-RanZ- Posted October 1, 2014 Share Posted October 1, 2014 I am going to make a bomber jet, equipped with both big bombs(SRBs?) and a few bays full of cluster bombs and blow the crap out of the KSC!How about you? Link to comment Share on other sites More sharing options...
katateochi Posted October 1, 2014 Share Posted October 1, 2014 Yeah bombers are going to be high on the list of things (armed to the teeth with baha's armory).I was also thinking about using them to encase VTOL engines, rather than embedding engines in tanks like I normally do. Link to comment Share on other sites More sharing options...
dryer_lint Posted October 1, 2014 Share Posted October 1, 2014 1) A bomber2) A bomber that doesn't crash 2 seconds after takeoff3) A bomber that's more powerful4) A bomber with cluster bombs5) A bomber that drops Kerbals6) Something useful Link to comment Share on other sites More sharing options...
EdFred Posted October 1, 2014 Share Posted October 1, 2014 Use it to make a Kerbal RV. Link to comment Share on other sites More sharing options...
Franklin Posted October 1, 2014 Share Posted October 1, 2014 Given these tweets:https://twitter.com/Maxmaps/status/517131957961248769https://twitter.com/Maxmaps/status/517163582900146176I'm already thinking up designs for an entirely in-cargo plane to make for a 0 drag build. Link to comment Share on other sites More sharing options...
Levelord Posted October 1, 2014 Share Posted October 1, 2014 I was also thinking about using them to encase VTOL engines, rather than embedding engines in tanks like I normally do.Holy Kerbal! That's genius! How come I never came up with that idea???? Link to comment Share on other sites More sharing options...
Rainbow-Dashie Posted October 1, 2014 Share Posted October 1, 2014 I'm going to adapt my K.U.V line of Rovers/Trucks to fit inside the cargo bay for heck of a lot easier transport... No more having to balance the thing strapped to the side of rockets and landers Link to comment Share on other sites More sharing options...
monophonic Posted October 1, 2014 Share Posted October 1, 2014 I plan to stick them on top of a rocket to see how they fare as a payload shroud. If only because I like to be different. :-) Link to comment Share on other sites More sharing options...
-Velocity- Posted October 1, 2014 Share Posted October 1, 2014 Why does everyone think we're getting cargo bays? Is there some secret area where new features are announced and listed? Link to comment Share on other sites More sharing options...
monophonic Posted October 1, 2014 Share Posted October 1, 2014 Why does everyone think we're getting cargo bays? Is there some secret area where new features are announced and listed?Dev notes, dev's tweets, they even post here from time to time. Cargo bays were confirmed for .25 some time ago, although my memory fails on by who or where. Maybe someone else has the quote. Link to comment Share on other sites More sharing options...
cantab Posted October 1, 2014 Share Posted October 1, 2014 Two words: Tweakscale, and Asteroid. Link to comment Share on other sites More sharing options...
montyben101 Posted October 1, 2014 Share Posted October 1, 2014 Delete them as I don't use SSTOs and they use ram Link to comment Share on other sites More sharing options...
-RanZ- Posted October 1, 2014 Author Share Posted October 1, 2014 Yeah bombers are going to be high on the list of things (armed to the teeth with baha's armory).I was also thinking about using them to encase VTOL engines, rather than embedding engines in tanks like I normally do.that's brilliant! Link to comment Share on other sites More sharing options...
Renegrade Posted October 1, 2014 Share Posted October 1, 2014 I have no idea what I'll do with them first, as I tend to fiddle around with a part in many random and stupid ways while I figure out it's abilities and limitations...However, one thing that does come to mind (which wouldn't be a first thing, since it's fairly along in the tech tree and is kinda useless without RT2 and FAR) is making a less silly version of my ground repeater deployment plane.Normally I build a plane with a repeater attached to the nose, fly out east to the next big landmass, land, and detach the repeater and return with somewhat diminished aerodynamics. Now, I'll be able to tuck the repeater into an inverted cargo bay, drop it, and return with a fully intact plane.(The repeater is basically just a battery, some solar panels, and a Commutron16 for any RT2 fans. It extends the range at which the dipole can guide ships into orbit without requiring an obnoxiously low and/or large inner ring of relays) Link to comment Share on other sites More sharing options...
SpenSpaceCorp Posted October 1, 2014 Share Posted October 1, 2014 YO DAWGI hear you like cargo bays so I put a cargo bay in yo cargo bay so you can transport while you transport! Link to comment Share on other sites More sharing options...
SkyHook Posted October 1, 2014 Share Posted October 1, 2014 I won't delete them, but IMO, those cargo bays are like having a 0.5 person car: what's the point? Link to comment Share on other sites More sharing options...
Franklin Posted October 1, 2014 Share Posted October 1, 2014 With the presumption that the drag/aero model will get an overhaul, streamlining your internals, like batteries and other bolt-ons, that would cripple a sane profile would be made possible with said 0.5 person car. So even if the capacity is small, cargo bays and fairings will make more sense long-term. Link to comment Share on other sites More sharing options...
regex Posted October 1, 2014 Share Posted October 1, 2014 Since I use FAR I'll be using cargo bays exactly like I've been using them: to reduce the drag of parts within them. Link to comment Share on other sites More sharing options...
cantab Posted October 1, 2014 Share Posted October 1, 2014 Well lots of those little bits are physicsless anyway.But even if they're not, a little battery sticking out on a big rocket or plane will be negligible. IIRC the Saturn V flew with the Apollo CSM's RCS ports exposed. Link to comment Share on other sites More sharing options...
Frannington Posted October 1, 2014 Share Posted October 1, 2014 Unless the aerodynamic model changes significantly, I'll probably ignore them. And even then, I'm more likely to use fairings given what I normally launch.Also: I wouldn't dare tell people how to play KSP or what they should do. And this might be an unpopular opinion but... Kerbals are generally pretty dumb and happy. The idea that they would wage war (and therefore need bombers) seems a little sad to me. I understand wanting to play with the idea - that's what humans do - but this is a planet with no concept of countries, race or clans. It's a united aerospace utopia and that's one of the things I love about it. Layering on our aggressive BS just doesn't work for me. Link to comment Share on other sites More sharing options...
Minarkhaios Posted October 1, 2014 Share Posted October 1, 2014 One word : bananabomber. Link to comment Share on other sites More sharing options...
Xacktar Posted October 1, 2014 Share Posted October 1, 2014 I'm going to stuff one full of kerbals, spin the craft really fast, then release the kerbals in a great spray of flailing spacesuits. Link to comment Share on other sites More sharing options...
SelectHalfling0 Posted October 1, 2014 Share Posted October 1, 2014 1) Bomber2) Mun Craft Landing Bay3) Some sort of rover maybe? Link to comment Share on other sites More sharing options...
Renegrade Posted October 1, 2014 Share Posted October 1, 2014 I won't delete them, but IMO, those cargo bays are like having a 0.5 person car: what's the point?Leaving aside the reasons already covered above (aero etc), one of the purposes is to give you inline attachment points INSIDE the center column of the craft for deployable assets. (Science and communication probe/satellites being the most common)Without the cargo bays, your options are:- The ends of the craft- Radially through radial attachment (such as Tk-38 decouplers)- Radially through inline attachment (such as the Rockomax Hub or cubic octags)- A really convoluted radial/inline catastrophe that builds the ship in a 'U' shape with radial attachment to simulate a baySome of the decoupling options leave you with the massive suckage of having a non-zero-mass decoupler attached to the side of a satellite or probe...Also, it looks cool.(Obviously this only applies in pure stock. There's dozens of cargo bay mods or mods that contain cargo bays out there that can do the above, and more).I'm hoping that we get cargo bays for the other sizes of craft too (1.25m and 2.5m interest me especially), even if it's sometime after 0.25.. Link to comment Share on other sites More sharing options...
juanml82 Posted October 1, 2014 Share Posted October 1, 2014 The same I do with SP+ cargo bays. Which is to say, not much really. They can be used to hide stuff, but I don't like hidden stuff. I'd like to use them to deliver rovers - but since rovers are supposed to be wide, cargo bays don't usually work for them Link to comment Share on other sites More sharing options...
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