PanWieldingMann Posted November 1, 2014 Share Posted November 1, 2014 UPDATE 1.5 IS OUT:- Added 5 new rockets (2 new, 3 re-modelled)- Removed Science Rocket- Segregated everything in Utility tabPictures:Segregation:http://my.jetscreenshot.com/24992/20141013-gvbn-18kb.jpgNew rockets model:http://my.jetscreenshot.com/24992/20141013-qazm-41kb.jpgTell me, what do You want in next update:- A special bomb working with Kerbal Attachment System- New made-by-myself custom sounds and particle effectsHAVE FUNThat rocket reminds me of SNES arwings for some reason and I like it. Link to comment Share on other sites More sharing options...
Damaske Posted November 1, 2014 Share Posted November 1, 2014 I just read what was placed in here and i liked the changed over time. The new colorful rockets and bombs are very nice. Suggestion for the Science rocket, turn it into a simple bomb with all the stuff as before except just a free-fall science package. Just don't forget outside collides so we can add solar panels or other power items to the outside as with a way to recover with KAS wrench craft. Just my $0.02 here. Link to comment Share on other sites More sharing options...
PatPL Posted November 3, 2014 Author Share Posted November 3, 2014 How well do the effectiveness of these scale with size (i.e. are the big bombs appropriately stronger than the little bombs)? And how much punch do the bombs have? What sort of blast radius do they have (damage, not just visual)?What sort of bombload would you expect to require to trash one of these:http://i1378.photobucket.com/albums/ah120/craigmotbey/Kerbal/Challenges/Akademy%20Awards/Kerbodyne%20Tartaglia/screenshot239_zpsaf199ab3.pngI'm running a challenge (http://forum.kerbalspaceprogram.com/threads/98836-Kerbodyne-Bomber-Challenge?p=1515705#post1515705) and I want to be sure it's doable.Dear Wanderfound, thanks for using my mod in challenge, but i think, that BDArmory will be better for it. My bombs are designed to destroy building with high kinetic energy, and they're not very accurate. Rockets are just fine, for they "may" not fly straight.Bomb should destroy this with direct hit (If game physics will count the impact, the bomb may just skip through this vehicle. KSP Physics!) Link to comment Share on other sites More sharing options...
Wanderfound Posted November 3, 2014 Share Posted November 3, 2014 Dear Wanderfound, thanks for using my mod in challenge, but i think, that BDArmory will be better for it. My bombs are designed to destroy building with high kinetic energy, and they're not very accurate. Rockets are just fine, for they "may" not fly straight.Bomb should destroy this with direct hit (If game physics will count the impact, the bomb may just skip through this vehicle. KSP Physics!)BD is a bit too much mod for a one-off challenge; it's more of a piloting skill test than a serious "these targets must be destroyed!" thing, anyway.Is there any blast effect at all? Enough to, for example, blow off one of the solar panels on the targets after a near-miss?It's okay if not; I'm still having fun missing things. So close... Link to comment Share on other sites More sharing options...
PatPL Posted November 3, 2014 Author Share Posted November 3, 2014 Sorry, but there's no blast. Direct hit or nothing. Needs a lot of piloting skills. Link to comment Share on other sites More sharing options...
Julian. Posted April 30, 2017 Share Posted April 30, 2017 Well. I Cant Seem To Download It And I Have KSP Version 1.2.2. Is The Download Link Working Correctly? Link to comment Share on other sites More sharing options...
Tex Posted April 30, 2017 Share Posted April 30, 2017 (edited) @Julian., this thread seems to be very old, as evidenced by the dates on the prior posts. In addition, the version number in the thread title says .25, which is a long-departed version of KSP. In the future, be sure to check the post dates on threads, and let's let this old thread find its peace Edited April 30, 2017 by Tex Grammars. Link to comment Share on other sites More sharing options...
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