m4ti140 Posted July 21, 2013 Share Posted July 21, 2013 Pitch up 15 degreees from manuover node and you'll be probably fine. Also I just found out that the OME does not compensate, so I need to work on the OME a bit more. I guess you have to manually edit it.Read my post again, please . I said it's hard to get a correct angle even if node is dead level with the horizon. There is no indicator showing your pitch relative to the node. Unless MJ has some (it's still surprising me). I'm going to add the CommandPod module to these engines and see if it doesn't mess up the game. Link to comment Share on other sites More sharing options...
Designer225 Posted July 21, 2013 Share Posted July 21, 2013 Read my post again, please . I said it's hard to get a correct angle even if node is dead level with the horizon. There is no indicator showing your pitch relative to the node. Unless MJ has some (it's still surprising me). I'm going to add the CommandPod module to these engines and see if it doesn't mess up the game.Please know that the OME gimbals, which makes it harder to operate. But you do have a point. However run a few tests on ground before launching your shuttles. You need to know which direction the OME control is facing. Link to comment Share on other sites More sharing options...
HockeyToad28 Posted July 24, 2013 Share Posted July 24, 2013 Does anyone know if .21 broke this? Link to comment Share on other sites More sharing options...
Frandsen Posted July 25, 2013 Share Posted July 25, 2013 Does anyone know if .21 broke this?I had a quick look to see if MIR was still flying with the CSS and Buran attached.. CSS looked just fine, Buran were undocked for some reason.. so based on a very quick look it seemed okay..That beeing said. Grab a backup of what you got, try the update, if stuff blows up in your face.. use the backup Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 25, 2013 Share Posted July 25, 2013 Any idea when this mod will be updated for .21 Link to comment Share on other sites More sharing options...
POTKC Posted July 25, 2013 Share Posted July 25, 2013 Any idea when this mod will be updated for .21Read the two posts above you... Link to comment Share on other sites More sharing options...
Cepheus Posted July 25, 2013 Author Share Posted July 25, 2013 Any idea when this mod will be updated for .21Did .21 break it? I haven't had a chance to try it out yet. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 25, 2013 Share Posted July 25, 2013 (edited) Read the two posts above you...I did read them but when .20 came out I had some mods that everyone said didnt brake it when it in fact did so Im playing stock until the mods i use get updated. Edited July 25, 2013 by War Eagle 1 Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted July 25, 2013 Share Posted July 25, 2013 Did .21 break it? I haven't had a chance to try it out yet.When i tried it the only thing that glitched out was the launch clamps. As in you had to fire them one at a time, as if the were all on their own stage. Link to comment Share on other sites More sharing options...
Endless Dark Posted July 25, 2013 Share Posted July 25, 2013 Did .21 break it? I haven't had a chance to try it out yet.Yes, for me it is broken in 0.21. When i use the Template (the Stock Version), it will not release all Launch Stability Enhancer. The first stage is working correct, the Second stage only release one of the Enhancer. But all 8 Enhancer are in the same Group. All Stage Groups are broken, but when i try to delete the old Enhancers and add new ones on the same position, they can not be attached. They are always colored red. In this Case, i can't rebuild the Shuttle, when i try to add the SRB, the Game begins to Stutter and Crashes to Desktop. And the Landing Gears are missing in the Componentlist.I love this Mod, because i like the STS Missions and this Shuttle is perfect for me. I hope it will work soon in this Version...Sorry for my bad English... Link to comment Share on other sites More sharing options...
viperwolf Posted July 26, 2013 Share Posted July 26, 2013 (edited) When i tried it the only thing that glitched out was the launch clamps. As in you had to fire them one at a time, as if the were all on their own stage.I had a similar problem also, when on the launch pad only the boosters would launch. i had to manually turn the main engine. This was not an issue before .21 and the way the craft handles is not the same. I hate that you went through so much work for it to break again. As you can see from all the post, everyone appreciates your timeIm going to uninstall all my other mods and start testing without them. there could be one that is in conflict with yours. I know people with mechjeb have had problems. Edited July 26, 2013 by viperwolf Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 26, 2013 Share Posted July 26, 2013 I had a similar problem also, when on the launch pad only the boosters would launch. i had to manually turn the main engine. This was not an issue before .21 and the way the craft handles is not the same. I hate that you went through so much work for it to break again. As you can see from all the post, everyone appreciates your timeIm going to uninstall all my other mods and start testing without them. there could be one that is in conflict with yours. I know people with mechjeb have had problems.Id just wait for the .21 update. Just hope that it doesn't take too longCant wait though Link to comment Share on other sites More sharing options...
Cepheus Posted July 26, 2013 Author Share Posted July 26, 2013 Let it be known that the romfarer plugin is not functional in .21. It will cause some game-breaking bugs. Delete that, and see if the problems persist. Link to comment Share on other sites More sharing options...
viperwolf Posted July 26, 2013 Share Posted July 26, 2013 Let it be known that the romfarer plugin is not functional in .21. It will cause some game-breaking bugs. Delete that, and see if the problems persist.Thanks for the heads up. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 26, 2013 Share Posted July 26, 2013 Let it be known that the romfarer plugin is not functional in .21. It will cause some game-breaking bugs. Delete that, and see if the problems persist.Sorry if I seem negative right now about re downloading it. If your next update is .21 compatible i will because I really enjoy this mod. The sooner the better but I also understand people have lives outside of gaming too. Keep up the good work Cepheus Link to comment Share on other sites More sharing options...
Cepheus Posted July 26, 2013 Author Share Posted July 26, 2013 Sorry if I seem negative right now about re downloading it. If your next update is .21 compatible i will because I really enjoy this mod. The sooner the better but I also understand people have lives outside of gaming too. Keep up the good work CepheusCSS is .21 compatible, but the robot arm is not. So, until romfarer fixes his plugin, the .craft file is broken. You can, however, put the parts together and still launch it just as well. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 26, 2013 Share Posted July 26, 2013 CSS is .21 compatible, but the robot arm is not. So, until romfarer fixes his plugin, the .craft file is broken. You can, however, put the parts together and still launch it just as well.The robot arm was just updated Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted July 26, 2013 Share Posted July 26, 2013 Alright the mods were updated! Let's hope b9 doesn't cause problems cause i stated work on a lunch tower just before 0.21's release. The mod is amazing cepheus, keep up the good work. Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted July 26, 2013 Share Posted July 26, 2013 Oh btw, when you update it, fix the landing. This thing is WAY too hard to land. with sas on i can't pull up, when i untoggle it to pull up my ship goes way out of wack.This is what happens when i tried to pull up when i did my test landing. When i did end up on the runway, going 43 m/s, all wheels touched the ground, it exploded into pieces. I can't really help that as it's impossible to pull up so the back wheels touch first. You NEED to incorporate the new sas into this. Link to comment Share on other sites More sharing options...
Endless Dark Posted July 27, 2013 Share Posted July 27, 2013 for me it is impossible too landing the Shuttle. I'm moving with 10 m/s and land with all 3 wheels but it always explode when it touches the ground. But with 0.21.1 and the updated Robotic Arms this mod works again with no Problems =) Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 27, 2013 Share Posted July 27, 2013 for me it is impossible too landing the Shuttle. I'm moving with 10 m/s and land with all 3 wheels but it always explode when it touches the ground. But with 0.21.1 and the updated Robotic Arms this mod works again with no Problems =)Easy fix for the wheels until proper wheels are addedAdd the stock landing gear over the shuttle gear Link to comment Share on other sites More sharing options...
Guest Posted July 27, 2013 Share Posted July 27, 2013 This is what happens when i tried to pull up when i did my test landing. When i did end up on the runway, going 43 m/s, all wheels touched the ground, it exploded into pieces. I can't really help that as it's impossible to pull up so the back wheels touch first. You NEED to incorporate the new sas into this.Yes, this will be fixed. Though, did you remember to dump fuel first? Full, it's impossible to fly, and it should be. Link to comment Share on other sites More sharing options...
viperwolf Posted July 27, 2013 Share Posted July 27, 2013 (edited) Easy fix for the wheels until proper wheels are addedAdd the stock landing gear over the shuttle gearIve already attempted this and it works great. you use TT modular wheels and actually force them inside the landing gear bays. then they will not stick out as far. just one or two struts on the inside will secure them nice. they work greatI only have a pic of the sorry attempt for a shuttle im working on. it will launch and it will glide with no engines on for landing. Just having a issue with the OEM engines going crazy at 700mI spent many hours getting the balance right for lift off and gliding for landing.The design of the wings along with weight of the craft. It took a little for the correct balance on the Rocket part. Ofcourse i give you credit cepheus for your Amazing work on the shuttle parts. If you look at the engines they turn almost 90. ive tried with and without MJ. same thing. Cepheus if it is not ok that i posted these here let me know. ill remove them at once. Thank you for your work with the shuttle. Edited July 27, 2013 by viperwolf Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted July 27, 2013 Share Posted July 27, 2013 I had absolutely no fuel, it glided very good actually.it's just pulling up is a problem.i'd love to do a full on shuttle mission with this. But i usually end up space center and terminating the flight just so i don't explode upon landing. It's too much of a risk. Can't wait when it's fixed though! Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 27, 2013 Share Posted July 27, 2013 Just another thought and this is me personally. Could you remove the American Flag. I am an American and proud of my country but when I play KSP id rather have decals say KSP or no decal at all. This is just a personal preference but if not at least you kept names off so I can add my own. Link to comment Share on other sites More sharing options...
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