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Editing stock droguechute to behave as dragchute.


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Hey guys, I'm just messing around with the parachutes to make the mk25 a drag chute (copied ofcourse, in its own folder in GameData). But I can't seem to get the parachute to stay open when my craft touches the ground... They do open, but cut in a split second. Here's the part.cfg:

// --- general parameters ---
name = parachuteDrag
module = Part
author = PikachuNL


// --- asset parameters ---
mesh = model.mu
scale = 0.1


rescaleFactor = 1


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size
node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0


// --- FX definitions ---
sound_parachute_open = activate






// --- editor parameters ---
TechRequired = advLanding
entryCost = 3500
cost = 400
category = Utility
subcategory = 0
title = Mk50 Parachute


description = The Mk25 is what's known as a "Drag" parachute - small, deploys on the ground, and certainly not enough to stop you without using brakes on its own, but useful for slowing heavy craft down before the deployment of your brakes.


// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,0,1,0


// --- standard part parameters ---
mass = 0.2
dragModelType = default
angularDrag = 3
crashTolerance = 12
maxTemp = 3100


breakingForce = 100
breakingTorque = 50


stageOffset = -1



MODULE
{
name = ModuleParachute
invertCanopy = true
autoCutSpeed = 0
capName = cap
canopyName = canopy
semiDeployedAnimation = semiDeployLarge
fullyDeployedAnimation = fullyDeployLarge
stowedDrag = 0.22
semiDeployedDrag = 4
fullyDeployedDrag = 100
minAirPressureToOpen = 0.007
deployAltitude = 2500
deploymentSpeed = 0
semiDeploymentSpeed = 0
}
MODULE
{
name = ModuleTestSubject

// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
environments = 4

useStaging = True
useEvent = False
}


}

If anyone knows how to fix this, it would be greatly appreciated.

Thanks,

Pika

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Hmm, okay... I already knew about RC, it's awesome, but I wanted to try it myself :P (using RC now, btw)

Edited by PikachuNL
Changed "RS" to "RC" (Realchute) Don't know what I was thinking, lol
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