aeTIos Posted January 5, 2014 Share Posted January 5, 2014 *insert big yay face here*Bring it on! Link to comment Share on other sites More sharing options...
Guest Posted January 5, 2014 Share Posted January 5, 2014 OK, I'm most likely going to miss the deadline. Turns out the wheels are fused to the suspension, Rocket made them as a single part. Tailfin likewise, it only looks as if it was set up to work as airbrake. Dunno if they ever worked, fixing this is a big change and might take some time. Link to comment Share on other sites More sharing options...
CluelessModeler Posted January 5, 2014 Share Posted January 5, 2014 Now that I've actually got the raw blender files, in a workable condition I might add, it's going to be a bit easier. I'm just open to all ideas about gear production!!! Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted January 5, 2014 Share Posted January 5, 2014 Now that I've actually got the raw blender files, in a workable condition I might add, it's going to be a bit easier. I'm just open to all ideas about gear production!!!all i have to ask is, it must be able to take a huge beating Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted January 5, 2014 Share Posted January 5, 2014 OK, I'm most likely going to miss the deadline. Turns out the wheels are fused to the suspension, Rocket made them as a single part. Tailfin likewise, it only looks as if it was set up to work as airbrake. Dunno if they ever worked, fixing this is a big change and might take some time.How much will it be able to carry to a 100x100km orbit? Link to comment Share on other sites More sharing options...
CluelessModeler Posted January 5, 2014 Share Posted January 5, 2014 I'll do my best to make it take a beating, hahaha, not sure how. But I'll try something!Balancing, I guess will all be up to Dragon01. I'm just the bumbling idiot trying to ram it through Unity! (Come on! I knew y'all were thinking it!) Link to comment Share on other sites More sharing options...
Bloodbunny Posted January 5, 2014 Share Posted January 5, 2014 with the old CSS, I was able to use stock wheels clipped inside the model as a workaround.. if the gear is the only thing holding the CSS back, then release a pre-alpha as-is until proper gear modeling can be done Link to comment Share on other sites More sharing options...
DoubleOSeven1 Posted January 5, 2014 Share Posted January 5, 2014 I got a question that has been nagging at me, beyond updating the model for .23 are there any other plans? Link to comment Share on other sites More sharing options...
Guest Posted January 5, 2014 Share Posted January 5, 2014 (edited) Just wait a few more days, the gear should soon be ready. It will also probably have an IVA and a tailfin like on BobCat's Buran. Eventually, it might also have a glass cockpit (using RasterProp monitors), FAR support and an RSS config. Maybe even a completely new, RC dependent parachute and a KSPI radiator lining the cargobay doors.How much will it be able to carry to a 100x100km orbit?About as much as BobCat's Buran, maybe a bit less. It's not going to drastically change from the current version. It'll fly much better thanks to new plugins, and orbital flight is going to be much less of a chore, but it's basic capabilities aren't going to change much. Edited January 5, 2014 by Guest Link to comment Share on other sites More sharing options...
pingopete Posted January 13, 2014 Share Posted January 13, 2014 Any simple way of re-scaling the shuttle i.e. a factor number i could use, to make it 1:1 scale along with the ROv3 rescale for the other parts in this mod? Link to comment Share on other sites More sharing options...
aeTIos Posted January 14, 2014 Share Posted January 14, 2014 Anything yet? I'm eagerly awaiting this mod! Link to comment Share on other sites More sharing options...
wasmic Posted January 14, 2014 Share Posted January 14, 2014 Dragon01 and CluelessModeller, I have a question. Are you going to include an IVA in the next update? Because if you do, it'll probably cause a delay, and since many people (me included) are very eager to try this out, maybe you should just release without the IVA first. Of course, it's your decision whether to do IVA now or not. Link to comment Share on other sites More sharing options...
pingopete Posted January 14, 2014 Share Posted January 14, 2014 (edited) My 1:1 scale 681 ton, space shuttle awaits liftoff. Partial rescale through Realism overhaul v3 and this 1:1 srb replica: http://forum.kerbalspaceprogram.com/threads/49598-o-21-x-Space-Shuttle-Solid-Rocket-Booster-1-1-ReplicaEDIT: srb's can be fixed: In the part.cfg, increase the SolidFuel amount by 4.21x what it used to be. Edited January 15, 2014 by pingopete Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 14, 2014 Share Posted January 14, 2014 Eagerly awaiting an update to this its awesome you guys have taken it on Link to comment Share on other sites More sharing options...
shalala0527 Posted January 15, 2014 Share Posted January 15, 2014 I just download this mod last night. And when I tried to load from save ships in sandbox mode, it shows contain locked or invalid parts.I installed B9 already, and do i still miss some parts? my version is 0.23Please kindly give me a hand here.. Urgent request for help Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted January 15, 2014 Share Posted January 15, 2014 I just download this mod last night. And when I tried to load from save ships in sandbox mode, it shows contain locked or invalid parts.I installed B9 already, and do i still miss some parts? my version is 0.23Please kindly give me a hand here.. Urgent request for helpLocked as in "This part needs to be researched in the R&D lab"?Or in "Missing buran manipulator"? Link to comment Share on other sites More sharing options...
shalala0527 Posted January 15, 2014 Share Posted January 15, 2014 The most sarcasm is, i also installed Soviet Pack, it Buran also can't be loadAt the time I load in sandbox mode, so the part wouldn't be locked I guess. Link to comment Share on other sites More sharing options...
Virtualgenius Posted January 15, 2014 Share Posted January 15, 2014 Probably need romfarers robotic arms and lazer mod Link to comment Share on other sites More sharing options...
shalala0527 Posted January 20, 2014 Share Posted January 20, 2014 thank you, problem solved.and here comes another one. How to load cargo into Cargo bay? Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted January 20, 2014 Share Posted January 20, 2014 thank you, problem solved.and here comes another one. How to load cargo into Cargo bay? you put stuff in the cargo bay with either a docking port or decoupler. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted January 21, 2014 Share Posted January 21, 2014 Although the SAS bugs me alot, i just love launching this thing sometimes. Link to comment Share on other sites More sharing options...
Guest Posted January 21, 2014 Share Posted January 21, 2014 (edited) Eh, it turns out we're not going to get it out in January. It turns out it's much, much more broken than initially anticipated. I don't know when it'll be fixed, I had high hopes, but it just keeps getting worse. The wheels, it turned out, have been modeled fused to the suspension. There's no way they could've worked as-is, and fixing this is a long process. I hate postponing stuff, but here, we just keep running into roadblocks. Oh, and I've got exams now, so I'm not going to be too active in the next few weeks. At this rate, CSS might be out by the end of february, provided Squad doesn't mess up mods again with KSP 0.24. Edited January 21, 2014 by Guest Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted January 21, 2014 Share Posted January 21, 2014 Eh, it turns out we're not going to get it out in January. It turns out it's much, much more broken than initially anticipated. I don't know when it'll be fixed, I had high hopes, but it just keeps getting worse. The wheels, it turned out, have been modeled fused to the suspension. There's no way they could've worked as-is, and fixing this is a long process. I hate postponing stuff, but here, we just keep running into roadblocks. Oh, and I've got exams now, so I'm not going to be too active in the next few weeks. At this rate, CSS might be out by the end of february, provided Squad doesn't mess up mods again with KSP 0.24.You should really stop saying when this might come out. You're just digging a bigger hole for yourself. Link to comment Share on other sites More sharing options...
Cepheus Posted January 22, 2014 Author Share Posted January 22, 2014 You should really stop saying when this might come out.I'm a proponent of "Soonáµ—áµÂ." You can't miss a deadline you don't set. Link to comment Share on other sites More sharing options...
Guest Posted January 22, 2014 Share Posted January 22, 2014 (edited) You should really stop saying when this might come out. You're just digging a bigger hole for yourself.Well, the thing is, my previous estimate would've been good (it's pretty much all done, except for those gear), if it wasn't for a rather stupid way Rocket modeled those gears. Had the wheels been a separate object, the thing would've been working by now. It's about 80% done, I never expected those last 20% to prove so difficult. Well, that, and our modeler/Unity guy just went to the Army. That's bad news for the Shuttle. So the post is now open, in case anyone wants to tackle those gear. I suddenly doubt this will be finished at all, with luck like that. Really, CSS is the KSP equivalent of DNF. Just when it seems it can finally get done, everything comes crashing down. Again. That said, there's progress, it's not enough of it. Edited January 22, 2014 by Guest Link to comment Share on other sites More sharing options...
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