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Addon Controller - Toggle addons and parts on/off for individual saves


Uzza

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What form do you suggest this list would take. A list ingame, exported to a file, or through the API?

A simple CSV file that goes something like:

Part Name 1,filepath1.cfg
Part Name 2,filepath2.cfg

Then a simple third-party script could parse this and automatically rename those *.cfg files to *.cfg.disabled. This is a very clunky way to do this, but I think it's the easiest solution we'd have until the dynamic texture unloading is resolved. :)

Sidenote: I'm not sure if the texture is loaded intro memory or not if the part is "disabled". If it is, then this solution wouldn't work.

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I could do that, but since textures are loaded when the game starts, you need to restart the game to remove the textures.

It would load a bit faster depending on the amount of parts disabled though.

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I could do that, but since textures are loaded when the game starts, you need to restart the game to remove the textures.

It would load a bit faster depending on the amount of parts disabled though.

Yes. That'd be the idea. Temporary solution to make it easier to manage the memory and decrease load time until we can dynamically unload textures.

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