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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!


Ven

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What you mean ? what problem are you having ?

EDIT- Are you using a Mod that is pruning for you or are you moving or deleting stuff ?

It is the pruning file that comes with this mod. If you go back to my post on the page before this one, the last post is mine explaining it.

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Been having an issue with the Mk1-2 pod. The fairing for the heat shield automatically turns on when I place the part' date=' and nothing I can do actually removes it, including decoupling in-flight and disabling the fairing via Tweakable Everything.

Not quite sure whats causing this.[/quote'] Are you using SDHI mod if so update it.

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It is the pruning file that comes with this mod. If you go back to my post on the page before this one, the last post is mine explaining it.

Sorry, I did go back and seen your post but, I don't see the file in my download so not sure want it's doing.

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Are you using SDHI mod if so update it.

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Sorry, I did go back and seen your post but, I don't see the file in my download so not sure want it's doing.

Well, this mod comes with a .bat file (.sh too for Linux and Mac) to "prune" the stock files (make it so they don't load to reduce memory use) and a file to undo that. I plan on using B9 with this, so I need the pruning file to get the memory usage down so I can run B9.

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Well, this mod comes with a .bat file (.sh too for Linux and Mac) to "prune" the stock files (make it so they don't load to reduce memory use) and a file to undo that. I plan on using B9 with this, so I need the pruning file to get the memory usage down so I can run B9.

from which folder are you running the file? You should put it in the same folder where ksp.exe is located

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That's weird. I never used them, so I'm not sure what's going wrong. Can you show me a view of your folder?

Mine has a few different installs in it, but the ones not in use have an abbreviation so it doesn't get confused with them. Otherwise my folder is pretty much standard. From page 138 (This is what I originally asked about because apparently this user did get it working): "I had to modify the batch file. It couldn't find the file paths. But replacing shortened paths with full ones in notepad does the job." -sashan.

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He probably mean the full path from the drive root.

So you need to go in your text editor of choice and use it to switch "Gamedata\" with your version of "C:\somethingsomething\...\ksp\Gamedata\"

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He probably mean the full path from the drive root.

So you need to go in your text editor of choice and use it to switch "Gamedata\" with your version of "C:\somethingsomething\...\ksp\Gamedata\"

Well, I tried that and it STILL doesn't work.

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Well, I'm confused then. Did you try to make a clean ksp folder with just one gamedata folder and mod that one?

I do not think that is the issue. Normally having the multiple folders is fine because when not in use I rename the files for that install to have a few letters to show what it was.

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I do not think that is the issue. Normally having the multiple folders is fine because when not in use I rename the files for that install to have a few letters to show what it was.

wait a moment, are you using converted .dds textures?

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wait a moment, are you using converted .dds textures?

Oh, I don't think I have something there but I do have TextureReplacer. I'll try without it.

EDIT: Removing TextureReplacer doesn't fix it. No idea if I have anything that converts textures either. I'll check that again.

EDIT2: Can't find anything that converts to DDS that I know of.

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texture replacer shouldn't influence it, thought. Active texture management might, I'm not so sure. Be sure to check that your texture files are named like they are in the bat file

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texture replacer shouldn't influence it, thought. Active texture management might, I'm not so sure. Be sure to check that your texture files are named like they are in the bat file

They look to be correct. I assume .90 must have broke something.

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In the last update they have been removed since they were causing more problems than solving them, download it and use the offset tool to make it flush with other parts

Ahhh, CKAN was linking to an older version apparently. Cool beans.

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I have a request for you, Ven.

The "Vernor" LFO RCS units use an existing texture that implies a 45 degree offset to the thrust direction, could your revamp of this engine have this 45 deg offset? Additionally, could a rounder unit designed for straight thrust and a 4-way thruster using LFO be added?

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