medsouz Posted October 8, 2014 Author Share Posted October 8, 2014 (edited) Updated the 0.4 prerelease to support 0.25. Download it from KerbalStuff. Edited October 11, 2014 by medsouz Link to comment Share on other sites More sharing options...
Eskandare Posted October 8, 2014 Share Posted October 8, 2014 Updated the 0.4 prerelease to support 0.25. http://medsouz.net/screenshot/2014-10-07_22-57-46.pngDownload it from KerbalStuff.Whooooo Hoooo! Thank you medsouz! Link to comment Share on other sites More sharing options...
drtedastro Posted October 8, 2014 Share Posted October 8, 2014 Yup, a 'Yee-Haw' is needed here...great, fast work...Thanks. Link to comment Share on other sites More sharing options...
seanth Posted October 8, 2014 Share Posted October 8, 2014 Updated the 0.4 prerelease to support 0.25. Windows vs *nix bug? The path is using \ instead of /[LOG 00:15:33.970] AddonLoader: Instantiating addon 'KerbalKonstructs' from assembly 'KerbalKonstructs'[WRN 00:15:33.979] File '\Users\seant\Library\Application Support\Steam\SteamApps\common\Kerbal Space Program\GameData\KerbalKonstructs\PluginData\KerbalKonstructs/KerbalKonstructs.cfg' does not exist[EXC 00:15:33.993] IsolatedStorageException: Could not find a part of the path "/Users/seant/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/\Users\seant\Library\Application Support\Steam\SteamApps\common\Kerbal Space Program\GameData\KerbalKonstructs\PluginData\KerbalKonstructs/KerbalKonstructs.cfg". System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) System.IO.File.Open (System.String path, FileMode mode) ConfigNode.Save (System.String fileFullName, System.String header) KerbalKonstructs.KerbalKonstructs.saveConfig () KerbalKonstructs.KerbalKonstructs.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelWasLoaded(Int32) Link to comment Share on other sites More sharing options...
medsouz Posted October 8, 2014 Author Share Posted October 8, 2014 Windows vs *nix bug? The path is using \ instead of /[LOG 00:15:33.970] AddonLoader: Instantiating addon 'KerbalKonstructs' from assembly 'KerbalKonstructs'[WRN 00:15:33.979] File '\Users\seant\Library\Application Support\Steam\SteamApps\common\Kerbal Space Program\GameData\KerbalKonstructs\PluginData\KerbalKonstructs/KerbalKonstructs.cfg' does not exist[EXC 00:15:33.993] IsolatedStorageException: Could not find a part of the path "/Users/seant/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/\Users\seant\Library\Application Support\Steam\SteamApps\common\Kerbal Space Program\GameData\KerbalKonstructs\PluginData\KerbalKonstructs/KerbalKonstructs.cfg". System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) System.IO.File.Open (System.String path, FileMode mode) ConfigNode.Save (System.String fileFullName, System.String header) KerbalKonstructs.KerbalKonstructs.saveConfig () KerbalKonstructs.KerbalKonstructs.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelWasLoaded(Int32)Oh whoops, I'm used to Java automatically converting path types. I'll fix it when I get out of classes tonight. Link to comment Share on other sites More sharing options...
Alshain Posted October 8, 2014 Share Posted October 8, 2014 Updated the 0.4 prerelease to support 0.25. Don't forget the thread title. I was a little confused before i found that post. Thread said one thing, KerbalStuff said another. Link to comment Share on other sites More sharing options...
medsouz Posted October 8, 2014 Author Share Posted October 8, 2014 Don't forget the thread title. I was a little confused before i found that post. Thread said one thing, KerbalStuff said another.Done, thanks for letting me know. This is why I try to not release things when I'm half asleep. Windows vs *nix bug? The path is using \ instead of /[LOG 00:15:33.970] AddonLoader: Instantiating addon 'KerbalKonstructs' from assembly 'KerbalKonstructs'[WRN 00:15:33.979] File '\Users\seant\Library\Application Support\Steam\SteamApps\common\Kerbal Space Program\GameData\KerbalKonstructs\PluginData\KerbalKonstructs/KerbalKonstructs.cfg' does not exist[EXC 00:15:33.993] IsolatedStorageException: Could not find a part of the path "/Users/seant/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/\Users\seant\Library\Application Support\Steam\SteamApps\common\Kerbal Space Program\GameData\KerbalKonstructs\PluginData\KerbalKonstructs/KerbalKonstructs.cfg". System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) System.IO.File.Open (System.String path, FileMode mode) ConfigNode.Save (System.String fileFullName, System.String header) KerbalKonstructs.KerbalKonstructs.saveConfig () KerbalKonstructs.KerbalKonstructs.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelWasLoaded(Int32)Try this, I don't have a *nix setup to test on right now. Link to comment Share on other sites More sharing options...
seanth Posted October 8, 2014 Share Posted October 8, 2014 Try this, I don't have a *nix setup to test on right now.Statics are loading and being placed in world. I can select and launch from them, even though the log is unhappy. The first bit is another path name problem. The rest look like changes in KSP (PSystemSetup):[LOG 12:04:25.589] AddonLoader: Instantiating addon 'KerbalKonstructs' from assembly 'KerbalKonstructs'[WRN 12:04:25.598] File '/Users/seant/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/GameData/KerbalKonstructs/PluginData/KerbalKonstructs\KerbalKonstructs.cfg' does not exist[LOG 12:04:25.622] Creating launch site KSC2_launchpad_spawn[LOG 12:04:25.622] PSystemSetup: Cannot find facility named 'KSC2_launchpad_spawn'[LOG 12:04:25.622] Created launch site "KSC2_launchpad_spawn" with transform KSC2_launchpad_spawn/KSC2_launchpad_spawn[LOG 12:04:25.631] Creating launch site test[LOG 12:04:25.631] PSystemSetup: Cannot find facility named 'test'[LOG 12:04:25.631] Created launch site "test" with transform test/KSC2_launchpad_spawn[LOG 12:04:25.648] Launch pad transform "ksideboatlaunch1_spawn" missing for testsite[LOG 12:04:25.655] Creating launch site KSC Island Boat Launch[LOG 12:04:25.655] PSystemSetup: Cannot find facility named 'KSC Island Boat Launch'[LOG 12:04:25.655] Created launch site "KSC Island Boat Launch" with transform KSC Island Boat Launch/ksideboatlaunch2_spawnIt looks like icons and images for the launcher are not being loaded:https://www.dropbox.com/s/50ra62wrc16w028/Screenshot%202014-10-08%2012.11.13.png?dl=0Excellent work in getting this patch out so quickly, btw. Link to comment Share on other sites More sharing options...
medsouz Posted October 8, 2014 Author Share Posted October 8, 2014 Statics are loading and being placed in world. I can select and launch from them, even though the log is unhappy. The first bit is another path name problem. The rest look like changes in KSP (PSystemSetup):[LOG 12:04:25.589] AddonLoader: Instantiating addon 'KerbalKonstructs' from assembly 'KerbalKonstructs'[WRN 12:04:25.598] File '/Users/seant/Library/Application Support/Steam/SteamApps/common/Kerbal Space Program/GameData/KerbalKonstructs/PluginData/KerbalKonstructs\KerbalKonstructs.cfg' does not exist[LOG 12:04:25.622] Creating launch site KSC2_launchpad_spawn[LOG 12:04:25.622] PSystemSetup: Cannot find facility named 'KSC2_launchpad_spawn'[LOG 12:04:25.622] Created launch site "KSC2_launchpad_spawn" with transform KSC2_launchpad_spawn/KSC2_launchpad_spawn[LOG 12:04:25.631] Creating launch site test[LOG 12:04:25.631] PSystemSetup: Cannot find facility named 'test'[LOG 12:04:25.631] Created launch site "test" with transform test/KSC2_launchpad_spawn[LOG 12:04:25.648] Launch pad transform "ksideboatlaunch1_spawn" missing for testsite[LOG 12:04:25.655] Creating launch site KSC Island Boat Launch[LOG 12:04:25.655] PSystemSetup: Cannot find facility named 'KSC Island Boat Launch'[LOG 12:04:25.655] Created launch site "KSC Island Boat Launch" with transform KSC Island Boat Launch/ksideboatlaunch2_spawnIt looks like icons and images for the launcher are not being loaded:https://www.dropbox.com/s/50ra62wrc16w028/Screenshot%202014-10-08%2012.11.13.png?dl=0Excellent work in getting this patch out so quickly, btw.The PSystem errors are normal, it checks if a site exists before creating it. I think I know what is causing the icon issue, I'll check it out when I get home. Was it working before the update? Link to comment Share on other sites More sharing options...
seanth Posted October 9, 2014 Share Posted October 9, 2014 Was it working before the update?To be honest, I was still using the kerbtown dll until the 0.25 update. I liked the placement tools better than Kerbal Konstruct's; the camera with KK is turbo terrible. Link to comment Share on other sites More sharing options...
medsouz Posted October 9, 2014 Author Share Posted October 9, 2014 To be honest, I was still using the kerbtown dll until the 0.25 update. I liked the placement tools better than Kerbal Konstruct's; the camera with KK is turbo terrible.Haha yeah I have to figure out the whole camera thing at some point. Link to comment Share on other sites More sharing options...
OrbitusII Posted October 9, 2014 Share Posted October 9, 2014 The ridiculous zoom speed is the thing that really kills me about the camera, otherwise it feels ok. Link to comment Share on other sites More sharing options...
ProjectGemini Posted October 9, 2014 Share Posted October 9, 2014 Hey, not sure if there's another thread for this, but the mod hasn't worked at all for me. It loads, technically, but it doesn't show a thing on the toolbar in editors, or anything in the map view. I've tried this both with content and with a stock (beyond KK) game. Log is here, didn't notice anything odd about it when looking through. http://pastebin.com/gasLQuSk Link to comment Share on other sites More sharing options...
medsouz Posted October 9, 2014 Author Share Posted October 9, 2014 Hey, not sure if there's another thread for this, but the mod hasn't worked at all for me. It loads, technically, but it doesn't show a thing on the toolbar in editors, or anything in the map view. I've tried this both with content and with a stock (beyond KK) game. Log is here, didn't notice anything odd about it when looking through. http://pastebin.com/gasLQuSkTry the patch for Mac/Linux that I posted on the previous page. Link to comment Share on other sites More sharing options...
ProjectGemini Posted October 9, 2014 Share Posted October 9, 2014 Try the patch for Mac/Linux that I posted on the previous page.Ah, that works! Didn't even notice the patch Link to comment Share on other sites More sharing options...
YellowApple Posted October 10, 2014 Share Posted October 10, 2014 Can also confirm that the patched version works on *nix (at least on GNU/Linux using KSP.x86_64 0.25). Probably safe to at least link to the patched version (if not publish it outright) if testing was your main concern. Link to comment Share on other sites More sharing options...
BigD145 Posted October 10, 2014 Share Posted October 10, 2014 I thought this might be RemoteTech as adding RT to my install causes problems BUT adding RT and removing Konstructs fixes my problems. The problem? Mass removal of all things tech. The tech tree goes largely empty. 0.4 pre2Log and screens: https://www.dropbox.com/sh/2d2b3yno5f0iu72/AAC1o58-jgbokrTt67byPbrDa?dl=0 Link to comment Share on other sites More sharing options...
medsouz Posted October 11, 2014 Author Share Posted October 11, 2014 I just released v0.4 prerelease 3.CHANGELOGv0.4-PRE3 (10/10/14)Fixed crash on Mac/LinuxFixed launch sites not savingFixed launchFromAnySite not doing anythingDownload it from KerbalStuff. Link to comment Share on other sites More sharing options...
BigD145 Posted October 11, 2014 Share Posted October 11, 2014 So far so good with pre3. No disappearing tech. Link to comment Share on other sites More sharing options...
Divico Posted October 13, 2014 Share Posted October 13, 2014 medsouz, I'm not sure if you want to support RSS (real solar system). If you do, KK has a problem:When I set up a location on earth in RSS, it works fine in editor mode. But when I reload the game, the building is below the surface or even at the centre of the planet. Link to comment Share on other sites More sharing options...
medsouz Posted October 13, 2014 Author Share Posted October 13, 2014 medsouz, I'm not sure if you want to support RSS (real solar system). If you do, KK has a problem:When I set up a location on earth in RSS, it works fine in editor mode. But when I reload the game, the building is below the surface or even at the centre of the planet.I haven't actually looked at this yet but I'm guessing that RSS resizes the planet after KK places the objects. Do you know if KerbTown worked with RSS? Link to comment Share on other sites More sharing options...
driftwood11 Posted October 13, 2014 Share Posted October 13, 2014 How do i launch the launch site selector? Link to comment Share on other sites More sharing options...
Gaalidas Posted October 13, 2014 Share Posted October 13, 2014 So, if this has been reported then I apologize... I noticed last time I used this mod that the images in the launch selector were all being displayed as if they were shifted to the right a bunch. in fact, it appeared that they were being centered in the middle of the image space, but with the center origin located along the left edge of the image, forcing the window to cut them off half way through. Link to comment Share on other sites More sharing options...
Divico Posted October 13, 2014 Share Posted October 13, 2014 I haven't actually looked at this yet but I'm guessing that RSS resizes the planet after KK places the objects. Do you know if KerbTown worked with RSS?Apparently, KerbTown did work with RSS. I haven't used RSS until now. Link to comment Share on other sites More sharing options...
Divico Posted October 13, 2014 Share Posted October 13, 2014 How do i launch the launch site selector?You should have an icon in the toolbar on the lower right corner -> PICSo, if this has been reported then I apologize... I noticed last time I used this mod that the images in the launch selector were all being displayed as if they were shifted to the right a bunch. in fact, it appeared that they were being centered in the middle of the image space, but with the center origin located along the left edge of the image, forcing the window to cut them off half way through.I've seen that too once or twice. Couldn't reproduce it. Link to comment Share on other sites More sharing options...
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