klgraham1013 Posted October 1, 2014 Share Posted October 1, 2014 I guess the smart money's on a Tuesday release. (Disclaimer: I have never guessed a release time correctly.)Yep. I had my fingers crossed for this week, but now I'm thinking next week. Link to comment Share on other sites More sharing options...
WWEdeadman Posted October 1, 2014 Share Posted October 1, 2014 Well, if media release is Saturday, and KSPTV will stream the patch the whole weekend I'd say we get it next week. Hype! Link to comment Share on other sites More sharing options...
worir4 Posted October 1, 2014 Share Posted October 1, 2014 My hype is becoming exhausted, I need fuel!!!! Link to comment Share on other sites More sharing options...
Whirligig Girl Posted October 1, 2014 Share Posted October 1, 2014 My hype is becoming exhausted, I need fuel!!!!Have some kerbal snacks! Go to the HypeDiner! Link to comment Share on other sites More sharing options...
FleetAdmiralJ Posted October 1, 2014 Share Posted October 1, 2014 In short, if the poster-child media streamers (Manley, etc) wont be streaming until this weekend, we wont be seeing the 0.25 patch until next week.Link to dev blog here: http://kerbaldevteam.tumblr.com/post/98847223109/devnote-tuesdays-the-calm-before-the-storm-editionDefinitely sounds like they PLAN on releasing it next Tuesday, barring any last second major bugs, as usual. Link to comment Share on other sites More sharing options...
Renegrade Posted October 1, 2014 Share Posted October 1, 2014 Where? Link, dammit!It's in the usual places:http://www.kerbalspaceprogram.com -- which links to -- http://kerbaldevteam.tumblr.com/Squad's been pretty good at posting 'em to both at once (at least lately). Link to comment Share on other sites More sharing options...
John FX Posted October 1, 2014 Share Posted October 1, 2014 Not this week. That`s good, I can get on with stuff. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted October 2, 2014 Share Posted October 2, 2014 HypeTrain is slowing down. Hype is starting to slow. But I can tell the Friday Squadcast will produce enough Hype to make up for lost time! Link to comment Share on other sites More sharing options...
Alewx Posted October 2, 2014 Share Posted October 2, 2014 For me there is no Hype left, as the announcement said x64 will be more unstable than before.B9 alone needs enough memory to require x64.The more the game is going into completion the bigger the need for x64, Squad please recognize this. Link to comment Share on other sites More sharing options...
KasperVld Posted October 2, 2014 Share Posted October 2, 2014 For me there is no Hype left, as the announcement said x64 will be more unstable than before.B9 alone needs enough memory to require x64.The more the game is going into completion the bigger the need for x64, Squad please recognize this.There are multiple ways to fix the issue with large amounts of memory usage, but that's an entirely different discussion. Remember my post earlier in the thread where I said that there's time between that post Ted made on Reddit and the release of 0.25. With time a lot can happen so don't despair until release Link to comment Share on other sites More sharing options...
Kialar Posted October 2, 2014 Share Posted October 2, 2014 The more the game is going into completion the bigger the need for x64, Squad please recognize this.What is SQUAD supposed to do? Take over Unity and press them to release Version 5?A wait. Just port KSP to another engine.No wait more. Just design and implement a own engine. PhySQUAD.I some finds sarcasm - keep it. *sic*I admit this is a kind of troll post, but folks, this whining about an issue, that is not under SQUADs controll is really annoying. Link to comment Share on other sites More sharing options...
KasperVld Posted October 2, 2014 Share Posted October 2, 2014 I admit this is a kind of troll post, but folks, this whining about an issue, that is not under SQUADs controll is really annoying.Well, lets not forget that a different asset loader could help with the situation. The problem isn't entirely out of Squad's control. That said, such a project is a pretty massive and specialized undertaking and currently the goal is to get all the major features into the game so I don't see them taking such a project on. Of course, it would be great if the situation were improved but I don't see it being a priority at this point in development.The same conclusion can be drawn for many features and requests of course. Link to comment Share on other sites More sharing options...
Kialar Posted October 2, 2014 Share Posted October 2, 2014 My opinion on this: The more workarounds and addions SQUAD has to do to make a Unity 4 x64 playable, the more workarounds and additions are potential error sources as soon as Unity 5 arrives and a port has to be done. I understand that memory is an issue for players with mods here and there. But that doesn't change the overall situation that Unity 4, KSP and 64 bits are not the best software mixup in the world. Link to comment Share on other sites More sharing options...
klgraham1013 Posted October 2, 2014 Share Posted October 2, 2014 The more workarounds and addions SQUAD has to do to make a Unity 4 x64 playable, the more workarounds and additions are potential error sources as soon as Unity 5 arrives and a port has to be done.This is my opinion as well. Squad should just concentrate on 32bit until Unity 5 is released. Link to comment Share on other sites More sharing options...
worir4 Posted October 2, 2014 Share Posted October 2, 2014 Going into hypernation (hibernation) until Friday! Link to comment Share on other sites More sharing options...
Frybert Posted October 2, 2014 Share Posted October 2, 2014 Uh oh. There's a chance that this hypetrain will collide with the other one I'm riding for Alien:Isolation. If that happens they will be a xenomorph loose at KSC. Good thing it'll be destructible then, as I'll have to nuke it from orbit. Link to comment Share on other sites More sharing options...
Alewx Posted October 2, 2014 Share Posted October 2, 2014 What is SQUAD supposed to do? Take over Unity and press them to release Version 5?A wait. Just port KSP to another engine.No wait more. Just design and implement a own engine. PhySQUAD.I some finds sarcasm - keep it. *sic*I admit this is a kind of troll post, but folks, this whining about an issue, that is not under SQUADs controll is really annoying.Yeah totally troll....The more the game is coming into a state of completion the more parts with their assets are in it, more Features that are tracked in the Memory, more calculation to be done, and more stages to revert in the VAB are even more worse in case of Memory usage.If it is for you whining for you, to remember that every new version is more hungy for resources, so that in the end will be close to the limit of x86, then yeah i'm ok with that.And in my opinion it is a bit naive to think that just because unity gets ugraded to version 5 everything is better. In real it will be worse, because the wohle project will have to be ported, libaries have to be changed, and new unity version means also new bugs that are completly unknown.We do not even clearly know it to the point if it is pure unity of ksp problem.Every word more is just offtopic!It will be really nice that sp+ is integrated but without mk3 parts is also just a draw backwards.so for me 0.24 was far more hype. But I will be happy to see some nice videos tomorrow about the new version. Link to comment Share on other sites More sharing options...
Deadpangod3 Posted October 2, 2014 Share Posted October 2, 2014 The hype train is an anomaly.http://www.scp-wiki.net/scp-1992-jHypehypehype Link to comment Share on other sites More sharing options...
MKI Posted October 2, 2014 Share Posted October 2, 2014 Uh oh. There's a chance that this hypetrain will collide with the other one I'm riding for Alien:Isolation. If that happens they will be a xenomorph loose at KSC. Good thing it'll be destructible then, as I'll have to nuke it from orbit.Till the Space Kraken shows which is the more dominant species. Link to comment Share on other sites More sharing options...
boxman Posted October 2, 2014 Share Posted October 2, 2014 Yeah totally troll....The more the game is coming into a state of completion the more parts with their assets are in it, more Features that are tracked in the Memory, more calculation to be done, and more stages to revert in the VAB are even more worse in case of Memory usage.If it is for you whining for you, to remember that every new version is more hungy for resources, so that in the end will be close to the limit of x86, then yeah i'm ok with that.And in my opinion it is a bit naive to think that just because unity gets ugraded to version 5 everything is better. In real it will be worse, because the wohle project will have to be ported, libaries have to be changed, and new unity version means also new bugs that are completly unknown.We do not even clearly know it to the point if it is pure unity of ksp problem.Every word more is just offtopic!It will be really nice that sp+ is integrated but without mk3 parts is also just a draw backwards.so for me 0.24 was far more hype. But I will be happy to see some nice videos tomorrow about the new version.In general they try to make it simple to upgrade when it is the same exact engine. Squad has already upgraded from unity 3 to 4 in the past and that went fine without too many serious issues. Unity 5 might be a bit more complicated since it brings so much new features but still probably very doable and nowhere near as hard as porting it to a different engine. And what you say about more memory use is kinda wrong as well, since the game as it is now is not optimized yet and still has alot of extra code needed. Squad has already stated that there is work going on behind the scenes that will greatly reduce the amount of memory it uses which will more than make up for whatever new features that are added. This is the case with most games that are under development.And the main problem today is the lack of multithreaded physics anyways which is something that unity5 is going to fix. Link to comment Share on other sites More sharing options...
qromodynmc Posted October 2, 2014 Share Posted October 2, 2014 Im very hopeful about unity 5. Link to comment Share on other sites More sharing options...
skeevy Posted October 2, 2014 Share Posted October 2, 2014 This is my opinion as well. Squad should just concentrate on 32bit until Unity 5 is released.According to posts at the Unity forums, the first public Unity 5 beta should be coming out in the next few weeks. If that's the case, there's no reason why Squad couldn't at least start on it, even if they still do a few more Unity 4 releases in the mean time. I don't think any of us would be that upset if we had to play 0.25.X (for bug fixes) for 3 or 4 months while Squad shifts focus to the updated engine. Since it'll be a public beta, that means features shouldn't change that much to release and most of those changes should be bug fixes...at least that's how it should work...should, will, and does aren't always the same.Or just use Linux because you'll have full 64bit support and a better KSP experience. Personally, I'd rather Squad focused on OpenGL more than anything else because us Linux users don't have the best of graphics when compared to Windows and DirectX. Seeing as we (Linux users) can easily run 4GB and more in mods without Active Texture Management, we can live with the lesser graphics if Squad doesn't bother with OGL. And Windows KSP uses less RAM with OpenGL, which is another reason for Squad to focus on it. Oh, and anti-aliasing not working with AMD GPU's. Not really sure if either one, OGL or AMD AA, is a KSP or a Unity4 issue. I should check AA with the latest AMD 14.9 drivers now that I'm thinking about it.And I feel like a crackhead needing my fix whenever new KSP versions are soon to be released. Link to comment Share on other sites More sharing options...
jake9039 Posted October 2, 2014 Share Posted October 2, 2014 why hype trains and plains. I just ride on solid beams of hype going faster then the hype train, Plane,and buss combined Link to comment Share on other sites More sharing options...
FleetAdmiralJ Posted October 2, 2014 Share Posted October 2, 2014 Gotta love it!"Give us 64-bit!"*gives 64 bit!*"Squad should focus on 32 bit for now!"I know it's a bit more complex than that, but again I kinda have to laugh. Eternally cursed regardless of what they end up choosing to do. Link to comment Share on other sites More sharing options...
Renegrade Posted October 2, 2014 Share Posted October 2, 2014 I know it's a bit more complex than that, but again I kinda have to laugh. Eternally cursed regardless of what they end up choosing to do.That's the nature of the beast. A lot of non-programmers aren't going to understand that work in Unity 4 to work around issues is likely to be wasted effort (or even have a negative impact) once Unity 5 porting happens, and it sounds like it won't be long at this rate before Unity 5 is a real thing.Old kludgey bugfixes of yesterday become the new kludgey bugs of today...Anyhow I'm getting a bit hyped about Unity 5 beta approaching...and the possibility of bugfixes in 0.25. Maybe they'll squish that "can't make a maneuver node at all in pure stock" bug that started happening in 0.24~ Link to comment Share on other sites More sharing options...
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