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[0.25] Bombs [v1.5 ROCKETS RE-MODELLED]


PatPL

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UPDATE 1.5 IS OUT:

- Added 5 new rockets (2 new, 3 re-modelled)

- Removed Science Rocket

- Segregated everything in Utility tab

Pictures:

Segregation:

http://my.jetscreenshot.com/24992/20141013-gvbn-18kb.jpg

New rockets model:

http://my.jetscreenshot.com/24992/20141013-qazm-41kb.jpg

Tell me, what do You want in next update:

- A special bomb working with Kerbal Attachment System

- New made-by-myself custom sounds and particle effects

HAVE FUN

That rocket reminds me of SNES arwings for some reason and I like it.

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I just read what was placed in here and i liked the changed over time. The new colorful rockets and bombs are very nice.

Suggestion for the Science rocket, turn it into a simple bomb with all the stuff as before except just a free-fall science package. Just don't forget outside collides so we can add solar panels or other power items to the outside as with a way to recover with KAS wrench craft.

Just my $0.02 here.

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How well do the effectiveness of these scale with size (i.e. are the big bombs appropriately stronger than the little bombs)? And how much punch do the bombs have? What sort of blast radius do they have (damage, not just visual)?

What sort of bombload would you expect to require to trash one of these:

http://i1378.photobucket.com/albums/ah120/craigmotbey/Kerbal/Challenges/Akademy%20Awards/Kerbodyne%20Tartaglia/screenshot239_zpsaf199ab3.png

I'm running a challenge (http://forum.kerbalspaceprogram.com/threads/98836-Kerbodyne-Bomber-Challenge?p=1515705#post1515705) and I want to be sure it's doable.

Dear Wanderfound, thanks for using my mod in challenge, but i think, that BDArmory will be better for it. My bombs are designed to destroy building with high kinetic energy, and they're not very accurate. Rockets are just fine, for they "may" not fly straight.

Bomb should destroy this with direct hit (If game physics will count the impact, the bomb may just skip through this vehicle. KSP Physics!)

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Dear Wanderfound, thanks for using my mod in challenge, but i think, that BDArmory will be better for it. My bombs are designed to destroy building with high kinetic energy, and they're not very accurate. Rockets are just fine, for they "may" not fly straight.

Bomb should destroy this with direct hit (If game physics will count the impact, the bomb may just skip through this vehicle. KSP Physics!)

BD is a bit too much mod for a one-off challenge; it's more of a piloting skill test than a serious "these targets must be destroyed!" thing, anyway.

Is there any blast effect at all? Enough to, for example, blow off one of the solar panels on the targets after a near-miss?

It's okay if not; I'm still having fun missing things. So close...

screenshot253_zps428c647e.png

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  • 2 years later...

@Julian., this thread seems to be very old, as evidenced by the dates on the prior posts. In addition, the version number in the thread title says .25, which is a long-departed version of KSP.

In the future, be sure to check the post dates on threads, and let's let this old thread find its peace :)

Edited by Tex
Grammars.
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