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Mods list help


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Hello everyone, I am going to be streaming in KSP over at www.twitch.tv/malus_draco and I have a heavily modded game but i cant remember exactly the names of every single mod and its version that I have but the game is stable so my question is there a simple way of generating a list of mods so I can put it up in the description of the stream?

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Hello everyone, I am going to be streaming in KSP over at www.twitch.tv/malus_draco and I have a heavily modded game but i cant remember exactly the names of every single mod and its version that I have but the game is stable so my question is there a simple way of generating a list of mods so I can put it up in the description of the stream?

Weirdly enough, something that easily generated a list of currently installed mods and their versions probably wouldn't be a bad mod itself. It'd save a lot of aggravation on the support forum...

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Doing such a thing for loaded plugins would be quite easy (in fact, I thought the KSP log reported all loaded assemblies and their versions, but I can't seem to find them), but the problem comes with part mods. Unlike plugins which have a built in version, there isn't any standard way that part mods denote a version, so compiling a full list automatically is impossible.

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The KSP.log will report any assemblies in use as well as their versions, though it's usually easier to see in the output_log.txt files. If you can't find where it prints the information, you can post the log file and one of us can take a look through it. :)

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Yup just checked as I was also sure that the basic ksp log reported what mods are loaded and installed and sure enough it does, it tells you the mod dll's it finds and loads and then list mods found and loaded by subdirectory of Gamedata ,in my case it starts around line 114 of the standard KSP.log ( without it doing this posting an error log would be useless) so why add another app when all you have to do is look, copy, paste

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I'm pretty sure that's a function of ModuleManager, but I may be incorrect. I should do some testing of that, but I use that feature ALL the time when people report bugs, since half the time the issues are because of out-of-date mods :/

Edit: Just tested, definitely part of ModuleManager. Though I believe KSP itself will also list them as it loads them, but not nearly as neatly.

Edited by magico13
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Yup just checked as I was also sure that the basic ksp log reported what mods are loaded and installed and sure enough it does, it tells you the mod dll's it finds and loads and then list mods found and loaded by subdirectory of Gamedata ,in my case it starts around line 114 of the standard KSP.log ( without it doing this posting an error log would be useless) so why add another app when all you have to do is look, copy, paste

Look at the support forums for oh, five seconds or so. Half of the modded install support threads begin with "we can't help you unless you give us your mod list", often repeated several times as clueless newbies give a succession of inadequate responses.

Particularly in a tech support context, user-friendliness matters.

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Look at the support forums for oh, five seconds or so. Half of the modded install support threads begin with "we can't help you unless you give us your mod list", often repeated several times as clueless newbies give a succession of inadequate responses.

Particularly in a tech support context, user-friendliness matters.

Yes, this process could be more user-friendly. The logs aren't good enough, though, because many, many plugins report incorrect versions to MM. KSP Add-on Version Checker would help by encouraging modders to update version numbers every release.

@dtoxic:

The mod list alone isn't enough – versions are important, too. I've seen a lot of issues caused by conflicts when users have updated one mod, but not another, related mod. AFAIK, the only way to collect that information ATM is to track it by hand.

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