-game.

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GameData\VenStockRevamp\Part Revamp-MM.cfg. Anything that starts with @PART is a modification and anything that starts with +PART is an addition. Just search for +PART and the @title= line of the section below it will be what it's called in-game.

Thankyou!!! That is exactly what I was looking for. Now I can rest easy :D.

Totally not 2:30 AM

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I have one more (this should be the last) question: After applying the script to rename all the now obsolete Squad files, there are (as expected) some mods that use those textures. Everything that copies a stock part with +PART for example. Those parts do not get loaded anymore, so how do I point them to the correct location via a MM patch?

One example would be this:

+PART[nuclearEngine]{

@name = nuclearEngine-trimodal

@author = NovaSilisko, Starwaster

@title = LV-N Atomic Rocket Motor, trimodal

@description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. This one can inject LOX into the nozzle stream to increase thrust at the expense of fuel efficiency.

@MODULE[ModuleEngines]

{

@minThrust = 0

@maxThrust = 111.2

!atmosphereCurve{}

atmosphereCurve

{

key,0 = 0 925

key,1 = 1 556

}

}

!MODULE[ModuleEngineConfigs],*{}

MODULE

{

name = ModuleAlternator

OUTPUT_RESOURCE

{

name = U235Rods

rate = -0.0000000005

}

OUTPUT_RESOURCE

{

name = DepU235Rods

rate = 0.0000000005

}

OUTPUT_RESOURCE

{

name = ElectricCharge

rate = 3.0

}

}

MODULE

{

name = ModuleGenerator

//resourceThreshold = 0

isAlwaysActive = true

OUTPUT_RESOURCE

{

name = ElectricCharge

rate = 1.5

}

OUTPUT_RESOURCE

{

name = DepU235Rods

rate = 0.0000000005

}

INPUT_RESOURCE

{

name = U235Rods

rate = 0.0000000005

}

}

RESOURCE

{

name = U235Rods

amount = 5

maxAmount = 5

}

RESOURCE

{

name = DepU235Rods

amount = 0

maxAmount = 5

}

MODULE

{

name = ModuleHybridEngine

configuration = Hydrogen

techLevel = 5

origTechLevel = 5

maxTechLevel = 8

engineType = N

origMass = 6.8

CONFIG

{

name = Hydrogen

thrustVectorTransformName = thrustTransform

exhaustDamage = True

ignitionThreshold = 0.1

minThrust = 0

maxThrust = 111.2

heatProduction = 300

fxOffset = 0, 0, 1.0

PROPELLANT

{

name = LqdHydrogen

ratio = 1.0

DrawGauge = True

}

PROPELLANT

{

name = U235Rods

ratio = 0.00000000001

}

atmosphereCurve

{

key = 0 925

key = 1 556

}

IspSL = 1.016483516483516

IspV = 1.016483516483516

}

CONFIG

{

name = LqdHydrogen+LqdOxygen

thrustVectorTransformName = thrustTransform

exhaustDamage = True

ignitionThreshold = 0.1

minThrust = 0

maxThrust = 303.9466

heatProduction = 325

fxOffset = 0, 0, 1.0

// Assuming LOX / H2 ratio of 3-1 (mass)

// 0.6941 Isp

// volume ratio conversion

// 1.141 kg LOX (1L) x3

//

// 1.141 kg LH2 (16.10444601270289L)

// mixture ratio by mass:

// = 0.003423 kg O2

// = 0.001141 H2

PROPELLANT

{

name = LqdHydrogen

ratio = 16.10444601270289

DrawGauge = True

}

PROPELLANT

{

name = LqdOxygen

ratio = 3.0

DrawGauge = False

}

PROPELLANT

{

name = U235Rods

ratio = 0.00000000001

}

atmosphereCurve

{

key = 0 642

key = 1 386

}

IspSL = 0.6941

IspV = 0.6941

}

}

}

Any ideas or help greatly appreciated :)

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Ah, my bad. Was confused by the name of that new engine, didn't check the full-size screenshot.

Edit: a bit of feedback after I looked at it in game:

1. Parts look great! Very good job.

2. Poodle (erm, "service engine") and Skipper-B both look like 1.25m engines with 2.5m fairings. Maybe add some 2.5m support structure for them?

3. On several engines, central fuel pipes don't touch fuel tanks. Make them longer, I guess? Half Oscar-B height above the attachment node should be enough.

4. It may be a frame rate artifact, but circular intake seems to rotate counterclockwise, while fins are oriented for clockwise rotation. Also, open/close animation, please?

5. Stock aerospike doesn't have bottom node (or fairings) for balance reasons, it's intentional that to use it on upper stages, you have to design around this limitation. Revamp makes it kinda OP.

Edited by J.Random
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2. Poodle (erm, "service engine") and Skipper-B both look like 1.25m engines with 2.5m fairings. Maybe add some 2.5m support structure for them?

+1 on these engines - they look a bit strange on 2,5 m tanks. Though it's purely visual and taste-related issue, I'd also like to see some visual structure, maybe kind of wide support ring that some of remade engines have.

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2. Poodle (erm, "service engine") and Skipper-B both look like 1.25m engines with 2.5m fairings. Maybe add some 2.5m support structure for them?

This is possibly the only thing that bothers me about this pack. Especially with the way Ven has made 2.5 meters tanks, when you put a Poodle under it, without a 2.5 meter engine butt, it just looks like the Poodle is hovering in place. And the Skipper looks like it's just clipping through and badly placed.

I've basically resorted to using KW Rocketry engines (which go great with Ven'd tanks, by the way!) to avoid these two. :/

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5. Stock aerospike doesn't have bottom node (or fairings) for balance reasons, it's intentional that to use it on upper stages, you have to design around this limitation. Revamp makes it kinda OP.

I agree that the aerospike should not have a bottom node.

I disagree...

1st. there is no engineering reason why it can't be stacked in a fairing (heck jet engines could use fairings and bottom nodes too).

2nd. because you can still attach them radially and use them as a second stage that way so you are not stopping anyone you are merely inconveniencing people.

3rd. squad is giving everything a balance pass everything we know of "balance" may be completely changed so there is no point stressing over what is UP or OP.

4th. I don't see stackable areospikes deviating from whats "balanced" any more than what the 46-7S's, jet engines, using the mk1 lander can and command seat for every manned mission, and nasa engines do already.

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Yeah, balance considerations can be tough for that sort of thing. Adding attachment nodes and fairings arguably doesn't change the balance much, but then if this is meant to be an drop-in update to stock appearances, the question is how much should it change functionality? I end up wrestling with that question in my mods too. There's probably no "right" answer here, just a question of what the users want, and what the mod is intended to do.

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This is possibly the only thing that bothers me about this pack. Especially with the way Ven has made 2.5 meters tanks, when you put a Poodle under it, without a 2.5 meter engine butt, it just looks like the Poodle is hovering in place. And the Skipper looks like it's just clipping through and badly placed.

I've basically resorted to using KW Rocketry engines (which go great with Ven'd tanks, by the way!) to avoid these two. :/

Even strange weight of solar panels doesn't bother anyone? :)

By the way, after installing this mode, I noticed that "stock" engines are now more efficient than KW ones. I don't remember stock stats, so either revamp amended stock engines or KW were nerfed, though they were not updated for quite a long time, so it's not probable the case.

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I don't remember stock stats, so either revamp amended stock engines or KW were nerfed, though they were not updated for quite a long time, so it's not probable the case.

The only real change I've seen is that the Mainsail loses it's gimbal (presumably a model limitation?). These engines are all otherwise pure stock in stats.

KW rocketry engines were largely balanced against the pre-0.24 engines (in 0.24, the 2.5m line (Poodle, Skipper, Mainsail) got buffs to make it competitive with the NASA parts).

Don't worry though, unless something's changed, KW tanks are still better than stock (10:1 vs 9:1 mass ratios if I recall correctly).. a KW-built rocket should still be competitive.

I have to admit that I haven't played with KW recently, as a big draw for KW for me was the appearance, and Ven's work does a lot to bring stock up to KW levels.

(Stock still needs moar SRBs though. Moar boosters, dammit! :) )

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3rd. squad is giving everything a balance pass everything we know of "balance" may be completely changed so there is no point stressing over what is UP or OP.

4th. I don't see stackable areospikes deviating from whats "balanced" any more than what the 46-7S's, jet engines, using the mk1 lander can and command seat for every manned mission, and nasa engines do already.

I completely agree on your 3rd argument, although I don't think aerospike will be remade as stackable engine, because:

regarding your 4th argument, surely you will be able to name a single other engine with Isp of 390s both in atmosphere and in space? See? Aerospike just had to be "nerfed" in some way, otherwise it would be a single engine of choice for everything - the same way as LV-N has unrealistically low thrust for balance reasons.

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Don't worry though, unless something's changed, KW tanks are still better than stock (10:1 vs 9:1 mass ratios if I recall correctly).. a KW-built rocket should still be competitive.

I have to admit that I haven't played with KW recently, as a big draw for KW for me was the appearance, and Ven's work does a lot to bring stock up to KW levels.

(Stock still needs moar SRBs though. Moar boosters, dammit! :) )

Yeah, KW is good on SRBs, I use them almost all the time. I'd switch to procedural ones, but they really don't look as good yet. And I had to remove all KW tanks and some other stuff to free RAM a bit - revamp was a last drop that made my mod-infested KSP crash like every hour or so. So I either use revamped stock or procedural tanks, that's more than enough really.

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I found a bug! I'm not sure if this has been mentioned yet, but the Mk1cockpit shrinks after the first launch. It exits the VAB fine, but if you unload it in any way it shrinks slightly. I'm not sure if any of the other cockpits/capsules have this problem.

*Patiently waits for Ven to be hired by Squad*

;)

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I see Gregrox misquoted me to make a point. Great. The thing is, I think the revamp is fantastic. He made me sound like an ungrateful arse. So, thanks for that.

Whether or not the 'poodle' name is silly or not, doesn't change the fact that that is the name people are familiar with; yes we can change it. And we can re-add the gimbal back to the mainsail as well. I can do all manner of things to parts to change them around. Crank open the file, type-type oh look problem solved. Except that's actually the answer to a different question.

Just because I can, however, doesn't either mean I should, nor does it invalidate a view point. It does, however, create decision points; do I hack a file to revert behaviour? Is that in the spirit of the mod, or the stock aspect of the part? How do I justify this to a bunch of people watching? Am I going to want to keep re-hacking files every time I update? What happens if nearly every part might need to be reverted in some fashion to match stock?

So whilst "just edit the file" might be a valid response; it doesn't scale, raises mod versus stock questions - and isn't really a long term solution as the mod progresses.

I didn't really have an issues with the poodle rename (whether or not it's a silly name, isn't in question. It's silly. But so is half of kerbal); it was only as the the new poodle joined the part list, that the confusion really kicked in. So perhaps some thought into handling part name changes, for example careful consideration of reusing nomenclature, to reduce confusion is a possible future enhancement to request.

And not having to repeat myself repeatedly about the repeated need to repeat that the service engine is the poodle, but the poodle is a nuke. That'd be pretty swell. ;)

Related: removal of the gimbal from the mainsail was sneaky and underhanded. Discovered that mid flight because I appear to have not read the small piece of text that said it had been removed. Well played. :)

I really wanted to use this mod because the rework of the models is fantastic. And thank you for lining up ingress/ egress and ladders with angle snap; kudos for finding a look and feel that allows the revamp to 'fit' with a pretty broad part ecosystem.

But as the revamp continues a lot of parts are seeing changes that really bare no resemblance to 'stock' equivalent. That's not a bad thing. Quite the contrary. However (there is always a but..) changes to core parts such as removing the gimbal from the mainsail (a nerf) attachment node to the aerospike (buff) are going to be divisive. So anyone wanting to replace parts for better models with a bit more logical thinking behind them, now also have to consider the tradeoff in core functionality changes.

And either edit parts to replace stock behaviours, don't and accept the core changes, or simply remove the mod if it's too much change.

This was the point I was trying to make (that the revamp will now be something that requires additional thought) before Gregrox went off on his caps-lock adventure.

Looking forward to where this mod goes, for sure.

Edited by kofeyh
clarity (may or may not have improved it).
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Speaking of that Kofeyh (by the way hi!), I literally just renamed the "Rockomax service engine" to the "Rockomax Poodle engine" (Just so I can remember it easier. No arguments here), added the gimbal back to the mainsail, and got rid of all the non-stock parts :P a few minutes ago. I just have my personal preferences to how what parts I want in building. I like using all stock parts and as close to stock attach restraints/meshes as possible.

Really the only model issue I have is the fact that the Mk2LanderCan (my favorite capsule) is about 1/20th larger in mid-diameter than the stock one. The one you made Ven is evenly the same height from the bottom of the side to the top whereas the stock can indents after a bit and stays small. Your new one looks absolutely gorgeous, but this means that all my previous craft that use the Mk2 can are now clipped on the side work. Drats! Other than the Mk2 can I choose personally preferable aesthetics and remove the texture and meshes what I wanted to keep normal. Great models and I sincerely hope they become stock. Anyone wanna start a POLL?! :cool:

EDIT: Have I mentioned how amazing KSP looks with part revamp, kerbquake, AtmosphericSoundEnhancement, wheelsounds, Astronomers Pack, and Smokescreen/hotrockets? Because it's down right awesome.

Edited by Avera9eJoe
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Well, technically all we just need is a modified MM cfg with different names if we need the name to be stock. If you mean reversing the process of replacing the stock models, if you are using Steam, you can do check integrity and it will replace them. Though the renamed copy will probably remain.

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Is there also a script to reverse the renaming of Squads parts?
*bump*

It would be great if there was some info about this on the OP and maybe a second script to reverse the process!

Thanks!

For people who cannot replace the *bak files with their stock backups, this batch file will rename all *bak files to their stock originals. Hopefully...

ren "GameData\Squad\Parts\Aero\advancedCanard\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\advancedCanard\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\aerodynamicNoseCone\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\aerodynamicNoseCone\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\noseConeAdapter\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\noseConeAdapter\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\noseConeAdapter\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\protectiveRocketNoseMk7\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\protectiveRocketNoseMk7\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\standardCanard\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\standardCanard\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\standardCanard\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\standardNoseCone\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\standardNoseCone\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\standardNoseCone\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\sweptWing\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\sweptWing\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\sweptWing\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\tailConnector\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\tailConnector\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\tailfin\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\tailfin\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\tailfin\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\wingletAV-R8\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\wingletAV-R8\model000.tgabak" *.tga

ren "GameData\Squad\Parts\Aero\wingletAV-R8\model001.tgabak" *.tga

ren "GameData\Squad\Parts\Aero\wingletAV-R8\model002_NRM.tgabak" *.tga

ren "GameData\Squad\Parts\Aero\wingletDeltaDeluxe\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\hitchhikerStorageContainer\cabin.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\hitchhikerStorageContainer\cabin_LUM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\hitchhikerStorageContainer\cabin_n.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\hitchhikerStorageContainer\model.mubak" *.mu

ren "GameData\Squad\Parts\Command\Mk1-2Pod\ladder.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\Mk1-2Pod\mk 1-2 external shell Variant-Hatch NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\Mk1-2Pod\mk 1-2 external shell Variant-Hatch.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\Mk1-2Pod\model.mubak" *.mu

ren "GameData\Squad\Parts\Command\mk1Cockpit\mk1Cockpit.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1Cockpit\mk1cockpit_LUM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1Cockpit\mk1cockpit_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1Cockpit\model.mubak" *.mu

ren "GameData\Squad\Parts\Command\mk1pod\hatch.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1pod\model.mubak" *.mu

ren "GameData\Squad\Parts\Command\mk1pod\outer shell NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1pod\outer shell.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk2LanderCan\ladder.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk2LanderCan\model.mubak" *.mu

ren "GameData\Squad\Parts\Command\mk2LanderCan\outershell.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk2LanderCan\outershell_n.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\1x6ShroudSolarPanels\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\1x6ShroudSolarPanels\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\1x6ShroudSolarPanels\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\1x6ShroudSolarPanels\SHieldbox_CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\1x6SolarPanels\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\1x6SolarPanels\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\1x6SolarPanels\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\gigantorXlSolarArray\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\gigantorXlSolarArray\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\gigantorXlSolarArray\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\radialFlatSolarPanel\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\radialFlatSolarPanel\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\radialFlatSolarPanel\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\RTG\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\RTG\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\z-100Battery\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\z-100Battery\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\z-1kBattery\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\z-1kBattery\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\z-1kBattery\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\z-200Battery\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\z-200Battery\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\z-200Battery\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\z-400Battery\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\z-400Battery\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\z-4kBattery\model.mubak" *.mu

ren "GameData\Squad\Parts\Electrical\z-4kBattery\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Electrical\z-4kBattery\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\jetEngineBasic\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\jetEngineBasic\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\jetEngineBasic\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\jetEngineBasic\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\jetEngineTurbo\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\jetEngineTurbo\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\jetEngineTurbo\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\jetEngineTurbo\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineAerospike\Cover_CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineAerospike\Cover_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineAerospike\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngineAerospike\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineAerospike\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineAerospike\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineAerospike\model003.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-909\Cover_CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-909\Cover_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-909\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngineLV-909\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-909\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-909\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-N\Cover_CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-N\Cover_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-N\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngineLV-N\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-N\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-N\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T30\Cover_CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T30\Cover_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T30\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T30\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T30\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T30\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T45\Cover_CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T45\Cover_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T45\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T45\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T45\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-T45\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineMainsail\Cover_CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineMainsail\Cover_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineMainsail\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngineMainsail\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineMainsail\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineMainsail\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineMk55\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngineMk55\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineMk55\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineMk55\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEnginePoodle\Cover_CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEnginePoodle\Cover_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEnginePoodle\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEnginePoodle\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEnginePoodle\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEnginePoodle\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineSkipper\Cover_CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineSkipper\Cover_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineSkipper\ksp_l_midrangeEngine_diff.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineSkipper\ksp_l_midrangeEngine_emissive.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineSkipper\ksp_l_midrangeEngine_normal.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineSkipper\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\solidBoosterBACC\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\solidBoosterBACC\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\solidBoosterBACC\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\solidBoosterBACC\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\solidBoosterRT-10\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\solidBoosterRT-10\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\solidBoosterRT-10\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\solidBoosterRT-10\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\solidBoosterSep\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\solidBoosterSep\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\solidBoosterSep\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankJumbo-64\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankJumbo-64\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankJumbo-64\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankOscarB\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankOscarB\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankOscarB\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT100\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankT100\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT100\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT100\tank4.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT200\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankT200\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT200\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT200\tank3.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT200\tank3_n.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT400\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankT400\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT400\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT800\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankT800\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankT800\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankToroidal\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankToroidal\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankToroidal\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankX200-16\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankX200-16\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankX200-16\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankX200-32\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankX200-32\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankX200-32\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankX200-8\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\fuelTankX200-8\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\fuelTankX200-8\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\RCSFuelTankR1\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\RCSFuelTankR1\model000.tgabak" *.tga

ren "GameData\Squad\Parts\FuelTank\RCSFuelTankR1\model001_NRM.tgabak" *.tga

ren "GameData\Squad\Parts\FuelTank\RCSFuelTankR10\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\RCSFuelTankR10\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\RCSFuelTankR10\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\RCSFuelTankR25\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\RCSFuelTankR25\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\RCSFuelTankR25\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\RCSTankRadial\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\RCSTankRadial\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\FuelTank\RCStankRadialLong\model.mubak" *.mu

ren "GameData\Squad\Parts\FuelTank\RCStankRadialLong\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Mk1\mk1fuselage.mbmbak" *.mbm

ren "GameData\Squad\Parts\Mk1\mk1fuselage.mubak" *.mu

ren "GameData\Squad\Parts\Mk1\mk1fuselageFuel.mbmbak" *.mbm

ren "GameData\Squad\Parts\Mk1\mk1fuselageFuel_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Mk1\mk1fuselageIntake.mubak" *.mu

ren "GameData\Squad\Parts\Mk1\mk1fuselage_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Mk1\mk1structural.mubak" *.mu

ren "GameData\Squad\Parts\Mk1\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Mk1\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Science\avionicsNoseCone\model.mubak" *.mu

ren "GameData\Squad\Parts\Science\avionicsNoseCone\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Science\avionicsNoseCone\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\adapterSmallMiniShort\ksp_s_adapterShort_diff.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\adapterSmallMiniShort\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\engineBodyRadial\C1EB_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\engineBodyRadial\C7A_EngineBody_F1_COLOR copy.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\engineBodyRadial\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\engineNacelle\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\engineNacelle\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\engineNacelle\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\smallHardpoint\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\smallHardpoint\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\stationHub\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\stationHub\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\stationHub\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralIBeam200\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\structuralIBeam200\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralIBeam200\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralIBeam200Pocket\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\structuralIBeam200Pocket\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralIBeam200Pocket\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralIBeam650\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\structuralIBeam650\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralIBeam650\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralMicronode\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\structuralMicronode\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralMicronode\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralPanel1x1\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\structuralPanel1x1\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralPanel1x1\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralPanel2x2\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\structuralPanel2x2\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralPanel2x2\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\structuralPylon\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\strutCubicOcto\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\strutCubicOcto\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\trussGirderAdapter\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\trussGirderAdapter\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\trussGirderAdapter\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\trussGirderL\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\trussGirderL\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\trussGirderL\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\trussGirderXL\model.mubak" *.mu

ren "GameData\Squad\Parts\Structural\trussGirderXL\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Structural\trussGirderXL\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\CircularIntake\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\CircularIntake\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\commsDish16\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\commsDish16\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\decouplerSeparatorTR-2C\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\decouplerSeparatorTR-2C\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\decouplerSeparatorTR-2C\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\decouplerStack2m\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\decouplerStack2m\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\decouplerStack2m\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\decouplerStackTR-18A\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\decouplerStackTR-18A\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\decouplerStackTR-18A\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\decouplerStackTR-2V\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\decouplerStackTR-2V\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\decouplerStackTR-2V\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\dockingPort\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\dockingPort\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\dockingPort\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\dockingPort\model002.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\dockingPortInline\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\dockingPortInline\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\dockingPortInline\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\dockingPortInline\model003.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\dockingPortJr\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\dockingPortJr\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\dockingPortJr\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\fuelLine\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\largeAdapter\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\largeAdapter\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\largeAdapterShort\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\largeAdapterShort\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\linearRCS\LInRCS_CLR.tgabak" *.tga

ren "GameData\Squad\Parts\Utility\linearRCS\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\linearRCS\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\linearRCS\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk1\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\parachuteMk1\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk1\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk1\Parachute.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk1\Parachute_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk16-XL\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\parachuteMk16-XL\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk16-XL\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk16-XL\Parachute.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk16-XL\Parachute_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk2-R\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\parachuteMk2-R\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk2-R\Parachute.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk2-R\Parachute_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk25\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\parachuteMk25\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk25\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk25\Parachute.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\parachuteMk25\Parachute_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\rcsBlockRV-105\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\rcsBlockRV-105\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorAccelerometer\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\sensorAccelerometer\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorBarometer\Glass.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorBarometer\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\sensorBarometer\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorGravimeter\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\sensorGravimeter\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorThermometer\lense.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorThermometer\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\sensorThermometer\Therm-CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine24-77\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngine24-77\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\ksp_m_liquidEngine_diff.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\ksp_m_liquidEngine_norm.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\ksp_m_liquidFuelEngine_fairing_norm.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\ksp_m_liquidFuelEngine_fairing_psd.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-1\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngineLV-1\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-1\model001.mbmbak" *.mbm

ren "GameData\Squad\SPP\Wings\Wings.mbmbak" *.mbm

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For people who cannot replace the *bak files with their stock backups, this batch file will rename all *bak files to their stock originals. Hopefully...

ren "GameData\Squad\Parts\Aero\advancedCanard\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\advancedCanard\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\aerodynamicNoseCone\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\aerodynamicNoseCone\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\noseConeAdapter\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\noseConeAdapter\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\noseConeAdapter\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\protectiveRocketNoseMk7\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\protectiveRocketNoseMk7\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\standardCanard\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\standardCanard\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\standardCanard\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\standardNoseCone\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\standardNoseCone\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\standardNoseCone\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\sweptWing\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\sweptWing\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\sweptWing\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\tailConnector\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\tailConnector\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\tailfin\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\tailfin\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\tailfin\model001.mbmbak" *.mbm

ren "GameData\Squad\Parts\Aero\wingletAV-R8\model.mubak" *.mu

ren "GameData\Squad\Parts\Aero\wingletAV-R8\model000.tgabak" *.tga

ren "GameData\Squad\Parts\Aero\wingletAV-R8\model001.tgabak" *.tga

ren "GameData\Squad\Parts\Aero\wingletAV-R8\model002_NRM.tgabak" *.tga

ren "GameData\Squad\Parts\Aero\wingletDeltaDeluxe\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\hitchhikerStorageContainer\cabin.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\hitchhikerStorageContainer\cabin_LUM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\hitchhikerStorageContainer\cabin_n.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\hitchhikerStorageContainer\model.mubak" *.mu

ren "GameData\Squad\Parts\Command\Mk1-2Pod\ladder.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\Mk1-2Pod\mk 1-2 external shell Variant-Hatch NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\Mk1-2Pod\mk 1-2 external shell Variant-Hatch.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\Mk1-2Pod\model.mubak" *.mu

ren "GameData\Squad\Parts\Command\mk1Cockpit\mk1Cockpit.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1Cockpit\mk1cockpit_LUM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1Cockpit\mk1cockpit_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1Cockpit\model.mubak" *.mu

ren "GameData\Squad\Parts\Command\mk1pod\hatch.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1pod\model.mubak" *.mu

ren "GameData\Squad\Parts\Command\mk1pod\outer shell NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk1pod\outer shell.mbmbak" *.mbm

ren "GameData\Squad\Parts\Command\mk2LanderCan\ladder.mbmbak" *.mbm

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ren "GameData\Squad\Parts\Utility\parachuteMk25\Parachute_NRM.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\rcsBlockRV-105\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\rcsBlockRV-105\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorAccelerometer\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\sensorAccelerometer\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorBarometer\Glass.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorBarometer\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\sensorBarometer\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorGravimeter\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\sensorGravimeter\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorThermometer\lense.mbmbak" *.mbm

ren "GameData\Squad\Parts\Utility\sensorThermometer\model.mubak" *.mu

ren "GameData\Squad\Parts\Utility\sensorThermometer\Therm-CLR.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine24-77\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngine24-77\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\ksp_m_liquidEngine_diff.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\ksp_m_liquidEngine_norm.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\ksp_m_liquidFuelEngine_fairing_norm.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngine48-7S\ksp_m_liquidFuelEngine_fairing_psd.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-1\model.mubak" *.mu

ren "GameData\Squad\Parts\Engine\liquidEngineLV-1\model000.mbmbak" *.mbm

ren "GameData\Squad\Parts\Engine\liquidEngineLV-1\model001.mbmbak" *.mbm

ren "GameData\Squad\SPP\Wings\Wings.mbmbak" *.mbm

Great, thank you!

Any possibility to also get a .sh file? :D

Would be great if this was also on the OP or on Git!

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