Awaras Posted March 25, 2012 Share Posted March 25, 2012 So, if you put a Cart (http://kerbalspaceprogram.com/forum/index.php?topic=8431.0;topicseen) vertically onto your rocket in the VAB, you can then put certain parts on the cart horizontally (discovered here: http://kerbalspaceprogram.com/forum/index.php?topic=9098.0), which allows you to make things not possible otherwise:I am pretty sure that the devs never intended for this to work, but you can get some pretty interesting results:I am interested to see what the community can make with this. Link to comment Share on other sites More sharing options...
Steve5451 Posted March 25, 2012 Share Posted March 25, 2012 Ohmygosh Rotation of things should be default with Q and E Link to comment Share on other sites More sharing options...
RC1062 Posted March 25, 2012 Share Posted March 25, 2012 Kinda like this;http://kerbalspaceprogram.com/forum/index.php?topic=5881.0It was a modification to the code in 0.13 (I think) to make stations possible.*EDIT* Forget about that it was something different. Nice. Link to comment Share on other sites More sharing options...
Steve5451 Posted March 25, 2012 Share Posted March 25, 2012 I can\'t figure it out. :\'( Link to comment Share on other sites More sharing options...
Awaras Posted March 25, 2012 Author Share Posted March 25, 2012 I can\'t figure it out. :\'(Step by step:1. Put two fuel tanks on the command pod, just to have somewhere to put the cart on.2. Place the cart on the top side of the rocket, the side with the windows. (If you put it the other way, the parts you make will be upside down...)3. Place a small fuel tank on the connection point in the middle of the cart (you might need to move it around a little bit for it to flip and lock in place)4. Now you can use symmetry to place decouplers at a 90 degree angle from normal5. Next you place small fuel tanks and small engines on the decouplers6. After you are done placing engines, landing legs, rcs tanks or whatever, you pick up the first fuel tank you placed.7. Then you place it at the bottom of your rocket (again, you might need to fiddle it around a little bit for it to flip to normal position)8. Now you remove the cart, make copies of the entire assembly and place it on your ship as you see fit.9. The completed ship. You might need to place rcs tanks and other components in the back of the rocket to balance it, since it will tip over pretty easily if not balanced properly. ASAS is highly recommended. Note that the vehicle is now totally stock, since you removed the cart...Of course, as it is now, it can\'t even take off... You need to place it on a conventional rocket, get it in the air and then flip it over to horizontal and experiment with the balance...The one I made had a slight tendency to tilt upwards when I engage the engines, but the ASAS was able to hold it in place if I didn\'t use full thrust. I was able to launch it and land it on the mun. Link to comment Share on other sites More sharing options...
sal_vager Posted March 25, 2012 Share Posted March 25, 2012 If you use two carts in symmetry, you can swap a part from one to the other, turning other attached parts upside down.Letting you do things like this..... Link to comment Share on other sites More sharing options...
Emilio Posted March 28, 2012 Share Posted March 28, 2012 If you use two carts in symmetry, you can swap a part from one to the other, turning other attached parts upside down.Letting you do things like this.....What can you do with this ? Go in the center of Kerbin ;P Link to comment Share on other sites More sharing options...
sal_vager Posted March 28, 2012 Share Posted March 28, 2012 This lets you fit stock solids as retro rockets on your spent stages, lets you mount landing legs upside down so you can make a bucket for pushing orbiting debris, and lets you do your missions properly if you\'re Australian. Link to comment Share on other sites More sharing options...
Tosh Posted March 28, 2012 Share Posted March 28, 2012 Wooooah. I couldn\'t even imagine such a use of that cart))) LOLed hard 8) Link to comment Share on other sites More sharing options...
Kryten Posted March 28, 2012 Share Posted March 28, 2012 Would it be possible to make a non-plugin part that has the same effect as this? I wouldn\'t want the demo users to miss out on the opportunity to do this kind of thing. Link to comment Share on other sites More sharing options...
sal_vager Posted March 28, 2012 Share Posted March 28, 2012 Would it be possible to make a non-plugin part that has the same effect as this? I wouldn\'t want the demo users to miss out on the opportunity to do this kind of thing.I don\'t think this exploit relies on the plugin part of the cart at all, instead it seems to work because the cart is surface attachable and also has attachment nodes top and bottom.It\'s the only part I have seen with these two properties combined, so a non-plugin part with the same surface mountable and attachment node features should allow the same crazyness. Link to comment Share on other sites More sharing options...
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