Guest Posted July 18, 2013 Share Posted July 18, 2013 Do other arms work? That might be a problem with Romfarer's plugin. The Canadarm is identical to Buran's arm with regards to functionality. Link to comment Share on other sites More sharing options...
ZRM Posted July 18, 2013 Share Posted July 18, 2013 Known issues in 5.0.1...Unbalanced RCS.-It's a consequence of the shuttle's shape. The ASAS improvements in 0.21 should mitigate this, but there's no real fix I know of.OMS engine thrust is unbalanced, especially when carrying payload.-A consequence of the Engine COM compensator limitations. When a fix becomes available, it'll be implemented. ASAS and RCS should be able to keep it in check....Engine COM compensation doesn't work.-Put the plugin into the legacy "plugins" folder in the main KSP folder. It wasn't updated for 0.20, but it works there.......I can help with these things. Firstly, if the layout and orientation of the RCS ports is good enough (i.e. close enough to the real thing), my mod (see my sig) should be able to balance the thrusts of each port properly (it does it analytically using a constrained linear programming solver) so that translation does not induce rotation and vice versa. Once I add engine gimbal support to the plugin it should also be able to solve the other problem you have - unbalanced engine thrust. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 18, 2013 Share Posted July 18, 2013 Hey I am really enjoying your mod. Keep up the good workI posted earlier that it needed an good IVA. If you can add this mod into yours for the next update it will save you the hassle of making your own. Keep up the good work.http://kerbalspaceprogram.com/mk3-cockpit-internals/ Link to comment Share on other sites More sharing options...
jokamo Posted July 18, 2013 Share Posted July 18, 2013 There's a 3rd party already creating an IVA especially for this mod. Link to comment Share on other sites More sharing options...
m4ti140 Posted July 18, 2013 Share Posted July 18, 2013 I'm gonna check if IVA from BobCat's Buran matches the model. I'm curious.Anyway, v 5 looks great. Looking forward to v6 release Link to comment Share on other sites More sharing options...
Designer225 Posted July 18, 2013 Share Posted July 18, 2013 Right now I'm testing whether the Rover wheel coordinates work with the shuttle landing gear. I do have backups so that I can revert to the old one if it didn't work. I'll have to test it on the runway, though, because I'm too impatient to do another launch.Anyway, the video is being edited. Link to comment Share on other sites More sharing options...
Cepheus Posted July 18, 2013 Author Share Posted July 18, 2013 Hey I am really enjoying your mod. Keep up the good workI posted earlier that it needed an good IVA. If you can add this mod into yours for the next update it will save you the hassle of making your own. Keep up the good work.http://kerbalspaceprogram.com/mk3-cockpit-internals/I've got things planned for an eventual update that are far beyond what's in that mod (functionality wise). Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 18, 2013 Share Posted July 18, 2013 I've got things planned for an eventual update that are far beyond what's in that mod (functionality wise).glad to hear it and cant wait to see it in .21. Keep up the good workI have another idea/challenge for a mod you could do read this and if you make this a mod I will be glad to download it http://en.wikipedia.org/wiki/Venture_Star Link to comment Share on other sites More sharing options...
jokamo Posted July 18, 2013 Share Posted July 18, 2013 i think they have their hands tied with the shuttle for the moment Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 18, 2013 Share Posted July 18, 2013 i think they have their hands tied with the shuttle for the moment I know its just a thought for future projects. plus everyones getting ready for .21 so all mod editing/creation is really low Link to comment Share on other sites More sharing options...
Designer225 Posted July 19, 2013 Share Posted July 19, 2013 Well, I finished a video. However, it is sad that the pilot misunderstood the velocity, plus there is no video sections in outro.Anyway, in this page: http://forum.kerbalspaceprogram.com/showthread.php/40888-Review-of-Cepheus-s-Component-Space-Shuttle Link to comment Share on other sites More sharing options...
HockeyToad28 Posted July 19, 2013 Share Posted July 19, 2013 You need to install Romfarer's robotic arms pack http://kerbalspaceprogram.com/robotic-arms-pack/[/QUOIs it just the plugin that needs to be installed or are there parts that need to be added? Link to comment Share on other sites More sharing options...
Designer225 Posted July 19, 2013 Share Posted July 19, 2013 (edited) You need to install Romfarer's robotic arms pack http://kerbalspaceprogram.com/robotic-arms-pack/Is it just the plugin that needs to be installed or are there parts that need to be added?Plugin. The Plugin is Romfarer.dll. You can download it from Romfarer Lazor thread, or from that. Edited July 19, 2013 by Designer225 Link to comment Share on other sites More sharing options...
espm400 Posted July 19, 2013 Share Posted July 19, 2013 I read through some but not all of the thread and didn't see anything on it,but is this compatible with FAR and/or Deadly Re-entry. The biggest problem I had with Bobcat's Buran was a complete loss of control upon re-entry with FAR. DRE isn't a big deal though. Link to comment Share on other sites More sharing options...
Cepheus Posted July 19, 2013 Author Share Posted July 19, 2013 I read through some but not all of the thread and didn't see anything on it,but is this compatible with FAR and/or Deadly Re-entry. The biggest problem I had with Bobcat's Buran was a complete loss of control upon re-entry with FAR. DRE isn't a big deal though.Compatibility for those has not been tested. Currently, the atmospheric flight dynamics leave a lot to be desired, so those two are relatively low priority. Link to comment Share on other sites More sharing options...
jokamo Posted July 19, 2013 Share Posted July 19, 2013 going up and out of the atmosphere with FAR is fine, but coming down is another story. out of the two times that i have come back down, one of the attempts failed (flipped the wrong way round due to FAR) and the other broke apart on landing Link to comment Share on other sites More sharing options...
Designer225 Posted July 19, 2013 Share Posted July 19, 2013 going up and out of the atmosphere with FAR is fine, but coming down is another story. out of the two times that i have come back down, one of the attempts failed (flipped the wrong way round due to FAR) and the other broke apart on landingLanding gears still doesn't work (only acts as skis) so breaking apart seemed original but normal.Anyway, I'm workiing on the Modular Fuel Tank configuration for the Shuttle mod. Link to comment Share on other sites More sharing options...
m4ti140 Posted July 20, 2013 Share Posted July 20, 2013 (edited) You need to add wing parameters for wing and control surface parts in their part.cfg, otherwise FAR will treat wings as regular parts and apply no lift.Also I checked and Buran interior works. It is shifted up a bit (you can see the outside instead of the interior of cargo bay through the back window) but it's playable. If you had the original models and could shift the interior hook down a bit, it would work perfectly until dedicated interior is finnished.EDIT: I've got a suggestion: Add command module to OMS engines. That would allow to "control from here" them and get a correct burn vector on navball, allowing mechjeb to perform orbital manouvers. Currently Mechjeb goes berserk if you try that because engines are angled 15* from level, and MJ doesn't take that into account. Edited July 20, 2013 by m4ti140 Link to comment Share on other sites More sharing options...
Designer225 Posted July 20, 2013 Share Posted July 20, 2013 You need to add wing parameters for wing and control surface parts in their part.cfg, otherwise FAR will treat wings as regular parts and apply no lift.Also I checked and Buran interior works. It is shifted up a bit (you can see the outside instead of the interior of cargo bay through the back window) but it's playable. If you had the original models and could shift the interior hook down a bit, it would work perfectly until dedicated interior is finnished.EDIT: I've got a suggestion: Add command module to OMS engines. That would allow to "control from here" them and get a correct burn vector on navball, allowing mechjeb to perform orbital manouvers. Currently Mechjeb goes berserk if you try that because engines are angled 15* from level, and MJ doesn't take that into account.Don't use MechJeb for MCC then. Only use it for launch, it's safer. Link to comment Share on other sites More sharing options...
m4ti140 Posted July 20, 2013 Share Posted July 20, 2013 The point is I can't do MCC even manually, there is no "15* from manuover node" indicator anywhere. If OMS engines had ModuleCommand it would be infinity times easier. Gonna try adding it there and see what it does. Link to comment Share on other sites More sharing options...
Designer225 Posted July 20, 2013 Share Posted July 20, 2013 The point is I can't do MCC even manually, there is no "15* from manuover node" indicator anywhere. If OMS engines had ModuleCommand it would be infinity times easier. Gonna try adding it there and see what it does.Pitch up 15 degreees from manuover node and you'll be probably fine. Also I just found out that the OME does not compensate, so I need to work on the OME a bit more. I guess you have to manually edit it. Link to comment Share on other sites More sharing options...
astroadrian99 Posted July 20, 2013 Share Posted July 20, 2013 I love your mod. I was at KSC yesterday for the Atlas V launch and saw the new Atlantis exhibit and I got to say the CSS looks identical to the real thing. Keep up the good work. Link to comment Share on other sites More sharing options...
Frandsen Posted July 20, 2013 Share Posted July 20, 2013 (edited) MIRBuranCSSFinaly! Edited July 20, 2013 by Frandsen Link to comment Share on other sites More sharing options...
POTKC Posted July 21, 2013 Share Posted July 21, 2013 Fransden, you pictures aren't showing up... Link to comment Share on other sites More sharing options...
OopsThatNotWork Posted July 21, 2013 Share Posted July 21, 2013 Fransden, you pictures aren't showing up...I see them. Try reloading page maybe? Link to comment Share on other sites More sharing options...
Recommended Posts