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New MechJeb Model


gilbr0ther

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I think ive seen HAL-MechJeb done several times, but this looks like the most well designed version i have seen yet.

In regards to the configuring it.. do you just need a part config, or do you need help exporting it through unity?

I want to make the light work, but not the mech ligh, but using the emissive map when on and the default texture when off

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I reduced the textures and create a animation to the light called light_emissive.

I want to use as the basis Mechjeb AR202, but know nothing about how to create an API. I paste the Mechjeb AR202 code to the MonoDevelop, but do not know how to do now.

I wish that when the green light AR202 turn on, initiates light_emissive animation and when the red light activates the animation stops.

Below is the code AR202

Thanks in advance and sorry for my english:sealed:

[TABLE="class: highlight tab-size-8 js-file-line-container"]
[TR]
[TD="class: blob-code js-file-line"][B]using[/B] [COLOR=#555555]System[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][B]using[/B] [COLOR=#555555]System.Collections.Generic[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][B]using[/B] [COLOR=#555555]System.Linq[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][B]using[/B] [COLOR=#555555]System.Text[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][B]using[/B] [COLOR=#555555]UnityEngine[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][B]using[/B] [COLOR=#555555]MuMech[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][B]namespace[/B] MechJeb9000[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"]{[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]public[/B] [B]class[/B] MechJeb9000 : PartModule[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] MechJebCore core = [B]null[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [COLOR=#999988][I]//light stuff[/I][/COLOR][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]enum[/B] LightColor { NEITHER, GREEN, RED };[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] LightColor litLight = [COLOR=#009999]0[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] Shader originalLensShader;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] Shader lightShader;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] Color originalLensColor = [B]new[/B] Color([COLOR=#009999]0[/COLOR], [COLOR=#009999]0[/COLOR], [COLOR=#009999]0[/COLOR], [COLOR=#009999]0[/COLOR]);[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] Light greenLight;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] Light redLight;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] Transform greenLightTransform;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] Transform redLightTransform;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]public[/B] [B]override[/B] [B]void[/B] [COLOR=#990000][B]OnStart[/B][/COLOR](StartState state)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] core = part.Modules.OfType<MechJebCore>().FirstOrDefault();[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (state != StartState.None && state != StartState.Editor)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] InitializeLights();[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]public[/B] [B]void[/B] [COLOR=#990000][B]FixedUpdate[/B][/COLOR]()[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (!HighLogic.LoadedSceneIsEditor) HandleLights();[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]void[/B] [COLOR=#990000][B]InitializeLights[/B][/COLOR]()[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLightTransform = [B]null[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLightTransform = [B]null[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] lightShader = [B]new[/B] Material(Encoding.ASCII.GetString(Properties.Resources.shader)).shader;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]foreach[/B] (Transform t [B]in[/B] GetComponentsInChildren<Transform>())[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (t.name.Equals([COLOR=#DD1144]"light_green"[/COLOR])) greenLightTransform = t;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (t.name.Equals([COLOR=#DD1144]"light_red"[/COLOR])) redLightTransform = t;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] ((greenLightTransform != [B]null[/B]) && (greenLightTransform.light == [B]null[/B]))[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] originalLensShader = greenLightTransform.renderer.material.shader;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight = greenLightTransform.gameObject.AddComponent<Light>();[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight.transform.parent = greenLightTransform;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight.type = LightType.Point;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight.renderMode = LightRenderMode.ForcePixel;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight.shadows = LightShadows.None;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight.enabled = [B]false[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight.color = Color.green;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight.range = [COLOR=#009999]1.5F[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]else[/B][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight = greenLightTransform.light;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] ((redLightTransform != [B]null[/B]) && (redLightTransform.light == [B]null[/B]))[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] originalLensShader = redLightTransform.renderer.material.shader;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight = redLightTransform.gameObject.AddComponent<Light>();[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight.transform.parent = redLightTransform;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight.type = LightType.Point;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight.renderMode = LightRenderMode.ForcePixel;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight.shadows = LightShadows.None;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight.enabled = [B]false[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight.color = Color.red;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight.range = [COLOR=#009999]1.5F[/COLOR];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]else[/B][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight = redLightTransform.light;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]void[/B] [COLOR=#990000][B]HandleLights[/B][/COLOR]()[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (greenLight == [B]null[/B] || redLight == [B]null[/B]) InitializeLights();[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (core == [B]null[/B] || MapView.MapIsEnabled)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] litLight = LightColor.NEITHER;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]else[/B][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [COLOR=#445588][B]bool[/B][/COLOR] somethingEnabled = [B]false[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (vessel.GetMasterMechJeb() == core)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]foreach[/B] (DisplayModule display [B]in[/B] core.GetComputerModules<DisplayModule>())[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (display [B]is[/B] MechJebModuleMenu) [B]continue[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (display.enabled && display.showInCurrentScene)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] somethingEnabled = [B]true[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] litLight = (somethingEnabled ? LightColor.GREEN : LightColor.RED);[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]switch[/B] (litLight)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]case[/B] LightColor.GREEN:[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (!greenLight.enabled) TurnOnLight(LightColor.GREEN);[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (redLight.enabled) TurnOffLight(LightColor.RED);[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]break[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]case[/B] LightColor.RED:[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (greenLight.enabled) TurnOffLight(LightColor.GREEN);[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (!redLight.enabled) TurnOnLight(LightColor.RED);[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]break[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]case[/B] LightColor.NEITHER:[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (greenLight.enabled) TurnOffLight(LightColor.GREEN);[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (redLight.enabled) TurnOffLight(LightColor.RED);[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]break[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]void[/B] [COLOR=#990000][B]TurnOnLight[/B][/COLOR](LightColor which)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]switch[/B] (which)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]case[/B] LightColor.GREEN:[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (greenLightTransform != [B]null[/B])[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLightTransform.renderer.material.shader = lightShader;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLightTransform.renderer.material.color = Color.green;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight.enabled = [B]true[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]break[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]case[/B] LightColor.RED:[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (redLightTransform != [B]null[/B])[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLightTransform.renderer.material.shader = lightShader;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLightTransform.renderer.material.color = Color.red;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight.enabled = [B]true[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]break[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]void[/B] [COLOR=#990000][B]TurnOffLight[/B][/COLOR](LightColor which)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]switch[/B] (which)[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]case[/B] LightColor.GREEN:[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (greenLightTransform != [B]null[/B])[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLightTransform.renderer.material.shader = originalLensShader;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLightTransform.renderer.material.color = originalLensColor;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] greenLight.enabled = [B]false[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]break[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"][/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]case[/B] LightColor.RED:[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]if[/B] (redLightTransform != [B]null[/B])[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] {[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLightTransform.renderer.material.shader = originalLensShader;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLightTransform.renderer.material.color = originalLensColor;[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] redLight.enabled = [B]false[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] [B]break[/B];[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"] }[/TD]
[/TR]
[TR]
[TD="class: blob-num js-line-number, align: right"][/TD]
[TD="class: blob-code js-file-line"]}[/TD]
[/TR]
[/TABLE]

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MODULE
{
name = MechJebCore
MechJebLocalSettings {
MechJebModuleCustomWindowEditor { unlockTechs = flightControl }
MechJebModuleSmartASS { unlockTechs = flightControl }
MechJebModuleManeuverPlanner { unlockTechs = advFlightControl }
MechJebModuleNodeEditor { unlockTechs = advFlightControl }
MechJebModuleTranslatron { unlockTechs = advFlightControl }
MechJebModuleWarpHelper { unlockTechs = advFlightControl }
MechJebModuleAttitudeAdjustment { unlockTechs = advFlightControl }
MechJebModuleThrustWindow { unlockTechs = advFlightControl }
MechJebModuleRCSBalancerWindow { unlockTechs = advFlightControl }
MechJebModuleRoverWindow { unlockTechs = fieldScience }
MechJebModuleAscentGuidance { unlockTechs = unmannedTech }
MechJebModuleLandingGuidance { unlockTechs = unmannedTech }
MechJebModuleSpaceplaneGuidance { unlockTechs = unmannedTech }
MechJebModuleDockingGuidance { unlockTechs = advUnmanned }
MechJebModuleRendezvousAutopilotWindow { unlockTechs = advUnmanned }
MechJebModuleRendezvousGuidance { unlockTechs = advUnmanned }
}
}

just put that in your part config, there's no need to fork mechjeb to make a new part.

See this thread for reference:

http://forum.kerbalspaceprogram.com/threads/77674-Small-MechJeb-touchscreen-case

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I just had a look at your maps. and I think you should add the outer rings of the Eye and it's bulge in the normalmap. Also, a specularity map would be very good for that part.(needs)

Otherwise good job, I like the Quality. :)

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  • 1 year later...

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