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The best part about KSP


goduranus

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Yesterday I took to playing Planet Explorers a bit, a minecraft-like game, and I played until 2 AM. Now with KSP I usually won't play past 9 PM, and so you might have concluded from that I feel the KSP is less fun.

This though, couldn't be further from the truth. I spent this morning thinking about it, and really, most of the time that people spend while playing minecraft, space engineers, or other games of that type are spent on menial activities like grinding ore or flattening terrain. Sure there's creative mode, but you still need to flatten the terrain to build your houses. It's almost like they are "manual labor simulators."

KSP, on the other hand, is "played" in a few short minutes, usually a dozen building the craft, then a few more at launch, timewarp, burn, timewarp.But most of the KSP gameplay doesn't happen at the computer. Most of how I play KSP is spend my coffee break planning missions. It's a wholly learning and creative process, with timewarp, and possibly mechjeb taking away the menial, boring part.

Edited by goduranus
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KSP, on the other hand, is "played" in a few short minutes, usually a dozen building the craft, then a few more at launch, timewarp, burn, timewarp.But most of the KSP gameplay doesn't happen at the computer. Most of how I play KSP is spend my coffee planning missions. It's a wholly learning and creative process, with timewarp, and possible mechjeb taking away the menial, boring part.

I don't use Mechjeb (maybe later, I still have a LOT to learn) but I couldn't agree more!

The only real complain I have about KSP has to do with mods: while we don't have an effective way of notifying us of mod upgrades (and due to mod constant changing nature), we spend a lot of time just checking for new mod versions...

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My gameplay experience with KSP involves a lot of hours spent on the computer, generally in one of two modes: prototyping, testing, and optimizing some humongous rocket; or docking, undocking, maneuvering, rendezvousing, re-docking, and tugging things around one after another as part of some epic infrastructure project.

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Yesterday I took to playing Planet Explorers a bit, a minecraft-like game, and I played until 2 AM. Now with KSP I usually won't play past 9 PM, and so you might have concluded from that I feel the KSP is less fun.

Have you tried StarMade, it's a great game, like Minecraft in space. Nothing like KSP though.

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KSP, on the other hand, is "played" in a few short minutes, usually a dozen building the craft, then a few more at launch, timewarp, burn, timewarp.But most of the KSP gameplay doesn't happen at the computer. Most of how I play KSP is spend my coffee break planning missions. It's a wholly learning and creative process, with timewarp, and possibly mechjeb taking away the menial, boring part.

The thing is, to make the most of KSP gameplay, you've got to give yourself a challenge- build something better. weirder, fly it better. Or, get into the roleplay sort of thing. Watch the planet below, as you pass over continents or craters. Look in to the kerbals eyes, and imagine their story. I play slowly, so an interplanetary voyage becomes a big event.

rV4L59gl.png

I am looking forward to sending this off.

I tend not to make particularly specific plans outside of KSP, as inevitably, something won't quite work.

6ZbioOX.gif Though I agree, most ideas come in the back of my mind, when I'm not actively playing.

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The only real complain I have about KSP has to do with mods: while we don't have an effective way of notifying us of mod upgrades (and due to mod constant changing nature), we spend a lot of time just checking for new mod versions...

You sir, need KSP-AVC. Granted not all mods use/support it - but the more traction it gains with mod builders, the better off us users will be.

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For me, the fun in KSP comes from planning and building something, finding ways to improve it, expanding on the idea, rebuilding it, tweaking it, removing unnecessary features, and testing it over and over and over again until finally I have something I can be proud of. This is how KSP manages to suck up an unreasonable amount of my time; Whenever I'm "finished" it always leaves me thinking "hmm, I wonder if I did this" and then all of a sudden, I'm playing KSP again.

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Because 18 part SSTO requires lots of fun and thinking.

Still trying to reduce the part count.

I use my time constantly trying to reduce the part count to absolute minimum, the smaller, the lighter, the faster.

I am the Anti-Whackjob.

Three part SSTO:

screenshot116.png

Can actually be done with the 200-unit tank if you're a better pilot than me (likely). Have to disable the reaction wheel for most of the ascent or you run out of electricity.

I think an LFB and probe core could do it with two parts, but I haven't tried.

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I am the Anti-Whackjob.

Easily my favourite builds are bore from simplicity and size. When I built a uni-wheel rover the size of a Kerbal I grinned the whole dang time. Not even big enough to attach a docking port to, I just threw it in the trunk (cargo bay) and hoped it didn't get too banged up on the drive.

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