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Component Space Shuttle V 5.0.1 (July 14, 2013)


Cepheus

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Do other arms work? That might be a problem with Romfarer's plugin. The Canadarm is identical to Buran's arm with regards to functionality.

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Known issues in 5.0.1

  • ...
  • Unbalanced RCS.
    -It's a consequence of the shuttle's shape. The ASAS improvements in 0.21 should mitigate this, but there's no real fix I know of.
  • OMS engine thrust is unbalanced, especially when carrying payload.
    -A consequence of the Engine COM compensator limitations. When a fix becomes available, it'll be implemented. ASAS and RCS should be able to keep it in check.
  • ...
  • Engine COM compensation doesn't work.
    -Put the plugin into the legacy "plugins" folder in the main KSP folder. It wasn't updated for 0.20, but it works there.
  • ...

...

I can help with these things. Firstly, if the layout and orientation of the RCS ports is good enough (i.e. close enough to the real thing), my mod (see my sig) should be able to balance the thrusts of each port properly (it does it analytically using a constrained linear programming solver) so that translation does not induce rotation and vice versa. Once I add engine gimbal support to the plugin it should also be able to solve the other problem you have - unbalanced engine thrust.

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Right now I'm testing whether the Rover wheel coordinates work with the shuttle landing gear. I do have backups so that I can revert to the old one if it didn't work. I'll have to test it on the runway, though, because I'm too impatient to do another launch.

Anyway, the video is being edited.

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Hey I am really enjoying your mod. Keep up the good work

I posted earlier that it needed an good IVA. If you can add this mod into yours for the next update it will save you the hassle of making your own.

Keep up the good work.

http://kerbalspaceprogram.com/mk3-cockpit-internals/

I've got things planned for an eventual update that are far beyond what's in that mod (functionality wise).

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I've got things planned for an eventual update that are far beyond what's in that mod (functionality wise).

glad to hear it and cant wait to see it in .21. Keep up the good work

I have another idea/challenge for a mod you could do

read this and if you make this a mod I will be glad to download it

http://en.wikipedia.org/wiki/Venture_Star

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i think they have their hands tied with the shuttle for the moment ;)

I know its just a thought for future projects.

plus everyones getting ready for .21 so all mod editing/creation is really low

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I read through some but not all of the thread and didn't see anything on it,but is this compatible with FAR and/or Deadly Re-entry. The biggest problem I had with Bobcat's Buran was a complete loss of control upon re-entry with FAR. DRE isn't a big deal though.

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I read through some but not all of the thread and didn't see anything on it,but is this compatible with FAR and/or Deadly Re-entry. The biggest problem I had with Bobcat's Buran was a complete loss of control upon re-entry with FAR. DRE isn't a big deal though.

Compatibility for those has not been tested. Currently, the atmospheric flight dynamics leave a lot to be desired, so those two are relatively low priority.

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going up and out of the atmosphere with FAR is fine, but coming down is another story. out of the two times that i have come back down, one of the attempts failed (flipped the wrong way round due to FAR) and the other broke apart on landing

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going up and out of the atmosphere with FAR is fine, but coming down is another story. out of the two times that i have come back down, one of the attempts failed (flipped the wrong way round due to FAR) and the other broke apart on landing

Landing gears still doesn't work (only acts as skis) so breaking apart seemed original but normal.

Anyway, I'm workiing on the Modular Fuel Tank configuration for the Shuttle mod.

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You need to add wing parameters for wing and control surface parts in their part.cfg, otherwise FAR will treat wings as regular parts and apply no lift.

Also I checked and Buran interior works. It is shifted up a bit (you can see the outside instead of the interior of cargo bay through the back window) but it's playable. If you had the original models and could shift the interior hook down a bit, it would work perfectly until dedicated interior is finnished.

EDIT: I've got a suggestion: Add command module to OMS engines. That would allow to "control from here" them and get a correct burn vector on navball, allowing mechjeb to perform orbital manouvers. Currently Mechjeb goes berserk if you try that because engines are angled 15* from level, and MJ doesn't take that into account.

Edited by m4ti140
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You need to add wing parameters for wing and control surface parts in their part.cfg, otherwise FAR will treat wings as regular parts and apply no lift.

Also I checked and Buran interior works. It is shifted up a bit (you can see the outside instead of the interior of cargo bay through the back window) but it's playable. If you had the original models and could shift the interior hook down a bit, it would work perfectly until dedicated interior is finnished.

EDIT: I've got a suggestion: Add command module to OMS engines. That would allow to "control from here" them and get a correct burn vector on navball, allowing mechjeb to perform orbital manouvers. Currently Mechjeb goes berserk if you try that because engines are angled 15* from level, and MJ doesn't take that into account.

Don't use MechJeb for MCC then. Only use it for launch, it's safer.

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The point is I can't do MCC even manually, there is no "15* from manuover node" indicator anywhere. If OMS engines had ModuleCommand it would be infinity times easier. Gonna try adding it there and see what it does.

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The point is I can't do MCC even manually, there is no "15* from manuover node" indicator anywhere. If OMS engines had ModuleCommand it would be infinity times easier. Gonna try adding it there and see what it does.

Pitch up 15 degreees from manuover node and you'll be probably fine. Also I just found out that the OME does not compensate, so I need to work on the OME a bit more. I guess you have to manually edit it.

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