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Has the ejection force from radial decouplers been nerfed?


Dizzle

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It seems in this update like spent stages don't push off like they used to. Now they just seem to fall away, or often, fall INTO my central stack. This is usually fixable with sepatrons, but I'm just wondering if the parts themselves have been changed.

Edit: I do have a number of mods installed, not sure if any of them make a difference.

Edited by Dizzle
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Yes, there is a bug in the latest release which causes decouplers to stop in space during decoupling (if the rocket moves below 750 m/s), thus giving the attached booster relatively strong impulse turning its top towards the rocket.

Probably the best workaround is to mount them to the very top of the booster using some separate part to which is the body of the booster attached from below. That prevents the booster turning towards the rocket.

Edit: it may be a good idea to use sepatrons, too.

Edited by Kasuha
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I made a simple comparison of the booster behavior for top and center mounting on the decoupler. Notice the left decoupler does not touch the rocket, it is destroyed by the right one.

Both boosters have an empty fuel tank on top - the left one uses it as a mount point for the decoupler, the right one has it only for balance.

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Another thing to mention is.. Instead of using separatrons to push the debris away. One can simply point the thruster end towards the object smashing into center stack problem child. Yeah on the ejection force is almost non-existant. Except when the part is light enough. Which is rare for most of us.

Another thing to try if you don't want to play with fire is try the winglets and angle them so they lift away. Again. Only do so if you can afford the extra cost, parts and able to mount them without clipping into something.

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