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Light and Emissive animation range and values.


CaptainKipard

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A few related questions

1. For turning lamps on and off should I be using "Intensity" or "Color.r", "Color.g" and "Color.b" or "Color.a"?

2. What is the effective value range for the above mentioned variables?

3. For animating emissive meshes should I be using "Emissive Color.r", "Emissive Color.g" and "Emissive Color.b" or "Emissive Color.a"

4. What is the effective value range for those?

Edited by Cpt. Kipard
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you can enter as high a number in the curve editor as Unity will allow for a float, I don't know what the maximum is, but it's very high. orders of magnitude notation works too, eg 1e10 or 2.54864e25. for practical purposes, you can't really see a difference between 3 and 1000. but you can push color.r; color.g; color.b; color.a values well past 1 in the animation editor for emissives, they start to look like KSP/Unlit instead of KSP/Emissive.

Edited by nli2work
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